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KSP2 Release Notes
Everything posted by CajunInABox
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
CajunInABox replied to KospY's topic in KSP1 Mod Releases
So, is the only real way to attach heavy things in space multiple kerbals? I wanted to upgrade my space station to use 3.75m crew tubes and docking clamps, but I have a feeling it's going to be impossible to keep 8 kerbals in position because of the stupid ladder sliding bug. If it's not... could I present the idea of removing the weight requirement for parts attached to a winch, or an electromagnet mounted on a robotic arm? -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
CajunInABox replied to Angelo Kerman's topic in KSP1 Mod Releases
I need to preface this post with the fact that amazingly drunk right now. YMMV. Having issues with the normal link in CTT's main thead, but w/e. Here's an imgur link to a picture of the tech tree: http://i.imgur.com/87SeFtQ.png Here's a picture of the entire CTT, with the zones I was mentioning circled in red: http://imgur.com/r2LmnP3 from top to bottom: the structural tree, the exploration tree, and the colonization tree In retrospect, the colonization tree's top branch focuses on orbital, so I guess you would want to put the ground structures in the bottom tree? So I spent like an hour typing out about half the full names in the tech tree, and then I found the config file with the actual shortened names you would need to implement CTT in Pathfinder. Here's the copy paste of my config file: @TechTree{ // DX (row) = 191 // DY (row) = 80 // Unhide Nanolathing @RDNode:HAS[#id[nanolathing]] { @hideEmpty = False @pos = -1118,1412,-1 } // adjust positions of lower tree ============== @RDNode:HAS[#id[actuators]] { //pos = -1519,1355,-1 @pos = -1519, 1300,-1 } @RDNode:HAS[#id[survivability]] { //pos = -1521,1278,-1 @pos = -2209,930,-1 } // Aero Row 1 @RDNode:HAS[#id[stability]] { //pos = -1521,1278,-1 @pos = -2170,1180,-1 } @RDNode:HAS[#id[aviation]] { //pos = -1521,1278,-1 @pos = -1946,1180,-1 } @RDNode:HAS[#id[aerodynamicSystems]] { //pos = -1521,1278,-1 @pos = -1723,1180,-1 } @RDNode:HAS[#id[supersonicFlight]] { //pos = -1521,1278,-1 @pos = -1521,1180,-1 } @RDNode:HAS[#id[highAltitudeFlight]] { //pos = -1310,1278,-1 @pos = -1310,1180,-1 } @RDNode:HAS[#id[hypersonicFlight]] { //pos = -1118,1278,-1 @pos = -1118,1180,-1 } @RDNode:HAS[#id[aerospaceTech]] { // -956,1278,-1 @pos = -927,1180,-1 } // Aero row 2 @RDNode:HAS[#id[advAerodynamics]] { // pos = -1519,1207,-1 @pos = -1519,1120,-1 } @RDNode:HAS[#id[heavyAerodynamics]] { // pos = -1310,1207,-1 @pos = -1310,1120,-1 } @RDNode:HAS[#id[experimentalAerodynamics]] { // pos = -1120,1207,-1 @pos = -1120,1120,-1 } // Landing @RDNode:HAS[#id[landing]] { // pos = -1519,1142.4,-1 @pos = -1723,1050,-1 } @RDNode:HAS[#id[advLanding]] { // pos = -1519,1142.4,-1 @pos = -1519,1050,-1 } @RDNode:HAS[#id[heavyLanding]] { // pos = -1309,1142.4,-1 @pos = -1309,1050,-1 } // Motors row @RDNode:HAS[#id[flightControl]] { // -1521,1082.2,-1 @pos = -1946,1020,-1 } @RDNode:HAS[#id[advFlightControl]] { // -1521,1082.2,-1 @pos = -1723,990,-1 } @RDNode:HAS[#id[specializedControl]] { // -1521,1082.2,-1 @pos = -1521,990,-1 } @RDNode:HAS[#id[fieldScience]] { // pos = -1309,1067,-1 @pos = -1309,990,-1 } @RDNode:HAS[#id[advancedMotors]] { // -1118,1067,-1 @pos = -1118,990,-1 } @RDNode:HAS[#id[experimentalMotors]] { // pos = @pos = -927,990,-1 } // Science stuff @RDNode:HAS[#id[commandModules]] { // -1520,1020.4,-1 @pos = -1520,930,-1 Parent { parentID = simpleCommandModules lineFrom = RIGHT lineTo = LEFT } } @RDNode:HAS[#id[spaceExploration]] { // -1519,963.9,-1 @pos = -1723,870,-1 } @RDNode:HAS[#id[advExploration]] { // -1519,963.9,-1 @pos = -1520,870,-1 } @RDNode:HAS[#id[scienceTech]] { // -1309,963.9,-1 @pos = -1309,870,-1 } @RDNode:HAS[#id[advScienceTech]] { // -1118,963.9,-1 @pos = -1118,870,-1 } @RDNode:HAS[#id[experimentalScience]] { // -952,963.9,-1 @pos = -927,870,-1 } // ion @RDNode:HAS[#id[ionPropulsion]] { // -952,963.9,-1 @pos = -1118,755,-1 } // Probes @RDNode:HAS[#id[basicScience]] { // -952,963.9,-1 @pos = -1946,620,-1 } @RDNode:HAS[#id[miniaturization]] { // -952,963.9,-1 @pos = -1723,680,-1 } @RDNode:HAS[#id[precisionEngineering]] { // -952,963.9,-1 @pos = -1520,680,-1 } @RDNode:HAS[#id[unmannedTech]] { // -952,963.9,-1 @pos = -1309,680,-1 } @RDNode:HAS[#id[advUnmanned]] { // -952,963.9,-1 @pos = -1118,680,-1 } @RDNode:HAS[#id[largeUnmanned]] { // -952,963.9,-1 @pos = -927,680,-1 } //electronics/auto @RDNode:HAS[#id[electronics]] { // -952,963.9,-1 @pos = -1309,620,-1 } @RDNode:HAS[#id[automation]] { // -952,963.9,-1 @pos = -1118,620,-1 } // Electrics @RDNode:HAS[#id[electrics]] { // -952,963.9,-1 @pos = -1723,560,-1 } @RDNode:HAS[#id[advElectrics]] { // -952,963.9,-1 @pos = -1520,560,-1 } @RDNode:HAS[#id[largeElectrics]] { // -952,963.9,-1 @pos = -1309,560,-1 } @RDNode:HAS[#id[specializedElectrics]] { // -952,963.9,-1 @pos = -1118,560,-1 } @RDNode:HAS[#id[experimentalElectrics]] { // -952,963.9,-1 @pos = -927,560,-1 } // ==================== // Nuclear Power Branch // ==================== RDNode { id = nuclearPower title = Nuclear Power description = Nuclear reactors can make power too! Start your own with this handy kit. cost = 300 hideEmpty = False nodeName = ct_nuclearPower anyToUnlock = True icon = RDicon_propulsion-nuclear pos = -1309,1791,-1 scale = 0.6 Parent { parentID = nuclearPropulsion lineFrom = TOP lineTo = BOTTOM } } RDNode { id = nuclearFuelSystems title = Nuclear Fuel Systems description = Because that nuclear fuel won't just recycle itself. Or move itself. Or do much of anything except stare at us angrily, really. cost = 550 hideEmpty = False nodeName = ct_nuclearFuelSystems anyToUnlock = True icon = RDicon_automation pos = -1118,1871,-1 scale = 0.6 Parent { parentID = nuclearPower lineFrom = RIGHT lineTo = LEFT } } RDNode { id = largeNuclearPower title = Improved Nuclear Power description = Remember, don't place your reactors too close to your habitats. You don't want your Kerbals glowing in the dark for Halloween! cost = 550 hideEmpty = False nodeName = ct_largeNuclearPower anyToUnlock = True icon = RDicon_propulsion-nuclear pos = -1118,1791,-1 scale = 0.6 Parent { parentID = nuclearPower lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advNuclearPower title = High Energy Nuclear Power description = Fry an egg in seconds. In fact, fry anything in seconds. cost = 1000 hideEmpty = False nodeName = ct_advNuclearPower anyToUnlock = True icon = RDicon_propulsion-nuclear pos = -927,1791,-1 scale = 0.6 Parent { parentID = largeNuclearPower lineFrom = RIGHT lineTo = LEFT } } RDNode { id = fusionPower title = Fusion Power description = The holy grrraiiiil of power generation. Cheap fuel and lots of power. cost = 1500 hideEmpty = False nodeName = ct_fusionPower anyToUnlock = True icon = RDicon_propulsion-nuclear pos = -736,1791,-1 scale = 0.6 Parent { parentID = advNuclearPower lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advFusionReactions title = Advanced Fusion Reactions description = Turns out you can fuse nearly anything, including Jeb's cheese sandwich! cost = 2250 hideEmpty = False nodeName = ct_fusionPower anyToUnlock = True icon = RDicon_metamaterials pos = -545,1751,-1 scale = 0.6 Parent { parentID = fusionPower lineFrom = RIGHT lineTo = LEFT } Parent { parentID = fusionRockets lineFrom = RIGHT lineTo = LEFT } } RDNode { id = exoticReactions title = Exotic Fusion Reactions description = With enough research funding, we can buy newer materials to bombard with high energy particles. cost = 4000 hideEmpty = False nodeName = ct_exoticReactions anyToUnlock = True icon = RDicon_science-experimental pos = -354,1791,-1 scale = 0.6 Parent { parentID = advFusionReactions lineFrom = RIGHT lineTo = LEFT } } RDNode { id = antimatterPower title = Antimatter Power description = Harnessing the power of really small particles to create alarmingly large explosions. cost = 4000 hideEmpty = False nodeName = ct_antimatterPower anyToUnlock = True icon = RDicon_science-experimental pos = -354,1631,-1 scale = 0.6 Parent { parentID = advFusionReactions lineFrom = RIGHT lineTo = LEFT } } RDNode { id = ultraHighEnergyPhysics title = Ultra High Energy Physics description = Turns out, it is science fiction! cost = 10000 hideEmpty = False nodeName = ct_ultraHighEnergyPhysics anyToUnlock = True icon = RDicon_science-experimental pos = -163,1180,-1 scale = 0.6 Parent { parentID = antimatterPower lineFrom = RIGHT lineTo = LEFT } Parent { parentID = highEnergyScience lineFrom = RIGHT lineTo = LEFT } Parent { parentID = exoticReactions lineFrom = RIGHT lineTo = LEFT } } // ========================= // Nuclear Propulsion Branch // ========================= RDNode { id = improvedNuclearPropulsion title = Improved Nuclear Propulsion description = Hotter cores, and better engines. cost = 550 hideEmpty = False nodeName = ct_improvedNuclearPropulsion anyToUnlock = True icon = RDicon_propulsion-nuclear pos = -1118,1711,-1 scale = 0.6 Parent { parentID = nuclearPropulsion lineFrom = TOP lineTo = LEFT } } RDNode { id = advNuclearPropulsion title = High Efficiency Nuclear Propulsion description = Research into increasing the power of our nuclear thermal engines. It's unlikely to get any better than this, boss! cost = 1000 hideEmpty = False nodeName = ct_advNuclearPropulsion anyToUnlock = True icon = RDicon_propulsion-nuclear pos = -927,1711,-1 scale = 0.6 Parent { parentID = improvedNuclearPropulsion lineFrom = RIGHT lineTo = LEFT } } RDNode { id = fusionRockets title = Fusion Rockets description = These rockets are going to do their best to make everything else obsolete. cost = 1500 hideEmpty = False nodeName = ct_fusionRockets anyToUnlock = False icon = RDicon_propulsion-nuclear pos = -736,1711,-1 scale = 0.6 Parent { parentID = advNuclearPropulsion lineFrom = RIGHT lineTo = LEFT } Parent { parentID = experimentalRocketry lineFrom = RIGHT lineTo = LEFT } } // ==================== // Rocketry Branch // ==================== RDNode { id = experimentalRocketry title = Experimental Rocketry description = Don't take "experimental" lightly. cost = 1000 hideEmpty = False nodeName = ct_experimentalRocketry anyToUnlock = True icon = RDicon_rocketry-experimental pos = -927,1635,-1 scale = 0.6 Parent { parentID = veryHeavyRocketry lineFrom = RIGHT lineTo = LEFT } } RDNode { id = giganticRocketry title = Gigantic Rocketry description =Despite our detractors' repeated claims to the contrary, we CAN build it bigger. cost = 1500 hideEmpty = False nodeName = ct_giganticRocketry anyToUnlock = True icon = RDicon_rocketry-experimental pos = -736,1635,-1 scale = 0.6 Parent { parentID = experimentalRocketry lineFrom = RIGHT lineTo = LEFT } } RDNode { id = colossalRocketry title = Colossal Rocketry description = Another one-up on our competitors. We may need a larger launch pad... cost = 2250 hideEmpty = False nodeName = ct_colossalRocketry anyToUnlock = True icon = RDicon_rocketry-experimental pos = -545,1635,-1 scale = 0.6 Parent { parentID = giganticRocketry lineFrom = RIGHT lineTo = LEFT } } // ==================== // Fuel Storage Branch // ==================== RDNode { id = specializedFuelStorage title = Specialized Fuel Storage description = Due to fuel seeping through the sides of some of our tanks, we've planned several improvements to fuel containment systems. cost = 1000 hideEmpty = False nodeName = ct_specializedFuels anyToUnlock = True icon = RDicon_largeVolumeContainment pos = -927,1470.2,-1 scale = 0.6 Parent { parentID = highPerformanceFuelSystems lineFrom = RIGHT lineTo = LEFT } } RDNode { id = exoticFuelStorage title = Exotic Fuel Storage description = Storing those really expensive and really fancy fuels could get really expensive and really fancy. cost = 1500 hideEmpty = False nodeName = ct_exoticFuels anyToUnlock = False icon = RDicon_largeVolumeContainment pos = -736,1470.2,-1 scale = 0.6 Parent { parentID = specializedFuelStorage lineFrom = RIGHT lineTo = LEFT } Parent { parentID = exoticAlloys lineFrom = RIGHT lineTo = LEFT } } // ==================== // Construction Branch // ==================== RDNode { id = exoticAlloys title = Exotic Alloys description = Only the toughest and lightest of alloys are allowed into this exclusive club. cost = 1000 hideEmpty = False nodeName = ct_exoticAlloys anyToUnlock = True icon = RDicon_composites pos = -927,1412,-1 scale = 0.6 Parent { parentID = nanolathing lineFrom = RIGHT lineTo = LEFT } } RDNode { id = offworldManufacturing title = Off-World Robotics description = Research into how to create complex robotic systems, including factory assembly lines... in space! cost = 1000 hideEmpty = False nodeName = ct_offworldManufacturing anyToUnlock = True icon = RDicon_construction-advanced pos = -927,1355,-1 scale = 0.6 Parent { parentID = metaMaterials lineFrom = RIGHT lineTo = LEFT } Parent { parentID = experimentalActuators lineFrom = RIGHT lineTo = LEFT } } RDNode { id = orbitalMegastructures title = Orbital Megastructures description = The biggest and heaviest Kerbal construction projects. cost = 2250 hideEmpty = False nodeName = ct_orbitalMegastructures anyToUnlock = True icon = RDicon_generic pos = -545,1385,-1 scale = 0.6 Parent { parentID = orbitalAssembly lineFrom = RIGHT lineTo = LEFT } } RDNode { id = orbitalAssembly title = Orbital Assembly description = Building things on Kerbin is overrated. Building things in orbit is now merely overly expensive. cost = 1500 hideEmpty = False nodeName = ct_orbitalAssembly anyToUnlock = True icon = RDicon_engineering-precision pos = -736,1385,-1 scale = 0.6 Parent { parentID = offworldManufacturing lineFrom = RIGHT lineTo = LEFT } Parent { parentID = exoticAlloys lineFrom = RIGHT lineTo = LEFT } } // ==================== // Robotics Branch // ==================== RDNode { id = advActuators title = Advanced Actuators description = Advanced techniques for making everything mobile with the help of motors. cost = 300 hideEmpty = False nodeName = ct_advActuators anyToUnlock = False icon = RDicon_generic pos = -1309,1300,-1 scale = 0.6 Parent { parentID = actuators lineFrom = RIGHT lineTo = LEFT } } RDNode { id = experimentalActuators title = Experimental Actuators description = You can never have too much mobility. cost = 550 hideEmpty = False nodeName = ct_experimentalActuators anyToUnlock = False icon = RDicon_generic pos = -1118,1300,-1 scale = 0.6 Parent { parentID = composites lineFrom = RIGHT lineTo = LEFT } Parent { parentID = advActuators lineFrom = RIGHT lineTo = LEFT } } // ==================== // Aero Tech Branch // ==================== RDNode { id = subsonicFlight title = Subsonic Flight description = Sometimes, it's not enough to be fast. cost = 160 hideEmpty = False nodeName = ct_subsonicFlight anyToUnlock = False icon = RDicon_aerospaceTech pos = -1519,1240,-1 scale = 0.6 Parent { parentID = aerodynamicSystems lineFrom = RIGHT lineTo = LEFT } } RDNode { id = specializedFlightSystems title = Specialized Flight Systems description = Sometimes, you need a little less jet. cost = 300 hideEmpty = False nodeName = ct_specializedFlightSystems anyToUnlock = False icon = RDicon_aerodynamics-advanced pos = -1309,1240,-1 scale = 0.6 Parent { parentID = subsonicFlight lineFrom = RIGHT lineTo = LEFT } } RDNode { id = expAircraftEngines title = Experimental Aircraft Engines description = Engines