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atomontage

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  • About me
    Kouston Space Center dispatch
  • Location
    Moscow, Russia
  • Interests
    Space, Spaceflight, Psychology, Kerbal Space Program

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  1. Thanks for making us know. I wanted to install PT on my setup, however, I make extensive use of NF and many other different engines (including KSPI-E - yes, I know they can timewarp during thrust). *sighs* So, it seems the only way to minimize wait time during thrust is to use HyperWarp from TimeControl...
  2. @Yukkine Alright, I took a few screenshots to help to reproduce the issues. Cloud clipping is easily seen if you get closer to the volcano near the KSC. (Also there is more clipping of different layers of clouds when flying across Gael, I didn't shoot those as they are quite similar. Tell me if you need more shots.) Now. I've replaced the file you gave me and Gauss now does have clouds. They look quite scary though, haha! Also atmosphere seems to be absent (thats why its scary I guess, lol). Tellumo rings clipping as seen from orbit (the atmosphere disappears near the center of the pic - thats the ring clipping): I'm not really sure its the issue with your config though as neither Scatterer nor Volumetrics are responsible for rings. But atmosphere is the default KSP one, not the Scatterer one though. More Tellumo from the surface. Notice the water: it seems Scatterer is not applied here. The water and the atmosphere are rendered with default KSP methods. Also clouds look quite tiled. Now to not sound complaint or whining... Catullus looks quite brilliant (although cloud colors differ from what is seen on the Scaled space model)! And I'm still daaamn impressed by brown and pink Otho vibes! Thats synthwave baby! Ye its another "craft with lightning" screenshot... But daym I love it! Also I've checked the scatterer config as you asked. Seems fine to me. At least Kerbin... I mean Gael is very much fine. By the way, may I ask you to show me how Tellumo looks on your side please?
  3. Will parallax configs support rescaling as well? AFAIK Parallax only needs biome data (as well as textures, props, etc) and doesn't really care about scale but I might be wrong. Also a quick question: sorry if I missed something in this thread, but have you happen to lower the hazbody sphere so fellow kerbonauts can fancy multiple beautiful cloud layers inside the gas giants? For example, in a similar JNSQ config for volumetric clouds the hazbody sphere starts to punch at like ~12km above the sea level for Lindor (a gas giant). At this altitude one can only start observing the lower clouds. From 12km to like 50km you only fly inside clouds so nothing can be really seen (apart from giant cyclones if you happen to fly inside one). Its like the true beauty of gas giants is always hidden below... cheats I guess, otherwise you cant really withstand the heat and simply blow up no matter what you do. EDIT: nevermind, I'm a blind idiot. The answer is literally a few posts above. I've just tried it and what I noticed is that many clouds are seen through others. But my volumetrics are a bit old though - dated June 2024 I think (v4). Probably its the latest version though. Is it a known issue or its an issue on my end? If so, I'll debug it myself then. Just gotta know if its really a config bug or an incompatibility on my end. EDIT2: alright, I'm experiencing a lot of issues now with or without proper GPP rescale. For example, Gauss doesn't have clouds at all (Otho is fine for example and its quite beautiful!), Tellumo's atmosphere and water are not rendered with Scatterer, rings cause visual glitches, etc etc. Its probably on my end (GPP installed from CKAN, the clouds cfg file is removed as per instructions, Kopernicus cache is deleted after installing or removing rescale). I'll debug later then. Thanks again! Its great to hear parallax support is pretty much done!
  4. Whoa, parallax support is next?! Thats awesome! I played GPP a few years ago and liked it a lot. Its very cool to see that GPP gets some love again - especially in terms of updated graphics. Thanks for your work! It makes me willing to play GPP next when I finish my current JNSQ playthrough.
  5. Great job, I've been waiting for this for a looong time! Thanks! I guess its not compatible with rescaling the GPP system (with a built-in config)?
  6. Thanks, but I'm not interested in a science only config. I want complete Kerbalism experience. That's why I'm asking.
  7. Hey folks. First, thank you current maintainers of Kerbalism for supporting such a great mod! Compatibility question here. To which degree are Kerbalism and MKS not compatible? As per Kerbalism wiki, "MKS features are removed". I wonder which ones are removed: is it just resource processors and drills or WOLF logistics is also disabled? Second question: as Kerbalism tries to integrate crewed parts into itself (AFAIK), would MKS parts be supported to some degree if I install them both? In the end, I'd like to play with Kerbalism but also use MKS parts. MKS features are less important to me (although they are great). Thanks!
  8. AFAIR, it was an issue before. It seems to be fixed in the latest versions. (Speaking of both latest volumetrics including Scatterer AND this config.)
  9. @rbeap I would definitely recommend forming releases on GitHub as it is the main source for the mod development (as I see it anyway). But in the end its for you to decide how to distribute your mod (thanks for your work btw!). However, I would not suggest to download a repository from GitHub. It is a repository, not a release. It may be unstable and stuff that breaks something can (and often will) be committed there - its normal for development. Perhaps you might want to remove the GitHub link from the downloads section in the OP then? Oh and volumetrics seem to gradually disappear from 110km to completely invisible at 130km (not scaled space altitude yet). I could provide screenshots but I think its reproduced very easily: just teleport to LKO at like 110km then zoom out with your camera - you'll see it. Or perhaps you already know about this. Anyways, again, thanks for your work!
  10. The github link has changed since as well as your username... Have you re-registered? Also there's no releases in the new repo.
  11. Please correct me if I'm wrong, but as far as I tested you can't persist the Landed state in Jool's atmosphere (or any other planet without PQS). Am I right? I tried both this awesome mod and the technique I learnt from Stratzenblitz and HoDeok: gain the Landed state from Vall with a glitch and then transfer to Jool being Landed. Then slow down to 0.3m/s and go to KSC or quicksave. Well, you can go back to KSC and quicksave, but when you switch back to the craft or F9 it breaks: although it is intact, you can't control the craft, can't change camera, etc. The log gets spammed with NPEs (and the stacktrace points at the GoOffRails method). (The test was conducted almost in stock but with KER for state monitoring, HyperEdit for quick teleports and MJ for precise control.)
  12. Yeah just in case... Thank you dear moderation team, dear modders and all the other kerbals. Its been an honor to be part of it for so many years. o7 Long Live Kerbal Space Program
  13. It still shows up for me. (BTW I can't attach a screenshot for some reason. Can't upload, can't paste from imgur - the paste windows becomes red when I click on "insert into post" with an imgur link. I can try with a direct link though: https://imgur.com/a/RirXfmq )
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