Ericwi
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KSP2 Release Notes
Everything posted by Ericwi
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I feel like they have cornered themself. If they push an update that does noes not fix the playability of the game they will be seen as wasting time. If they wait longer its still not fixed.
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Today is Friday, but one day it'll be Fry(your ship)day
Ericwi replied to Nate Simpson's topic in KSP2 Dev Updates
Also have wind tunnel tests. https://www.esa.int/ESA_Multimedia/Images/2020/02/Plasma_wind_tunnel_testing . But really in the visual spectrum it just makes things glow white hot, what is not that interesting from a video game point of view. -
Coordinated aircraft control surfaces
Ericwi replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
in KSP1 does this not already exist as SAS or building a PID via a kerbol controller? -
A tidally locked planet.
Ericwi replied to Maria Sirona's topic in Prelaunch KSP2 Suggestions & Development Discussion
I think there will be great ideas for planets, more than even ksp1. It will be most helpfull if there is good API implantation and documentation then we can just make our own planet packs. -
Flight Sim hardware usability.
Ericwi replied to Jack Mcslay's topic in Prelaunch KSP2 Suggestions & Development Discussion
Yes this has been an issue in KSP1. Semi limiting the use of multi sticks as all buttons share the same calls to the programs. Dev's please fix this in KSP2. Note in KSP1 it can be fixed via Advanced Fly-By-Wire mod. -
This is not a good computer even for what they are asking. Might find something better on ebay with a video card in. This is kinda e-waist. (top ebay search was https://www.ebay.com/itm/304041042675?hash=item46ca4222f3:g:J8MAAOSw9lFjcBPT&amdata=enc%3AAQAHAAAA4BoGlRO1hXndK%2FJ9oXSDUWk3qYYcZV7hmki6cJ8r3%2BM9CtNWExagZU4kOrvzPrnDa9dhtDpTKYXC7Z8zKRnE7fJocHI%2BKTlcfz%2BfBjPYAT031mWBAjnaCBhmFa%2BJYdAmiE1YHmk9KfQDCrDom%2BLmVMWqOLf1%2F2pwdfBVkVyY%2BNe%2Bk7QI9ZFzuqevcgvzkiySaMtXiWmPj5w4oJ56Q0M8V%2FqOE2hxEJCJ5emPRZcJrQOFV1pPM%2BmFd6K0AwOz3Jl5eT%2BBQMbEvuK5NE0I6CrxcxH%2BYS1XEgIEIliKerWCLodJ|tkp%3ABFBMisPMupxh is much better at the same cost) To answer your question: KSP does not use much for FPS, as much as physics updates or 'ticks.' This computer will have trouble. Hard pass.
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KSP 2 Multiplayer Discussion Thread
Ericwi replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I think the main issue is how to deal with time in multi player.- 1,629 replies
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- discussion
- multiplayer
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Right now I have 20+ science stations going on right now in my save. So yes it take 30 minutes of clicking just to harvest them all between moving around to tag the parts and switch stations. The API is in there they just need to add it. also @quazarz KOS can do it, but I hate loading KOS mod as it take yet more memory up.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Ericwi replied to cybutek's topic in KSP1 Mod Releases
I Upgraded to a 4K monitor for KSP. How do you change the font size of KER? -
SimpleConstruction! (SCON) Stock rocket building
Ericwi replied to zer0Kerbal's topic in KSP1 Mod Releases
I found if you edit the first line in Resources.cfg RESOURCE_DEFINITION //:NEEDS[!CommunityResourcePack to RESOURCE_DEFINITION //:NEEDS[!CommunityResourcePack then it no longer needs CRP. IDK if this impacts other part mods down the road but by itself it works. -
Hate to ask but I have a Long term Save i don't want broken. Has anyone tried this in 1.9.1?
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I am making a arduino leonardo Joystick and got it wired and programed using Matthew Heironimus Joystick.h. the Game controller shows as "Arduino Leonardo" and works in Joy.cpl in windows perfectly. But in Kerbal 1.9 it does not let me map any axis to any thing. My other store bought stick work great. I tried it alone and with other stick plugged in. Any idea why KSP is not seeing the Leonardo?
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[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
Ericwi replied to linuxgurugamer's topic in KSP1 Mod Releases
I have a request for the next update: Can you add Ore Holding tanks to "Fuel Pressure" or something to upgrade there volume. -
So the new Drain Valve produces thrust ... and is quite broken.
Ericwi replied to Xurkitree's topic in KSP1 Discussion
Will it be fixed or will it be a feature? -
For example you could spend tons of points to raise the temp of Air Brakes Maximum internal-Temp to the max.. They still will explode at the stock temp.
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FYI the feature "Maximum internal- and skin-temperature" has not worked for some time. You can max out the level of heat improvements but they still react the same way. IDK if it ever worked. I don't have this mod installed right now so I have No Logs.
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Might want to give more detail. I use joystick(s) and a Hotas with no delay issues what so ever.
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- unity 2019.2
- ksp 1.8
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
Ericwi replied to Kobymaru's topic in KSP1 Mod Releases
Confirmed with 1.8.1 that INFLIGHT is broken in ArgumentNullExeption, but map view works fine. As a "fix" could someone just take out the code for inflight and recompile?- 981 replies
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- atmosphere
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Mobile Processing Lab MPL-LG-2 Transmit Science
Ericwi replied to Ericwi's topic in KSP1 Suggestions & Development Discussion
Right. I have a space ring of science stations and it takes a while to get through them all. -
Confirmed. this works as well as it did in 1.7.3