intended for planes, not rockets. I guess you could get creative, though. cost = 1500 hideEmpty = False nodeName = ct_expAircraftEngines anyToUnlock = False icon = RDicon_flight-hypersonic pos = -736, 1180, -1 scale = 0.6 Parent { parentID = aerospaceTech lineFrom = RIGHT lineTo = LEFT } } RDNode { id = aerospaceComposites title = Aerospace Composites description = Light, heat resistant and tough. cost = 1000 hideEmpty = False nodeName = ct_aerospaceComposites anyToUnlock = False icon = RDicon_composites pos = -927,1120 , -1 scale = 0.6 Parent { parentID = experimentalAerodynamics lineFrom = RIGHT lineTo = LEFT } } // ==================== // Command Branch // ==================== RDNode { id = enhancedSurvivability title = Enhanced Survivability description = Decrease the number of tearful goodbyes by increasing the survivability of our pilots. cost = 45 hideEmpty = False nodeName = ct_enhancedSurvivability anyToUnlock = False icon = RDicon_commandmodules pos = -1946, 930, -1 scale = 0.6 Parent { parentID = survivability lineFrom = RIGHT lineTo = LEFT } } RDNode { id = simpleCommandModules title = Simple Command Modules description = Command modules for those baby steps into space. cost = 90 hideEmpty = False nodeName = ct_simpleCommandModules anyToUnlock = False icon = RDicon_commandmodules pos = -1724, 930, -1 scale = 0.6 Parent { parentID = enhancedSurvivability lineFrom = RIGHT lineTo = LEFT } } RDNode { id = heavyCommandModules title = Heavy Command Modules description = Big spacecraft need bigger command modules. cost = 300 hideEmpty = False nodeName = ct_heavyCommandModules anyToUnlock = False icon = RDicon_commandmodules pos = -1309, 930, -1 scale = 0.6 Parent { parentID = commandModules lineFrom = RIGHT lineTo = LEFT } } // ==================== // Mining Branch // ==================== RDNode { id = advOffworldMining title = Advanced Off-World Mining description = Mining facilities with more than one drill have opened up huge possibilities. We're looking into hiring oil rig workers to help out. cost = 1500 hideEmpty = False nodeName = ct_advOffworldMining anyToUnlock = False icon = RDicon_fuelSystems-advanced pos = -736, 870, -1 scale = 0.6 Parent { parentID = experimentalScience lineFrom = RIGHT lineTo = LEFT } } RDNode { id = resourceExploitation title = Resource Exploitation description = There's money to be made here! Drill baby drill! cost = 2250 hideEmpty = False nodeName = ct_resourceExploitation anyToUnlock = False icon = RDicon_fuelSystems-advanced pos = -545,870 , -1 scale = 0.6 Parent { parentID = advOffworldMining lineFrom = RIGHT lineTo = LEFT } } // ==================== // Science Branch // ==================== RDNode { id = specializedScienceTech title = Specialized Science Tech description = Science technology whose instruction manuals are thicker than the devices themselves. cost = 550 hideEmpty = False nodeName = ct_specializedScienceTech anyToUnlock = False icon = RDicon_scienceTech pos = -1118, 810, -1 scale = 0.6 Parent { parentID = scienceTech lineFrom = RIGHT lineTo = LEFT } } RDNode { id = longTermScienceTech title = Long Term Science Tech description = Some science experiments require ludicrously long durations. cost = 1000 hideEmpty = False nodeName = ct_longTermScienceTech anyToUnlock = False icon = RDicon_telescope pos = -927, 810, -1 scale = 0.6 Parent { parentID = specializedScienceTech lineFrom = RIGHT lineTo = LEFT } } RDNode { id = scientificOutposts title = Scientific Outposts description = Entire bases dedicated to science sound like great ideas to us. cost = 1500 hideEmpty = False nodeName = ct_scientificOutposts anyToUnlock = False icon = RDicon_science-experimental pos = -736, 810, -1 scale = 0.6 Parent { parentID = longTermScienceTech lineFrom = RIGHT lineTo = LEFT } } RDNode { id = highEnergyScience title = High Energy Science description = Doing science inside a particle accelerator since 2001. cost = 2250 hideEmpty = False nodeName = ct_highEnergyScience anyToUnlock = False icon = RDicon_science-experimental pos = -545, 810, -1 scale = 0.6 Parent { parentID = scientificOutposts lineFrom = RIGHT lineTo = LEFT } } // ==================== // Robotics Branch // ==================== RDNode { id = mechatronics title = Mechatronics description = The rumours of robot-led world domination are greatly exaggerated. cost = 1000 hideEmpty = False nodeName = ct_mechatronics anyToUnlock = False icon = pos = -927, 620, -1 scale = 0.6 Parent { parentID = automation lineFrom = RIGHT lineTo = LEFT } } RDNode { id = artificialIntelligence title = Artificial Intelligence description = Smarter computers to help with the "good decisions" our pilots make. cost = 1500 hideEmpty = False nodeName = ct_artificialIntelligence anyToUnlock = False icon = pos = -736, 680, -1 scale = 0.6 Parent { parentID = largeUnmanned lineFrom = RIGHT lineTo = LEFT } } // ======================= // Electric Engines Branch // ======================= RDNode { id = advIonPropulsion title = Advanced Ion Propulsion description = The R&D department has assured us that these technologies will make great publicity photos. cost = 1000 hideEmpty = False nodeName = ct_advIonPropulsion anyToUnlock = False icon = RDicon_propulsion-ion pos = -927,750 , -1 scale = 0.6 Parent { parentID = ionPropulsion lineFrom = RIGHT lineTo = LEFT } } RDNode { id = plasmaPropulsion title = Plasma Propulsion description = We've discovered a fourth state of matter! It's only very slightly dangerous to handle. cost = 1500 hideEmpty = False nodeName = ct_plasmaPropulsion anyToUnlock = False icon = RDicon_rocketry-experimental pos = -736, 770, -1 scale = 0.6 Parent { parentID = advIonPropulsion lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advEMSystems title = Advanced Electromagnetic Systems description = After studying how electricity behaves with magnets, we now can use these results to direct jets of burning gas. cost = 2250 hideEmpty = False nodeName = ct_advEMSystems anyToUnlock = False icon = RDicon_electrics-specialized pos = -545, 770 , -1 scale = 0.6 Parent { parentID = plasmaPropulsion lineFrom = RIGHT lineTo = LEFT } } RDNode { id = specializedPlasmaGeneration title = Specialized Plasma Generation description = How do you confine a plasma that doesn't want to be confined, and would rather wander into the lab next door? cost = 4000 hideEmpty = False nodeName = ct_specializedPlasmaGeneration anyToUnlock = False icon = RDicon_electrics-specialized pos = -354, 770, -1 scale = 0.6 Parent { parentID = advEMSystems lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advGriddedThrusters title = Advanced Gridded Thrusters description = Some engineers wanted to call this covalent propulsion, but luckily we convinced them not to bond with that idea. cost = 1500 hideEmpty = False nodeName = ct_advGriddedThrusters anyToUnlock = False icon = RDicon_propulsion-ion pos = -736, 730, -1 scale = 0.6 Parent { parentID = advIonPropulsion lineFrom = RIGHT lineTo = LEFT } } RDNode { id = expGriddedThrusters title = Experimental Gridded Thrusters description = In the dark future of the third millenium, there is only ion propulsion. cost = 2250 hideEmpty = False nodeName = ct_expGriddedThrusters anyToUnlock = False icon = RDicon_propulsion-ion pos = -545, 730, -1 scale = 0.6 Parent { parentID = advGriddedThrusters lineFrom = RIGHT lineTo = LEFT } } // ======================= // Solar Tech Branch // ======================= RDNode { id = advSolarTech title = Advanced Solar Technology description = The discovery of the lens has our electrical engineers all abuzz about the possibilities for solar energy generation. cost = 550 hideEmpty = False nodeName = ct_advSolarTech anyToUnlock = False icon = RDicon_electrics-large pos = -1118, 470, -1 scale = 0.6 Parent { parentID = largeElectrics lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advPVMaterials title = Advanced Photovoltaic Materials description = New, stronger, intentionally bendy photovoltaic cells! cost = 1000 hideEmpty = False nodeName = ct_advPVMaterials anyToUnlock = False icon = RDicon_electronics pos = -927, 500, -1 scale = 0.6 Parent { parentID = advSolarTech lineFrom = RIGHT lineTo = LEFT } } RDNode { id = cuttingEdgeSolarTech title = Cutting-Edge Solar Technology description = These new exotic panels are well grounded in reality. cost = 1000 hideEmpty = False nodeName = ct_cuttingEdgeSolarTech anyToUnlock = False icon = RDicon_electrics-large pos = -927, 440, -1 scale = 0.6 Parent { parentID = advSolarTech lineFrom = RIGHT lineTo = LEFT } } // ==================== // Electrics Branch // ==================== RDNode { id = highTechElectricalSystems title = High Tech Electrical Systems description = Unifying electrical systems for distribution and power. cost = 1500 hideEmpty = False nodeName = ct_highTechElectricalSystems anyToUnlock = False icon = RDicon_electrics pos = -736, 590 , -1 scale = 0.6 Parent { parentID = experimentalElectrics lineFrom = RIGHT lineTo = LEFT } } RDNode { id = microwavePowerTransmission title = Microwave Power Transmission description = Using a really long cable, we plan to... nah, just kidding. cost = 1500 hideEmpty = False nodeName = ct_microwavePowerTransmission anyToUnlock = False icon = RDicon_probes-large pos = -736, 530, -1 scale = 0.6 Parent { parentID = experimentalElectrics lineFrom = RIGHT lineTo = LEFT } } // ==================== // Heat Management Branch // ==================== RDNode { id = heatManagementSystems title = Heat Management Systems description = Research into heat radiators to keep the snacks from overheating. cost = 160 hideEmpty = False nodeName = ct_heatManagementSystems anyToUnlock = False icon = RDicon_aerodynamics-heavy pos = -1520, 380, -1 scale = 0.6 Parent { parentID = electrics lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advHeatManagement title = Advanced Heat Management description = More advanced heat management technologies to keep the A/C running. cost = 550 hideEmpty = False nodeName = ct_advHeatManagement anyToUnlock = False icon = RDicon_aerodynamics-heavy pos = -1118, 380, -1 scale = 0.6 Parent { parentID = heatManagementSystems lineFrom = RIGHT lineTo = LEFT } } RDNode { id = specializedRadiators title = Specialized Radiators description = Impressive, unwieldy radiators for immediate release! cost = 1500 hideEmpty = False nodeName = ct_specializedRadiators anyToUnlock = False icon = RDicon_aerodynamics-heavy pos = -736, 380, -1 scale = 0.6 Parent { parentID = advHeatManagement lineFrom = RIGHT lineTo = LEFT } } // ==================== // Life Support Branch // ==================== RDNode { id = recycling title = Recycling description = Reduceable, reuseable, recyclable technologies. cost = 90 hideEmpty = False nodeName = ct_recycling anyToUnlock = False icon = RDicon_automation pos = -1724, 320, -1 scale = 0.6 Parent { parentID = basicScience lineFrom = RIGHT lineTo = LEFT } } RDNode { id = hydroponics title = Hydroponics description = Growing things without getting soiled! cost = 160 hideEmpty = False nodeName = ct_hydroponics anyToUnlock = True icon = RDicon_evaTech pos = -1520, 320, -1 scale = 0.6 Parent { parentID = recycling lineFrom = RIGHT lineTo = LEFT } Parent { parentID = storageTech lineFrom = RIGHT lineTo = LEFT } } RDNode { id = shortTermHabitation title = Short Term Habitation description = A Kerbal, a tiger, a zebra, a chimpanzee and a hyena all walk into a space capsule... cost = 550 hideEmpty = False nodeName = ct_shortTermHabitation anyToUnlock = True icon = RDicon_evaTech pos = -1118, 320, -1 scale = 0.6 Parent { parentID = hydroponics lineFrom = RIGHT lineTo = LEFT } Parent { parentID = logistics lineFrom = RIGHT lineTo = LEFT } } RDNode { id = longTermHabitation title = Long Term Habitation description = Advanced psychological and material studies dedicated to the advancement of Kerbalkind. cost = 1000 hideEmpty = False nodeName = ct_longTermHabitation anyToUnlock = False icon = RDicon_start pos = -927, 320, -1 scale = 0.6 Parent { parentID = shortTermHabitation lineFrom = RIGHT lineTo = LEFT } } RDNode { id = colonization title = Colonization description = When spreading Kerbalkind through random explosions is just not enough. cost = 4000 hideEmpty = False nodeName = ct_colonization anyToUnlock = False icon = RDicon_start pos = -354, 320, -1 scale = 0.6 Parent { parentID = orbitalMegastructures lineFrom = RIGHT lineTo = LEFT } Parent { parentID = longTermHabitation lineFrom = RIGHT lineTo = LEFT } Parent { parentID = advLogistics lineFrom = RIGHT lineTo = LEFT } } // ==================== // Logistics Branch // ==================== RDNode { id = storageTech title = Storage Technology description = For those times when a cardboard box just won't do! cost = 90 hideEmpty = False nodeName = ct_storageTech anyToUnlock = False icon = RDicon_fuelSystems-highPerformance pos = -1724, 260, -1 scale = 0.6 Parent { parentID = basicScience lineFrom = RIGHT lineTo = LEFT } } RDNode { id = logistics title = Logistics description = Making bigger and better cardboard boxes! cost = 300 hideEmpty = False nodeName = ct_logistics anyToUnlock = False icon = RDicon_fuelSystems-highPerformance pos = -1309, 260, -1 scale = 0.6 Parent { parentID = storageTech lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advLogistics title = Advanced Logistics description = Moving boxes from place to place... in space! cost = 1500 hideEmpty = False nodeName = ct_advLogistics anyToUnlock = False icon = RDicon_fuelSystems-highPerformance pos = -736, 260, -1 scale = 0.6 Parent { parentID = logistics lineFrom = RIGHT lineTo = LEFT } } } edit: It occurs to me that the above list is probably going to be amazingly hard to follow. I'm going to try to dig up a picture with all of the node names adjacent to their place in the tech tree. If I don't find one, I'll damned well make one myself. Be back in a bit.- 3,517 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
CajunInABox replied to Angelo Kerman's topic in KSP1 Mod Releases
I have a feeling the colonization nodes at the bottom would work well for the ground-based modules, and the structural tree leading to orbital megastructures for the orbital pieces. This would give people 2 wildly different choices on where to go in the tech tree. I currently have USI OKS/MKS to fill those nodes, but the entire mod is really redundant with pathfinder, and I honestly wish I could just un-install it. edit: I forgot you added the buffalo. That would probably fit well in the exploration branch.- 3,517 replies
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
CajunInABox replied to Angelo Kerman's topic in KSP1 Mod Development
Hmm. What counts as a surface scan to unlock core samples? I've got a TERRAIN probe in orbit and ran the geosurvey. Also ran a low-res ScanSat scan using the radar scanner. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
CajunInABox replied to NecroBones's topic in KSP1 Mod Releases
Tried searching and I couldn't find this, so w/e. I noticed the 0.625m SRBs, when scaled up to 1.25m using tweakscale, drastically outperform every stock 1.25m SRB in everything except fuel efficiency, where they are equal. Higher TWR, lower dry weight, more fuel, and more overall thrust by several hundred kN. Is this intended? If so, is there a config I can tweak to slightly reduce the performance gap? -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
CajunInABox replied to Angelo Kerman's topic in KSP1 Mod Development
