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MR L A

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Everything posted by MR L A

  1. I think a retexture would be a good solution.. Like if it was *just* the battery portion of the z-100 and get rid of the colossal grey block its mounted on
  2. yeah... until they don't. By that logic the base game might as well include absolutely nothing and all the content should come from mods. we've not heard anything development-wise for quite a long time now... longer than usual? Anyone else slightly worried?
  3. Why would you make a poll before finding out what actually happened?
  4. Today, like every day, I did some tweaking to that ship I posted a few weeks back :) Also, we've not had a dev update since November 25, 2020 - anyone else worried that nearly half a year has gone by since we've had word on any updates?
  5. Just use an upside down decoupler, one of the structural tubes, and a nose cone. or even better an upside down engine plate and a nose cone
  6. I was thinking of sharing this creation with a video, but I'm so pleased I'll pop up a picture first Presenting... The Iliad It's inspired by NASA's Nautilus X and is assembled in orbit including the fully functional (it spins) modular centrifuge - no need for launching a doughnut rocket and its 100% stock parts! I've not quite finilased the design yet but this is what I've been doing today Testing! But mostly admiring it in flight - I'm not the only one that does that right? Also, this is the first image of one of my designs I've ever shared!
  7. Oh, I thought of another one - which is by far the hardest part of the game.... waiting for dev diaries.
  8. When? It is never "more practical", only ever more convenient. For practical purposes, as much precision as possible is required. Convenience is a pretty big factor though, which I hadn't actually considered, but even then its only useful in passing comment You're right about it being more applicable to our purposes though, seeing as KSP has a definitive line when the atmosphere just stops and low orbit definitely starts Taken from the KSP Wiki: This is actually less annoying than I thought the definition of HKO would be, considering that altitude actually has importance... Kerbin synchronus orbit So I guess you could chuck a mid-orbit from semi-synchronus up?
  9. Am I being dense or just not understanding something? When I set my ship to prograde, the mod does what it should When I set the same vessel the radial in, it carries on spinning (in warp) like the mod doesn't exist? Am I doing something wrong? Mod version is latest on CKAN 1.9.1.1
  10. Not sure if I already posted here or not... But for me, simply seeing the missin through is the hard part. I build a craft, launch it... does it have enough dV left to get to Duna and back? Yes? Good. Revert without completing the mission lol. I really should stop doing that, because there's a thousand adventures to be had when something unexpected happens and I miss out on them For me though, I think the most enjoyment is in the VAB/SPH and constant tinkering. So I guess I'm just playing the game how I enjoy it most
  11. It's not necessary. By that I mean the futher sub-division of what are frankly completely arbitrary terms isn't needed. The lines between "high" and "low" are a bit blurry, and it seems silly to group satellite A as "low orbit" and satellite B as "high orbit" when there could be just a single meter in altitude difference. I'm somewhat critical of whichever part of human nature it is that insists we continually categorise things, especially when it offers no tangiable benefit, breaks down completely under any logical scrutiny because there's always an edgecase that blurs the boundary, or worse creates more confusion than if the category simply didn't exist to begin with. If you're in orbit, specify the altitude. High/mid/low is so vague as to be completely useless to anyone that might be remotely interested. I realise I sound rather grumpy with that post, it's not aimed at you personally or anything like that - it's just an issue that bothers me far more than it should. Like when I worry about the heat death of the universe at 3am
  12. I've worked in customer support and this sort of scenario is 100% the most irritating to deal with lol
  13. It takes like ten seconds longer to get to Duna that it does to the Mun lol There is actually a superfun way of doing career mode with the strategies... its not how its meant to be played, its also complex. Far more realistic though. Start the game with enough reputation/funds/science to activate whatever strategy it is that takes 100% science and converts it to funds. Unlock ALL nodes with science - but the option to make it necessary to purchase researched parts before use must also be on - this way you've not really unlocked all the parts yet. Basically, all of your sucessful science missions now generate FUNDS instead of science. FUNDS are then used to unlock parts instead of science... like in the real world cus yano, observing some goo in space doesn't *actually* make a better rocket engine...
