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Spaceception

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Everything posted by Spaceception

  1. https://imgur.com/gallery/HZDAZAY This? I uploaded each individually (crash.dmp, error, output_log) to Dropbox, then copied it here.
  2. Ah, I have to figure that out later I'm about to go out... It also took me a good 20 minutes just to find the file folder to get to dropbox, so this will be fuuuun....
  3. I've tried this a few times now, and it completely loads (Not to the main menu, right before) before I get a crash report. The first time, I realized for forgot to opt out of beta, and update Kopernicus. So I uninstalled/reinstalled, and downloaded everything needed for RSS. I've already checked, and everything was both installed and placed correctly, but it won't start. I've installed Kopernicus Planetary modifier (Latest) https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.4.5-4 Module manager (It immediately greets you with a download option) (I can't make any more paragraphs, it keeps deleting when I try, what is up with the forum software?) KSC switcher (Latest) https://github.com/KSP-RO/KSCSwitcher/releases RSS DateTime https://github.com/KSP-RO/RSSTimeFormatter/releases (Latest). RSS itself https://github.com/KSP-RO/RealSolarSystem/releases/tag/v14.0.0 (Latest),. And the texture pack https://github.com/KSP-RO/RSS-Textures/releases/tag/v13.1 2K version. It's in 1.3.x though. But I don't know if it's necessary to have. I have no other mods. https://www.dropbox.com/s/fo9or799kxtvsnb/error.log?dl=0 https://www.dropbox.com/s/6r5gnxfqpu3y6v3/output_log.txt?dl=0 https://www.dropbox.com/s/fskav1bkgg79qln/crash.dmp?dl=0 Hopefully, this is right, I haven't done this before.
  4. Does the visual pack work with this version too? I noticed it wasn't for 1.4.x, and I can't seem to get past betas to work. Or is that still being worked on by the mod maker?
  5. Well, after I sent that reply earlier, I started wondering about it, so I sent a tweet out. Let's see if I get any response
  6. The plan so far, afaik, is to launch 2 uncrewed BFR's stocked with supplies and stuff that can be used to set up a propellant depot, habitats, recycling, etc. Ideally in 2022. Seeing as that's just 4 years away, I don't see how they can do that (I can see 2024-28 personally). But that's besides the point: If both ships land alright, then 2 years later, 4 BFR's will launch; 2 cargo, 2 crew/some cargo. And like @tater said, they will likely be the minimum number needed. I don't expect them to be sending hordes of people to Mars until some habitats are up, farms are running, and solar collectors are doing their thing. On a side note: SpaceX has stated they only plan to be the transportation company. And they'll let others take care of the life support and such instead. But I doubt there's any company on Earth who is willing to do this in just the next few years, so SpaceX will almost certainly need to R&D the life support/habitats/etc themselves if they intend to keep on a fast timeline. Is there any information of them doing this?
  7. Yeah, for Distant stars and Apocalypse, which are recent ones. The others are pretty good. And Utopia is a great deal. I had similar problems myself approaching the late game. But I've gotten to the point I'm superior/overwhelming to everyone aside from the fallen empires. For war, at least for me, I retrofit my ships to counter theirs, so I don't take much damage. And I make sure I have a bit a size advantage as well. So, for a 6k fleet, I'd prefer to have an 8-10k fleet. This way I can attack their home systems with the stations as well as their fleet. I also look at the planets they have, and decide to attack in a way that leads me to all their worlds, and I just beeline for those. If I can, I usually leave a smaller, 2nd fleet at my borders, or a chokepoint to keep the enemy cornered until I have all their worlds. Or, if not busy, taking surrounding systems to up my war score.