Oooooooh I like it! Good luck on making it work! Also, I never imagined pathfinder in orbit. Life is going to be soooooooooo good. Thank you so much for making this mod! -
So someone in the KSPI-E thread told me to force DX11 with the following line: "G:\Games2\Kerbal Space Program\KSP.exe" -force-d3d11 This change, on its own, fixed all of my major issues, all of my minor issues, and everything in between. Didn't have to remove any mods (actually added a few more lol). Haven't had a single crash, bug, freeze, or anything in the past hour. I really wish I had known about it sooner.
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KSP Interstellar Extended Continued Development Thread
CajunInABox replied to FreeThinker's topic in KSP1 Mod Development
Uh. Wow. That alone fixed everything. No more crashes, no more freezes, no gui bugs, nothing. This setting on its own needs to have a gigantic flashing label in every major mod that says "RAM SHOULD NOT BE YOUR ENEMY. FORCE OpenGL or DX11 BY DOING THIS:" -
KSP Interstellar Extended Continued Development Thread
CajunInABox replied to FreeThinker's topic in KSP1 Mod Development
After removing the entire near future pack, EL, and the USI mods, I was still running into exactly the same issue: crashes or freezes on scene changes. Again, almost all of my problems completely disappear when I remove Toolbar and KSI-E. If it's not RAM, what could it be? -
KSP Interstellar Extended Continued Development Thread
CajunInABox replied to FreeThinker's topic in KSP1 Mod Development
Hmm. So are the biggest suspects the ones with the most parts? Can I fix this by just un-installing a few mods? -
KSP Interstellar Extended Continued Development Thread
CajunInABox replied to FreeThinker's topic in KSP1 Mod Development
I'm running community tech tree and most of the mods to fill it. I think I have narrowed down the thing that causes me to crash or freeze: either KSP Interstellar Extended, or Toolbar, which it relies on. I would say upwards of 30% of the time I do a scene change (entering or exiting any facility, launching or recovering a vehicle, etc) I crash out completely. Maybe 50% of the times I try to enter the VAB, I freeze. When I uninstall the KSPI-E and Toolbar (via CKAN), most of those crashes and freezes go away. I guess for reference, here's my mod list from my CKAN window: Community Resource Pack Community Tech Tree DMagic Orbital Science Dr. Jet's Chop Shop Extraplanetary Launchpads Firespitter Core Infernal Robotics, IF Model Rework Core, IF Model Rework Expansion Interstellar Fuel Switch and IFS Core KAS KIS Kerbal Joint Reinforcement Kopernicus Planetary System Modifier kOS KSP AVC KSPI-E Lithobrake Exploration Technologies Mechjeb 2 Modular Rocket Systems - Parts Pack Module Manager 1.8 Near Future Construction, Electrical, Electrical Core, IVA Props, Propulsion, Solar, Spacecraft Parts, Decaying RTGs, and Hydrogen NTR OSE Workshop Outer Planets Mod Pathfinder RemoteTech SCANsat Science Revisited SETI-CommunityTechTree SpaceY Extended, Heavy Lifters Parts Pack Stockalike Station Parts Expansion Toolbar TweakScale Universal Storage USI MKS/OKS, Life Support, Tools WildBlueTools And here's my the relevant log files for the most recent crash when I tried to enter the VAB: https://www.dropbox.com/s/o2vxldgd4yfikfd/KSP.log?dl=0 https://www.dropbox.com/s/11wddl6c8c0lrlm/error.log?dl=0 edit: I also have this posted over in the Toolbar thread to see what they think. Please let me know if it's something silly, like a mod conflict that I don't know about -
So, the following are from me crashing upon attempting to enter the VAB: https://www.dropbox.com/s/11wddl6c8c0lrlm/error.log?dl=0 https://www.dropbox.com/s/o2vxldgd4yfikfd/KSP.log?dl=0 which is actually kind of a first. I usually just freeze trying to enter the VAB, the crashes happen everywhere else. edit: Running Windows 10 Pro, i7-4790k (no oc), 8GB RAM, KSP install is on a 128GB SSD edit2: And I seriously appreciate yall's help. I love this game, I just really wish I could run KSPI-E :/ edit3: Also, i'll be copying this over to the KSPI-E thread to see if anyone there has any idea what's going on
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I'm running community tech tree and most of the mods to fill it. I think I have narrowed down the thing that causes me to crash or freeze: either KSP Interstellar Extended, or Toolbar, which it relies on. I would say upwards of 30% of the time I do a scene change (entering or exiting any facility, launching or recovering a vehicle, etc) I crash out completely. Maybe 50% of the times I try to enter the VAB, I freeze. When I uninstall the KSPI-E and Toolbar, most of those crashes and freezes go away. Is this a toolbar problem? Or is there some obscure conflict happening that I can't identify? I guess for reference, here's my mod list from my CKAN window: Community Resource Pack Community Tech Tree DMagic Orbital Science Dr. Jet's Chop Shop Extraplanetary Launchpads Firespitter Core Infernal Robotics, IF Model Rework Core, IF Model Rework Expansion Interstellar Fuel Switch and IFS Core KAS KIS Kerbal Joint Reinforcement Kopernicus Planetary System Modifier kOS KSP AVC KSPI-E Lithobrake Exploration Technologies Mechjeb 2 Modular Rocket Systems - Parts Pack Module Manager 1.8 Near Future Construction, Electrical, Electrical Core, IVA Props, Propulsion, Solar, Spacecraft Parts, Decaying RTGs, and Hydrogen NTR OSE Workshop Outer Planets Mod Pathfinder RemoteTech SCANsat Science Revisited SETI-CommunityTechTree SpaceY Extended, Heavy Lifters Parts Pack Stockalike Station Parts Expansion Toolbar TweakScale Universal Storage USI MKS/OKS, Life Support, Tools WildBlueTools
