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MR L A

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Everything posted by MR L A

  1. It's been a while since I've played KSP properly... updated my mods yesterday and WOW. Few extra parts since I last used SCANsaT! Feedback-wise I have two things to note - 1) the models/textures are almost too good for ksp 2) more of a request but, could it be possible to use the telescopes to see through? There was a mod ages ago that gave you a telescope to look through... was a bit annoying thinking about it because at extreme zoom everything vibrated even in space... still fun though But yeah! I'm so glad to see the mod is still being worked on! It's the only mod I use that adds parts lol Keep up the good work!
  2. err... it absolutely is enough to get to orbit, even for a new player seeing as they're likely using 1.25m parts. Harder to get to the Mun obviously but I fundamentally disagree with telling new players that they need 18t or more just to get to orbit.
  3. I pay nowhere near enough attention to that screen to realise if I have it one way or the other lol
  4. First time I've been on ksp for any length of time in months! I downloaded the SR71 replica and flew it round the globe - well, I flew the first fifth then went for a shower after stabilising at 19000m. Also downloaded that fair popular car with two rear jet engines and one pushing downwards - I forget what its called but had a whale of a time driving that around. Then I designed an extended duration space station - found a new (new to me) way to create a spinning ring that used way less parts than I'd used before. Also perfectly stabilised with roll control from MJ. Once I've finalised the design I think I might have a stab at career mode and have a go at getting it into orbit of some bodies I've not explored much previously (sorry Duna, this one isn't for you). Related to the ring, what does "damping" do on servos? Couldn't find reference to it anywhere
  5. Each to their own but you're missing out on a lot of quality of life upgrades if you're still on 1.1.3 - I'd probably look at having two installs if I had a save I desperately wanted to keep. Just out of curiosity, which mods can't you update? Maybe someone will be able to suggest alternatives for you
  6. Assuming this is aimed at my comment, but the reason I said this was because you had already stated that "most people" had made a decision (something you cannot possibly know as is therefore "fallacy") - I was using "fallacy" to point out the "fallacy" you had already used.
  7. I see what you mean - but those of us leaving comments are not "most people" - we're the noisy minority. KSP sold 2 million+ copies, so it's pretty hard to state that most people have made a decision based on what you've seen in comments - unless you've seen two million comments on the matter of course.
  8. Absolutely not. "most" people haven't done anything of the sort - unless you've got a crystal ball that allows you to see into the future as well as read minds, in which case, this poll is a little redundant. and I'd imagine "most" people will simply wait to see what the game is like at launch (reviews) before buying - why have you missed that critical option off the poll?
  9. Not played for a while, but I used to queue MJ commands and then go and do something else... with the odd supervisory glance at MJ to make sure its behaving itself. I racked up many hours of gameplay without actually being there to play the game... including going to lectures when I was still at uni lol
  10. Many many different shades of things that should be the same colour... like mismatched oranges and whites... apart from that, my only complaints are about career mode (NEEDS mods to be played imo) and the lack of usefulness for space stations other than roleplay oh, and the order some parts are unlocked in.
  11. Have you turned the advanced tweakable "rigid attachement" on too?
  12. For me, it was a towering behemoth of a space station (like the starports in stellaris)... it had multiple hundreds of parts and had a giant rotating ring. Fully modular too so it could be constructed in space without using ridiculously wide fairings. "Why is that stupid?" I hear you ask.. well, my potato computer struggles to run vessels over 30/40 parts. I named it "The Station of the Wishful Thinker"
  13. Personally, I hope (but doubt) it will be handled the same way as classic games like AoE2 mods... i.e. players MUST have the same mods installed except purely graphical mods.
  14. Very nice, but I am HUGELY TRIGGERED by the fact we have yet another shade of orange... the orange on the skipper retexture is not even close to the orange on the large 2.5m tank
  15. you don't need two for stability... one is plenty with rigid attachment, autostrut and struts... why do you want yet ANOTHER "solution" to this problem?
  16. Not sure if it's already been suggested but you could just changed the starting funds/science. Recently I've changed so the game starts with... > 2700 science 700 reputation 200K funds. > then cut funds rewards and science rewards to 10/20% (depends how grindy you want the game to be) >no quicksaves, no reverts, plasma blackout on, parts and kerbals have tolerances etc. > unlocked parts MUST be purchased with funds > start game... alt f12 > Maximum Tech and Maximum facilities > in the Admin building, use the strategy that takes 100% of your science and converts it to funds >reset reputation to zero (or as close as you can) > away you go! For me, I've found this makes more sense when playing the game (successful science missions = more funding! ...instead of Mun Rocks unlocking a new engine for some reason) and cuts out the first few (at this point) annoying missions. It does feel a little cheaty at the beginning I admit... but you can make it much more challenging at the same time.
  17. Beautiful thank you! It's a really nice design too Thanks again!
  18. Got any more pics of the Dream Chaser-esque design?
  19. "DLC" is just a new term for expansion pack - and I bought my first one of those in 2001... so it really isn't "nowadays". Especially considering that expansion pack was arguably much less work that any non-skin-only DLC that comes out these days.
  20. Having a little difficulty with working out what settings to use currently... I'm trying to set the mod up so I have a seven day wait before I can use a pad - this bit works so far... but I can't work out how to launch from Woomerang or the DLS whilst the ksc is being refurbished? as far as i can tell, the 7 day refurb timer applies to all pads regardless? Oh, I should note that I'm not currently interested in having any build time for the rockets just want to be forced to use the other launch sites basically Thanks!
  21. The ISS is in an orbit that for, among other reasons, helps the relevant launch sites around the globe reach it without becoming very costly (dV wise). What is the optimal orbit in KSP for a station allowing it to be accessed equally from the KSC, Woomerang and the desert launch pad? I'm not sure how to work this out, so an explanation might be helpful too thanks!
  22. Thanks for the work Raptor - I never actually fly your craft more than once, far too many parts for my PC, but I regularly download them and see what you've done where and how, then build my own craft with a few stolen ideas here and there but I would still like to thank you for all that you've taught and inspired in so many of us.
  23. It always amazes me how much bigger the rocket has to be in RO to get such a piddly payload to the moon... I really should give the mod a go as nearly every rocket I build I have to de-optimise as I get annoyed when its an accidentaly SSTO... but I just dont like playing a hugely modded game lol. I REALLY hope one of the difficulty options for KSP2 alters the solar system and body size (default/"real"?)... I can dream though!
  24. "dark"??? I had to turn both brightness and contrast up to 100% to see anything lol looks interesting though from what i can see!
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