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Jimbodiah

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Everything posted by Jimbodiah

  1. Maybe it's just a kerbal scale version of the solar system? That would be cool.
  2. Bug report or am I doing something wrong? What I am running: - USI LS 0.3.12 - Command pod with 6 kerbals - 4x Nom-o-matic 5000 (all four full of suplies and fertilizer at launch) - 0.625m reactor, 4 small solar panels, 2600 Ec battery If the ship is left out of focus, mulch is produced but no supplies are generated even though the agroponics are turned on for all Noms units. Fertilizer is around 99.9%, so not used. If I keep the ship focused and timewarp, it will create supplies without issue: supplies increase, fertilizer decreases.
  3. Mage, is it possible to include the textures directory with the new releases? There are a lot of people downloading for the first time not aware they need a seperate textures pack that was linked a few pages ago. Also maybe redistribute MM and CRP?
  4. https://github.com/shadowmage45/SSTULabs/releases/download/0.3.28-pre1/SSTU-TextureSets-1.5.zip
  5. The lander decoupler is broken anyway in 1.0.5, so don't use it. I'm still on the previous version, landers work fine there, so should work in the latest as Mage is not working on them.
  6. @Shadowmage I don't see a nuke in that list, but I get the picture I'm not having much luck with the Kerbal Atomics or the Nerv engine on Nertea's LH2 patch, as the dV that MJ shows is about twice what I get in the actual game, and it's not much more efficient than a conventional LH2 engine. Only if I use it on the stock LF then I get higher dV vs use on LH2. The dry mass adds up to fast for the little nuke to become efficient with LH2 (big tanks needed).
  7. Oh Mage, won't you buy me, a RL10B. My friends all fly Porkjets, I must make amends. Worked hard, all my career mode, no help from my friends. So, Marge, won't you buy me a RL10B. Oh Mage, won't you buy me, a Shipcore E. Dialing for fundings is trying to find me. I wait for Jebediah, each day until three. So oh Mage, won't you buy me a Shipcore E
  8. Not to disrespect Squad, or blow Mage's horn, but a lot of Mage's ideas could be integrated into stock ksp parts/functions. A modular fuel tank would be the most obvious candidate, seeing how many tanks there are in the game, not even mentioning all those in mods. There are a lot of cool ideas out there by modders. I would love for squad to pick up on some of them.
  9. I found Kerbal Foundries to have an excellent selection of wheels and track (love tracks!). The stock wheel explode when you look at them, and they all behave like they are on ice; zero grip anywhere, just sliding down hills with your brakes on.
  10. Right now we can always add the standard KSP landing gears. Time needed for the wheels are perhaps best spent on other things? The soyuz parts look great, Mage!
  11. Wasn't there a change to no longer be dependant on CRP? Mage? Maybe bundle MM/CRP/Textures with future versions as I see more new people starting to install this mod. @Qwarkk here is a link to the textures pack, place in the GameData folder next to SSTU (not inside it). https://github.com/shadowmage45/SSTULabs/releases/download/0.3.28-pre1/SSTU-TextureSets-1.5.zip
  12. You need MM for pretty much everything, so might as well install it all the time.
  13. Mage has to integrate it first I think. It's just a request to alter the original files. Maybe you can download the changed file from Blowfish's repository, don't know, or just manually change the file to match the PR.
  14. Gheghe, you mean somebody actually looks at the IVAs? I've never seen the point of them, other than slow down the game with unnecessary cpu load.
  15. If you rip off someone else's efforts, you might at least change the colors or something.
  16. I only went to CurseForge as a last resort if KerbalStuff was acting up or it was not available on Github, and then even only if the mod author had a link to it. Sad to see the lack of love and KerbalStuff pulling the plug, but understandable. Also nice to see the vultures already circling.
  17. Just the landercore folder and the modular decoupler. All the rest are engines and tanks for the lifters.
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