  14. Hi all! When downloading craft - a lot of builders include a tonange to some specified orbit - usually 100km - and sometimes another tonnage to a greater orbit if the launch vehicle is capable (250km, to Duna etc.) I would like to add these values to my own designs, but I'm not particularly keen on simply strapping on weights until I find the limit. I know the rocket equation should provide me with the answer I'm looking for, but I'm wondering if anyone out there has created a spreadsheet recently that includes options for number of stages/boosters where I could just plug in a bunch of values like stage isp, wet/dry mass? Thanks!
  15. and there's your problem. On my old 8GB machine I ran under ten mods. None of which added any assets to the game.
  16. which is a good thing imo. Mod systems are always a little clunky, break when there's an update, get abandoned etc. Plus some of us just hate using mods. Besides, what on Kerbin are they going to add to the game that isn't featured in one mod or another?
  17. You'd be better of using transfer to target followed by match velocity in the maneuver planner.
  18. Im like you... except I do use visual mods - I mean, why not enjoy real world plume right? in answer to your question though... oversight. You might be able to rendezvous with the kerbal using the ship you got him there with, and get close enough to switch to the scientist and hit grab. Would be hella frustrating though lol
  19. are you seeing an issue with gear lights shining through (when not deployed) even when they're meant to be off?
  20. Installed the game on my new machine! I've finally upgraded from my old A10-7870K (APU) to a shiny new Ryzen 5 5600X with a nvme Gen 4 1TB SSD (10x faster than my old ssd according to the benchmark tool I used) and... well, wowzers in my trousers its fast! The only problem is it's paired with an old GTX 960 4gb. I can run the game on the very highest of settings quite nicely, but as soon as I tried Scatterer or EVE... well, hello 25fps! I'm sure I'll ask on the appropriate thread, but anyone know if I'm doing something wrong? or is that about what you'd expect from a GTX 960? Either way, its a hell of an improvement!
  21. I'm a little low on inspiration today... so, how about I ask "what *should* I do in KSP today?" Bare in mind I have a bit of a potato PC and I'm not Stratzenblitz75
  22. Really? Even after 2000 hours of gameplay you don't want the ability to launch your standard-rocket-standard-payload vehicle without having to guide it through the atmosphere for the millionth time? For me, MJ allows me to play the fun parts of the game and not get bored of the repetative stuff. That, plus designing something around MJ and tweaking the settings is a whole new learning curve and actually teaches you a fair few things that you may not have realised before. Plus MJ cannot be trusted... so you essentially baby sit anyway and double check everything it attempts. All MJ really does is save you from making a few dozen clicks here and there. With that said, I was staunchly against using MJ until I was confident in my own ability to get anywhere in the system or dock. And lets be honest, mastering those things really doesn't take long. To answer OP though... Scatterer. My computer is far to slow to use it.
  23. This week I went on the internet and I found this... Apart from channeling my inner Clarkson there, I thought this was a brillaint way of deploying a centrifuge! Anyone tried it in KSP yet? I will be shortly, thats for sure! The thing is "self-deploying" in that the spin itself pulls out the arms and I thought that was super clever - but also it should have been SO obvious to me lol Personally, I love a good centifuge, but building them in orbit its painful... but not quite as painful (in my humble opinion) as seeing them stuck on top of a rocket like some sort of giant hat (not a very good hat mind). The whole, fascinating article, can be found HERE and I thoroughly recommend having a look through. Sorry if this has been posted before, I've not seen it here if it has - but there's always a chance. Besides, might give some current regulars a new idea or two Happy building folks!
  24. Hey everyone! Don’t worry, I’m not asking *how* to make custom flags, I’m just naff at it. But does anyone make custom flags for fellow players? Either for free or a small fee (if solicitation is not allowed on KSP forums then absolutely definitely not for a small fee - who said that?) I always utilise two save file names; “The Space Program” (career mode) and “BlackBox Testing” (sandbox). I’ve had a go at using photoshop-like programs to create my own, but honestly my lack of graphic design skills made me feel more inadequate than the time I met Eddie Hall in a gym. Thanks! p.s. mods, I do apologise if this is in the wrong section, please move as appropriate you absolute legends
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