  8. Dev diary #123 part 3 of 4! https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-123-planetary-rework-part-3-of-4.1116917/ Nearly forgot about this
  9. I think so. I have 3 DLC's though (Utopia, Distant stars, and Leviathans), but I'd really say: get Utopia. That's kinda a given. Because you can build megastructures and go down the ascension paths. I've only had distant stars and leviathans for a couple weeks, but with just Utopia and the base game since Christmas, I had a lot of fun. That might be up to you. I think there's lots of replay value, and there's a lot of main species types. Genocidal hive minds, spiritual psionics, synthetically ascended materialists, genetically engineered xenophiles, the list goes on. Apec has a playthrough of "garbage aliens" where he played with all negative traits to see how well he'd do. It's an outdated version though, still good. Hmm, probably, yeah. Not exactly sure what you'd consider obvious decisions though. When you get an advanced building you have to upgrade them individually, but that doesn't take too long, and you can go back to deciding how you want to proceed. And before wars you need to make sure your ships are retrofitted against whatever the enemy has. The 2.2 update coming out will massively improve the planetary management though, since it's a full economic and planetary update. The release date is TBD still. But really, I'd just watch maybe the distant stars, or apocalypse playthroughs by Aspec, as well as like the "beginner" mechanics to give you a good idea of what to expect in the current game. The distant stars series is still ongoing actually. And the Apocalypse one is pretty good in my opinion. But at the end of the day, getting it is up to you. The game+expansions can eventually get expensive without sales, so yeah, watch playthroughs before you buy
  10. Do you know any equations that could give a rough value for the needed mass given the wanted gee force?
  11. Would a Ringworld with a diameter of 26,000 km be able to hold, or need that extra mass on the outside? Yeah, that's what I was planning on. (To the first part)
  12. Well, aside from possible impracticality, I'd like it to be technically possible to construct in our universe. No magical materials. Preferably a gee, but down to 0.35 gees is ok. Carbon nanotubes, Titanium, Steel, Graphene, etc. Probably supported in a fashion more similar to a suspension bridge.
  13. How big can a rotating ringworld be, using the most advanced, and known, materials? I understand that a space elevator using carbon nanotubes would be at least ~35,700k km long (I think it can be longer). And those would be used to keep it stable. But since the stress of the material on the ring itself would limit that to be smaller, how much smaller would it be? At least, if you want to spin it for gravity.
  14. So, this is a revival, but it's also my thread, so....I'm posting again! Since 2.0 came out, I've had a much better time building an economy, and fleet. Recently, I got Leviathans and Distant stars. And it's great! I got the Grey tempest, and fought it off with my OP fleets (Psi jumpdrive/precog interface/shields, Dragonscale armor, everything else max tier aside from Dark matter techs) But now 2.2 is on its way, and it's a doozy. It's a full economic/planetary rework, and it looks to really improve the roleplaying and immersion aspect of the game. I'm really excited for it. Dev diary 120 https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-120-new-economy-system.1114048/ Dev diary 121 https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-121-planetary-rework-part-1-of-4.1115043/page-29#post-24588237 Dev diary 122 (released today!) https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-122-planetary-rework-part-2-of-4.1115992/ Next one will be next week.
  15. That's what I thought too, but I wasn't sure, thanks
  16. OH, and I don't know if that would be reusable mode, or expendable mode. I think it would be towards expendable, but someone more knowledgeable will have to make the calculations
  17. That looks like you recreated the outer solar system
  18. Technically yeah. Working off the top of my head, I think it can be several times larger than New Horizons. Let me check, and I'll edit this.... According to their official page: https://www.spacex.com/falcon-heavy yes, they can. It says 3500 kg (7720 lb) to Pluto, and New Horizons was 478 kg (1054 lb), so FH could technically launch something over 7x heavier to Pluto.
  19. Yeah, but still, liquid water, thicker atmosphere, cool/temperate temperatures, sounds fairly habitable to me, at least in the base sense. If Mars was like that today, we'd probably be tripping over ourselves to settle it.
