Ericwi
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Everything posted by Ericwi
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Chrome works fine. Used it on PC and Ipad.
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Do Scanning Arm's work with JNSQ? I can ram into the trees but not scan them. https://ibb.co/9VWQrCc
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SPEED-RECORD: 3.333% lightspeed 10,000 km/s deltaV
Ericwi replied to pmborg's topic in KSP1 The Spacecraft Exchange
I don't but I like the challenge idea of a challenge, but it would have to be relative to the sun and stock. If you time it right you could go from Eve to flyby bounce out to Jool\Tylo to raise your Heliocentric Ap. Burn to get speed. Then at your Ap then back to EVE to pull closer to the Sun. Then anything left in your take burn as much as you can. -
[1.12.x] AFBW Revived (Joystick & controller mod)
Ericwi replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you for maintaining so many modes. This one is working in 1.7.1! When you get a chance can you update it to add support for the new axis for robotics? -
There is a note about it about a page or two back.
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You don't me to tell you these are good ideas. I know one of the reasons many use the Simple version is less materials, but also less parts. When\If you convert to fewer materials it might be worth stripping out most parts and moving them over to another parts-only-mod.
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Before someelse post it logs will be needed. Easy things to check would be to make sure versions of EL correspond the the version of KSP. It’s hard to see on the dark side of the mun but make sure the base is all one piece.
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Just testing the mods I use. FYI. It looks like the DLL needs to be recompiled for 1.4.5. I know that can be complex so thank you for all you do.
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FYI. Seems to work well under 1.4.5
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Transmit Science in Action Group
Ericwi replied to Ericwi's topic in KSP1 Suggestions & Development Discussion
my potato of a computer will not hand any good c compiler. So if it's beyond a CFG not so much. Also, I don't see API for transmitting right now science from a station. Also nothing in KOS/KRPC for documentation on it but I have not asked about it. -
Transmit Science in Action Group
Ericwi replied to Ericwi's topic in KSP1 Suggestions & Development Discussion
Anyone have Mod suggestions for this? -
For the Mobile Processing Lab can you please add the option to bind Transmit Science to an Action Group.
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@rx777 . I am running 1.4.4 and this mod with no issues. no TS or IFS. Thank you to the great Mod Makers in the Cloud.
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New version! https://github.com/EricKerman/SimpleConstruction/releases for 1.4.4. If you are upgrading deletes SimpledConstruction and ExtraplanetaryLaunchpads directories from the GameData and then use the ones from the download. InterStellarFuelSwitch is still needed but not updated, but still works with error messages. @scottadges
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@UomoCapra do you still want bug reports and what tracker should we use? Also is there a better explanation of the controller changes? It still has the 'bug' that all joysticks use the same buttons. and congrats on the update.
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The large ports stopped working between 1.4.2 and 1.4.3. I know because I was using already landed crafts that were no longer working. I do think its just update to configs. I will look at it now .4 dropped. I would not advise using the moving docking ports as launch pads. If for some reason the meshes were in each other they would explode on release. An adhoc solution, if you are 'roleplaying', is to have the construction base made and landed with resources and then use Vessel Mover to pop in the new craft.
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Ericwi replied to Eskandare's topic in KSP1 Mod Releases
in 1.4.1 and .2 iI kept running int invisible colliders but I have a feeling it had to do something with the wheels that they then fixed in 1.4.3. i have not tried it in 1.4.3. The other Carrier mod works in 1.4.3 -
Wire works both ways. It also works if it get hooked off center..... make sure the hook is extended and down below the wheels.
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@binary1230 on your build/system can you see if any of your sensors (eg temp) work please?
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[1.12.x] AFBW Revived (Joystick & controller mod)
Ericwi replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes. On the runway. I see there were some errors in the log.