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KSP2 Release Notes
Everything posted by Jimbodiah
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Stock, rescaled/rss system? What is the dV of the upper stage? I take it you are using a 3.75m hydrolox tank with J2X engine? You should not need a 5m first stage. And if you are playing stock, you should not need F1 engines for anything basically.
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Sstu uses actual pbr shaders and requires the additional pbr sstu extention to be truly mirror like reflective. TheTU config files for stock parts can only do so much with what is present in the stock part. Btw setting specular and metallic to very high values means it will look almost black in space. Check the NF Propulsion patch, as Electrocuter does some extra work to make the textures a little brighter vs the stock value with plain metalluc effect added.
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Space is black, so it reflects black. In the VAB you have omni-directional lighting with lots of objects that are reflected and it all looks very cool, but in space there is nothing to reflect so you only see black. You may also be using the wrong values giving too much specular/reflection.
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Everything is working just fine right now, so focus on the long-game for 1.4+ so to speak. Have fun, clean up stuff, take your time. No doubt it will be amazing when it is done.
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Yes, there is an angle snap now. Check my patches in my signature, it includes a patch to disable the angle snap.
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I've created a monster. o/ o7
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Suuuuurre!! wink wink, nudge nudge... We believe you. Awesome work!!!!!
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That patch will make a button named "oxygen" and "hydrogen" in the container GUI, but will not make the actual resources available. You will need to make a patch to add them to the tanks like such: @PART[SSTU-SC-TANK-MFT-A|SSTU-SC-TANK-MFT-S|SSTU-SC-TANK-MFT-R|SSTU-SC-TANK-MFT-LV|SSTU-SC-TANK-MUS|SSTU-SC-TANK-MFT-D]:FOR[SSTU]:NEEDS[Kerbalism] { @MODULE[SSTUVolumeContainer] { @CONTAINER,0 { resource = Oxygen resource = Hydrogen } } } As well as to any command- or service module if you desire. Alternatively you can make a ResourceSet to have them both added instead of seperatly. This will mean 1 button less to clutter the GUI. SSTU_RESOURCESET:NEEDS[Snacks] { name = Snacks resource = Snacks resource = Soil } @PART[SSTU-SC-TANK-MFT-A|SSTU-SC-TANK-MFT-S|SSTU-SC-TANK-MFT-R|SSTU-SC-TANK-MFT-LV|SSTU-SC-TANK-MUS|SSTU-SC-TANK-MFT-D]:FOR[SSTU]:NEEDS[Snacks] { @MODULE[SSTUVolumeContainer] { @CONTAINER,0 { resourceSet = Snacks } } } @PART[SSTU-SC-A-SMX]:NEEDS[Snacks] { @MODULE[SSTUVolumeContainer] { @CONTAINER,1 { resourceSet = Snacks } } }
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[WIP] Nert's Dev Thread - Current: various updates
Jimbodiah replied to Nertea's topic in KSP1 Mod Development
I think IVAs are the furthest thing on most modders' minds when they make parts and I can understand it's very time-consuming and even frustrating to devote this much time to them. -
Read the first post again. This is NOT a mod, it does NOTHING on it's own. I think the only reason it is on CKAN is because a few mods have it listed as a dependancy?
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This is not a mod but an API, it doesn't do anything by itself. You either use it for your own mods that you build, or check out what people like Electrocuter are doing with it to retexture stock or existing mods.
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Those should be the three folders you have moved to the gamedata directory. You also need the Community Resource Pack by the way.
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@StickyScissors Are you using the dev builds? I'm using the latest one and have no problem docking. Only if RCS in unbalanced will it behave erraticaly, more so than old version. RCS has never worked really properly since KSP 1.2 for some reason, I think they nerfed the PIDs behind it.
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Running KSP 1.3.1? Do you have the 3 directories needed from the SSTU install? (SSTU, 000_TexturesUnlimited, KSPWheel)
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Just like the Death Star: Not completed yet, but already fully operational Starting to take shape.
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Infernal Robotics, there is a stackable piston. I run KJR for reinforced joint without autostrut (which makes it go nuts as the booms can retract). They still wobble a bit, but nothing serious. The arms can extend out to hold anything up to 7.5m and extend out for longer or short modules.
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@Jasseji Check out JoseEduardo's SSTU Expansion pack for examples. He has pod versions with the docks removed. Please note to not install that pack, as it is outdated and will cause problems in SSTU. But you can check it for examples of how he removed the ports and even added 3rd party ports like the APAS from Cx. Again, DO NOT INSTALL IT !!!!
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Launch 6 brings in the large EPL tank filled with 29.000 units of of RocketParts and an EPL pad, so now I can start manufacturing some parts in space instead of sending a rocket for every single module.