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KSP2 Release Notes
Posts posted by SkyKaptn
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42 minutes ago, Galileo said:
Do you you use a lot of part mods?
I probably forgot to mention that I additionally run more or less every mod out there..
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On 15.8.2016 at 11:46 PM, Galileo said:
I'm not too sure about the performance as I have a really good rig and have never seen anything south of 60fps
Just curious... what rig do you have? My rig holds an even 45fps in atmo and 50 in vac with all maxed and 256 on that water-thingy in scatterer main menu. i7 4790K@4GHz, GTX980 OC
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10 minutes ago, Galileo said:
the textures currently are 1024x1024
8192x8192...?
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Looks as if there are some issues with the controller:
http://www.pcgamesn.com/microsoft-windows-10-anniversary-update-breaks-xbox-one-controller -
10 minutes ago, sal_vager said:
Maybe someone else who is using Windows 10 and an XBox controller will be able to help as I don't see a reason why it isn't working for you
Same here. Stopped working last 24hrs. Possible win 10 anniversary update conflict? The game does not find my otherwise working controller - settings.cfg is empty under input devices
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Works like a charm. Preflight checklist just got a little shorter
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2 minutes ago, Boris-Barboris said:
@SkyKaptn your choice to use PID is saved per vessel name, i can make it global if you wish.
Global would be nice. I think that "opt out" rather than "opt in" reduces clicks by a lot for most ppl.
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50 minutes ago, antilochus said:
Any tips for performance improvement in atmosphere?
Turn down Aero FX in KSP settings menu. (re-entry and mach effects). The lowest setting has a really big impact by leaving just the "skin glow".
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Any chance to make PID the default choice in thrust director? Is is rock stable as opposed to the default that does some very aggressive hunting.
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Just received my 65 inch 4K TV today. First one out was SSRSS at 6 feet from screen. Oh man...SSRSS in 4K is just totally awe-inspiring.
-The future looks bright indeed -
11 hours ago, RocketBlam said:
Is there an intercept calculator, or some way to predict/know when to launch to reach the planets? Something like this?
This I guess:
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9 minutes ago, sDaZe said:
Woah nice photo! What star map are you using?
Thanks. I am using the one that was included in texture replacer with SVE 1.03. Havent found out how to get that twinkling effect reproduced though..
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A postcard from deep space. Check the inner planets top right
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I tried to copy the twinkling skybox (TextureReplacer folder) from previous update over to another install. The skybox is then static. Where do I find the cfg for the animation?
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Jool 1 was quite nice. It has that Jupiter complexity, but is still Jool. A couple of % less gamma perhaps.
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Too pink for my taste. But the brightness bit on the southern hemisphere is ok. I prefer my Jool to be a bit omnious.
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29 minutes ago, MetaframeNL said:
So could you please post what mods where incorporated in the old mod? I loved the way it worked and looked. And where can I find the skybox for example? Would really help me and be much appreciated!!
All except skybox is linked in OP
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I have none of the split hemispheres as mentioned above (execpt the usual main menu thingy)
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40 minutes ago, Wildcat111 said:
How do you install the 0 inclination folder?
Copy *everything* (SSRSS folder too) in it into Gamedata and overwrite all. (do this operation very last after everything else is installed)
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Still after 2000+ hrs you guys still mangage to give me them occantional goosebumps. Kudos!
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7 minutes ago, gilflo said:
Any chances or any idea to get improvment on that lagging?
Get a new graphics card with lots of VRAM. No lagging on my end with 4GB VRAM (GTX 980)
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1 hour ago, sDaZe said:
Just wait till you see the update that is coming out in a few hours, your shock and awe from the new visuals will be like 10x
consider me intrigued
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Absolutely killer release. Clouds are so 'alive' and that reentry took my breath away
Coffee via paypal
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
in KSP1 Mod Releases
Posted
Really nice