  20. Mars is not just "That rock". Aside from the Moon, it'd be an excellent stepping stone out to the rest of the solar system. A lot of people here are advocates for space habitats, but I think the public will likely react better to boots on the ground instead. At least at first. (And publicity may be one important factor in the early days of space colonization. Look at how interconnected we are today, and how public perception can spread). It also has a load of raw resources and plenty of water ice, perfect for developing another industrial civilization without relying on resources from Earth after a while. There's also plenty of research opportunities. Right now, we're limited by how much we can send to Mars to study it. If we have people and manufacturing capabilities on Mars, we could build what we need and want on site, without worrying about time, or distance. We also wouldn't be limited by size, so we could get some large-scale scientific operations going. We haven't been able to get a deep in-depth look under the surface yet for example. Plenty of people want to live on Mars. The Mars-One project (Which, for the moment, let's ignore the feasibility), had over 200,000 people signing up. That's pretty significant regardless of your views on the project itself. And SpaceX's BFR is supposed to be economical enough to allow anyone willing to save up to go. To the point it'll cost the same of a moderately sized house, or luxury car (And since it'd be to colonize, you wouldn't need anything on Earth anymore, so you can sell it). That would open Mars up to millions of people. Not all will go, but enough would want to. It may not actually reach that low of a price, but it should be low enough many will have the option open to them. As for radiation, you could create bricks out of the Martian regolith to protect you from it. And put your water in the walls between you and the outer hull for even more protection. After a while, you could even add a magnetic field generator powered by solar panels to provide even more protection on top of that. And because Mars was much more habitable in the past, we may be able to bring that back eventually. Mars is the perfect place to make more Earthlike (Venus would probably be better due to its size, but it's a lot harder to reduce an atmosphere and lower the temperature), so colonizing would give us the incentive to terraform it. Is there a profit to be made? Maybe, but probably not a permanent one. Is it worth it when we have all these other issues on Earth? A lot would say no, but the amount actually being spent would be smaller than what's spent already on dealing with those issues. So there's nothing saying we can't get both at once, or that we have to prioritize it.
  21. Whose talking about all of them? At most, I'm guessing it'll probably be Mars and Venus. Maybe the Moon if we're feeling cheeky. This is (simply, but not really simply) the more extreme side of geoengineering. If nature can do it, why can't we figure it out? And what's insane about it? The time it'll take? The resources required? Sure, that's all pretty wild, but not a reason for why we shouldn't if we could. Because if we could terraform Mars, we probably will do it, or try it somewhere else. Also, regarding your comment on taking a million years to terraform, and how an asteroid would hit before then; one proposed part of terraforming is redirecting asteroids to hit the intended planet to increase its water volume (Among other things). Redirecting a single asteroid away from Earth at that point would be laughable. Heck, we're close to being able to do it now. We would probably just send it to Mars instead. And a few thousand years might be on the low side, but who knows what our industrial capabilities will be after a few hundred years of working in space. I'm not talking about "advanced technology is magic" either. If we span the solar system, have massive mining bases on most major bodies, and various colonies/habitats all over the solar system; nothing short of a nearby supernova or gamma-ray burst could stop us.
  22. I think terraforming would still be on the table for many. We already see today, how many people would rather live on Earth than in space. And in the future that may morph into people preferring to live on planets rather than habitats long-term. It might start out as small; but in an industrialized solar system with billions upon billions of people or more, that could easily mean millions to hundreds of millions of people (At least), willing to dedicate resources to create Earth analogs in favor of orbital habitats. But not just willing. They would probably be able to allocate the resources and everything for it too.
  23. What would I possibly do with 10,000 Moons?? I suppose I could terraform each one but that would take forever. I wonder if Isaac Arthur would have some ideas if he had the same situation xD
  24. All the boom, with none of the radiation! And bonus ice and Co2 as well, it's a win-win!
  25. Even if Mars doesn't have enough CO2, or other substances, the Asteroid belt and/or Venus does. The project would take several thousand years at least, what's another couple hundred or less to get the resources to Mars? I don't think it's too much of a stretch to say the only way Mars can't be Terraformed is if we decide not to altogether.
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