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Everything posted by Jimbodiah
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Developer Insights #6 – Kerbals, The First New Look
Jimbodiah replied to Intercept Games's topic in Dev Diaries
I'm getting old. -
Developer Insights #6 – Kerbals, The First New Look
Jimbodiah replied to Intercept Games's topic in Dev Diaries
The new ones look like fan-art renders or something. There is a disconnect in me with what I see for 2.0 kerbals. -
Developer Insights #11 – Engine Exhaust Visual Effects
Jimbodiah replied to Intercept Games's topic in Dev Diaries
So..... Real Plumes basically. -
Developer Insights #6 – Kerbals, The First New Look
Jimbodiah replied to Intercept Games's topic in Dev Diaries
The original ones still look better imho. -
Holy necros, Batman.
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Has anyone used this on KSP 1.12.2 ?
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I tried adding it from the CRP mod which is already used through a MM patch, but for some reason it will not take it through patches so I added them directly in my install's sstu files for the tanks.
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@Gordon Dry I tuned it so a Delta IV Heavy made with SSTU parts would make it into orbit with the Orion + SM to sort of reflect real world performance. You can tune it to your own liking ofcourse. As it is a super simple way to get stock scaled parts into orbit using a bare RSS install, no considerations are made for dry-masses etc, so you might have different results with different mods. @Russekof71 You should be able to make it work even at 1.0 funds settings but it will take more missions to create a buffer as you need larger/more tanks for RSS. You could increase the fund rewards to 1.2 or higher in the settings and get new contracts.
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Not familiar with waterfall plumes, but there is a patch included with the mod for Real Plumes.
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ShadowMage is busy in real life. And I think he also got a bit tired of KSP updating every other month and needing to redo the mod each time. A final KSP 1.x release might be a good point to do a final update of the mod(s) at some point though I'm running 1.11 RSS right now, hoping 1.12 will work with SSTU and RSS as well, that would make a nice send-off.
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@KerbMav Only isp/thrust. This is a super simple patch to get you going with a bare RSS install and stock/modded parts without needing SMURFF or RO. Changing mass would be something for RO or else would be so much work you might as well use SMURFF/RO.
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Hi Guru, Tried reinstalling several times. Besides copying the gamedata files and the dependencies, I don't see what I could be doing wrong. Have not played since thursday either. Here's another link to the file: http://dasher.nl/kerbal/Player.zip And a screenshot of my gamedata folder http://dasher.nl/kerbal/screen.jpg jim
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Proposal to Squad for an official name change
Jimbodiah replied to Jimbodiah's topic in KSP1 Discussion
Wouldn't that be boB though? hmmm -
Guru, with all the mods you keep going, do you even have time for work/sleep anymore?
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Proposal to Squad for an official name change
Jimbodiah replied to Jimbodiah's topic in KSP1 Discussion
Jeb's dead, baby. Jeb's dead. -
Proposal to Squad for an official name change
Jimbodiah replied to Jimbodiah's topic in KSP1 Discussion
"Hello, Dave. Is anything wrong?" -
This is a deeply philosophical issue that we need to discuss, the fabrik of space-time itself is slowly unraveling... Everyone knows "Bill the Science Guy" and "Bob the Builder" from our beloved kelevision programs... So why on Kerbin, I ask you, is Bob a scientist and Bill an engineer? To maintain stability in the universe, I propose a name change to bring piece and mind to all kerbalkind.
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Bump for 1.11.x version
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Updated, nothing really changed but just a bump up @gilflo Glad you like it. You can tune it to your own liking by changing the numbers in wordpad/notepad.
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