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
CajunInABox replied to Angelo Kerman's topic in KSP1 Mod Development
Strange question, for dealing with the "landed ship connected by pipes to a ground attached part equals kraken attack" problem. I had the idea of a "landing pad" part, that ground attaches, and when you land a ship on it, you can then attach the ship to it (kind of the reverse of building a ship using Extra Planetary Launchpads). Maybe have built-in pipe ports like a Saddle, for refueling? Or hell, even a part that simply connects to a Saddle? (unless that's why the Sky Docks mentioned in the previous post are. In which case, nevermind ) -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
CajunInABox replied to ferram4's topic in KSP1 Mod Releases
I started exploring mods for KSP about a month ago. Honestly, this particular mod could be the only mod I had and I would be perfectly happy. But I digress. I'm using SpaceY Extended (7.5m rockets) and a variety of others, including UniversalStorage (with its outrageously tiny hub parts and dozens of radial connections). Both were almost completely unusable on stock, but now they both perform like champions. No noticeable flexing at all, even on my 360.0 TWR test booster (7.5m, 8 connections), or on the 60-part U.S. science hub in the middle of the craft. Bravo.- 2,647 replies
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
CajunInABox replied to Angelo Kerman's topic in KSP1 Mod Development
Aaaaaand time for yet another post over here. I just quickloaded a game where I had a base made of pathfinder modules connected to a landed ship by a ccr2 connector linked to a saddle, which the ponderosa was sitting on (and everything else connected to it). I believe one of the landing legs for the ship loaded partially in the ground, causing the ship and the entire base to go flying into the air, breaking lots of things with lots of explosions. The whole episode occurs almost the same every time I quickload. Should I not connect landed ships to bases that are mounted to the ground? edit: so i browsed through the debug for ....s and giggles. When it first loads, I see the following line: [Ike Duna Lander]: Ground Contact! - error: -0.863m could this be causing problems? -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
CajunInABox replied to Angelo Kerman's topic in KSP1 Mod Development
Oh yeah, one more little thing. I noticed there wasn't a way to store XenonGas other than jury rigging the stock xenon tanks with CCR2s. I discovered that copying one of the existing storage templates and changing all the resource names to XenonGas worked just fine -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
CajunInABox replied to Angelo Kerman's topic in KSP1 Mod Development
How do you repair the hot springs? When I click perform repairs, it says "insufficient resources: you need 500 RocketParts". There's 1000 rocket parts in the hot springs. What do? Which brings up a second question. How do you transfer resources into the outback? I can alt right click on it and a building to bring up the resource transfer dialog, but clicking "in" does nothing. edit: I'd also like to note that the "perform repairs" button is only available from EVA edit2: Apparently I just can't surface attach the outback to pathfinder buildings. Oops! -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
CajunInABox replied to Angelo Kerman's topic in KSP1 Mod Development
got another little bug fix for you. In the BrewWorks config, the crack xenon module outputs "Xenon" as the resource, but it should be "XenonGas". -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
CajunInABox replied to Angelo Kerman's topic in KSP1 Mod Development
I think I found that in the Fireworks config, called ExSurveyStation. Mine looks like this: MODULE { name = ExSurveyStation } If that's not it, I haven't found an "ExWorkshop" module. I apologize for not being able to help more, I'm not much of a programmer -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
CajunInABox replied to Angelo Kerman's topic in KSP1 Mod Development
I'm having some trouble with the Fireworks configuration for the Hacienda. When I click build, the production rate is effectively zero. I was having the same problems with Extraplanetary Launchpads' own survey workshop, which I managed to fix by changing the ProductivityFactor setting in the configs from its original 0.4 to 5.0 (to match the giant blue EL workshop's productivity factor). I couldn't find where to change this in Pathfinder's configs. Any ideas?