XOC2008
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Everything posted by XOC2008
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
XOC2008 replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Yeah, not as of yet. Spanner has been tweaking things to get them ready for release. So best I can give you is expect them soon™️! -
I cannot speak for the BDAc team but I know from my own experience thus far multiple active AIs on a single vessel causes strange things to occur. Not sure if they are looking into a way to do this presently. I imagine this would require a HUGE rewrite of the entire code and they've already done massive rewrites, and have basically rebuilt BDA from the ground up. So if they ARE looking into it, I can't imagine it would be anytime soon. As an aside, your best bet to add this to their list of suggestions would be to go to the issues section of their github and make a feature request there.
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That should work just fine. Make sure you have the up to date version of KSPWheel by the guys doing KerbalFoundries. You should be able to see an anti-roll slider as well but I may be mistaken. Also make sure they are rotated the correct direction.
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There are also wheels with the AFV pack. A military style in both large, small, and dual varieties, as well as decor style as spares.
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
XOC2008 replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Those look like LBP sub parts which explains everything. Look for the SMM Typhoon/Oscar parts. -
I would read the question and answer above yours as it may contain help for your issue.
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[1.4.3 v 1.2.3] SM_Stryker BDA 1.22
XOC2008 replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
What part is difficult? I could walk you through it. -
I'll send you a PM with the dropbox links to them.
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Cockpit IVA works fine, thank you. And thank you for removing the racks for the next version. I use Red vs Blue and it has some good pylons for even the biggest missiles. Take your time. This is a great looking mod. If you would like my fix for the radar (and I made an addition to the wings, adding in ECM functionality for the pods) let me know and I will give you what I edited to put into the next version.
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This should be solvable by putting the part names into the destruction fx settings cfg to be excluded.
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No, the STIR is Malfunc Industries which I do not believe has been updated for the most recent BDAc releases.
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It should be with other things that start with 'S'. It's there and exists. I installed this mod and find it so if it's not there you may have installed something wrong.
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It's the whole fuselage and it's in pods or in the BDA tab.
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Two things: 1) I fixed the radar, it works fine now. All it needed was a bit of adjustment based on the new BDA radar settings. 2) Can we get a version of the main wings without the missile racks?
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Yes, I like this mod a lot.
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[1.4.3 v 1.2.3] SM_Stryker BDA 1.22
XOC2008 replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
I have but I haven't uploaded a craft file anywhere. It's pretty easy to put together though. -
This is pretty nice. Building an Su-27/33/35 has never been easier. Any plans to make an Su-34 body and nose to go with this?
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I think this thread needs some new life. Here's a new MiG-21 to get your creative juices flowing. SM Stryker, Tweakscale, Procedural Wings/Parts, KF, BDAc(and related mods like Aviator Arsenal, KWS, PEW)
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In the most recent updates he has stated that the SM Industries localization library is needed for all the SM mods.
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
XOC2008 replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Make sure your resource cheats aren't on because then things will take on ballast but never lose it.