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Posts posted by SkyKaptn
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New to this mod (today) and enjoying the concept very much. I was wondering a bit if the edit-times are a bit high for the vessels in one's storage? My tiny 25 part plane took some 30 days at 0.3 BP/s, which is fine. But when I was going to edit a single thermometer to it, it took a whopping 9 days to complete. This cannot possibly be the intention?
- I realize that things in KCT can be tweaked a lot, but the default setting seems a bit harsh for editing a simple little low tech thing.
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Just saying... I have not been to space for over two months, only atmospheric flights
Edit: Btw @blackheart612, droptanks would be an appreciated addition in future updates. The size 0 fuel tank gets to thin and size 1 is way to bulky for normal sized (non-commercial) jet planes.
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Is there a mod that creates an overlay for the bearing (camera view) similar to the compass strip I tried to illustrate in red in the screenshot? (not the arrows) If not that would be a killer idea for skilled modders to make. It would help immensely i.e when biome-hopping, and just to easily get oriented too.
Edit: I mixed up BRG <--> HDG in the illustration
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17 minutes ago, SpaceToad said:
What mods?
AirplanePlus ("cockpit" fuselage and wings) Near Future Electrical (fission generator) I do not remember the propellers and I am at work atm.
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Some remote controlled action. With electrical propellers driven by a fission generator in the trunk, the drone has a 20.000m cruising altitude for 6 years
-The iSpy mkII -
Is there a way to make the GUI persistent? (F2-button)
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3 hours ago, Bev7787 said:
when you see beautiful, highly realistic pictures, but your system just can't take the beauty
(EVE already drops my framerate down to like 10 fps)
You are not alone. Scatterer murders my i7 4790K / GTX1080 from 60fps down to 18fps if I fly atmospheric for 20+ minutes. (with just EVE and KER installed, nothing in logs). I do not use scatterer atm.
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Some time back ago I got my will and the PID button was made a global switch in thrust director. Now I am asking if you could do the same thing for the "use breaks" toggle? I like to be in control myself of the combination of on/off/wheel breaks/air break.
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36 minutes ago, GDJ said:
Which TextureReplacer pack
It is the entire TextureReplacer folder from GPP. I had to edit a cfg in there to include the atmospheric bodies Kerbin and Laythe (for helmet removal)
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Gotta say, AirplanePlus, KIS+KAS, Kerbinside and KerbinsideGAP is a sweet thing. Top that off with NavUtils and you can forget all about that nasty space...
-My 75t tanker from AirplanePlus giving some KAS love at Lushlands Airport:
Spoiler -
@blackheart612 Is there a way to tweak or avoid the IVA (terrain and sky) getting darker and de-saturated? If you compare the screenshots in the spoiler you will notice a big difference.
Spoiler -
@Galileo Could the IVA sounds be made into its own little asset pack? I really like those effects and it would be nice to have them in RSS, etc too
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A question about the ASET HUD: Is there a way to get the 0deg in the pitch ladder to stick to the horizon? I recorded a short clip to show how it shifts with various speeds. In this clip I am using AtmosphereAutopilot to maintain the same altitude. As I accelerate, the 0deg attitude bar shifts more and more until it and sadly also the flight path marker along with it gets too far displaced to be of use.
Spoiler -
1 hour ago, Veeltch said:
Flaps in KSP do absolutely nothing
Quite wrong. It lowers the AoA somewhat. Check the video in the spoiler for proof. My speed and altitude is locked by AtmosphereAutopilot. As the flaps deploy you can see the AoA change in the GUI to the left. If I were to lower my speed even more, the effect will be more pronouced.
Spoiler -
2 hours ago, Shnyrik said:
I have one question about it: everything in the cockpit works, but I don't have the reflex sight.
I guess you are thinking of the HUD? If so, there are two buttons just below it. One to raise it up, and another to turn it on.
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ASET/RPM for Falcon cockpit, -An add-on for Airplane Plus mod
I really enjoyed blackheart612's Falcon Cockpit (F16/mk2 non-commercial), so I decided to pimp it up a bit with a fully (95% anyhow) working IVA. The first attempts were mostly done by brute-hacking cfgs, but that soon proved to be extremely time consuming. So I downloaded Unity and started dillydallying a bit there till I got reasonably satisfied. So there we have it, my first add-on.
This is not an attempt to re-create the real F16 layout(s) by no means, but to make an resemblance that works in KSP.
-All credits go to the talented @blackheart612 for his IVA and of course @alexustas and @MOARdV for their props and RPMFeedback is always welcome. For core issues with dials etc please visit that mod's forum thread. My skills are mostly limited to basic prop placement.
History:
v0.8 - Release. (0.8 instead of 1.0 because reasons)Installation: Extract the contents of the zip file to your KSP/Gamedata folder
Download: OneDrive DropboxYoutube snippet:
SpoilerRequired mods:
RasterPropMonitor
Airplane Plus
ASET Props Pack
ModuleManager
ASET Avionics Pack
*These mods may or may not have their own dependencies. All is listed on the respective forum threadReleased under MIT licence
SpoilerMIT License Copyright (c) [2017] [SkyKaptn] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Thank you. Really...thank you
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1 hour ago, Ser said:
It shouldn't affect performance at all. Is it the latest 0.4.1 version of the mod you are using?
Yes, 0.4.1. Strange.. I will re-install and try again when I get home from work, this time with logs enabled.
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Got a massive performance drop from this mod. from 60 down to 18 on a rather capable GTX 1080, i7 4790K, 16GB. Found it via process of elimination. Sorry, I got no logs, but maybe a conflict with mods that use shaders i.e. EVE? (scatterer not installed)
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My ASET/RPM upgrade of the Falcon Cockpit (F16) is more or less done and I am considering to release this as a separate add-on for AirplanePlus if people will use it.
Click "Like this"-button or drop me a PM to let me know if it is release-worthy. -
Nice update @alexustas Crisp textures. I found one color tag issue on the gear lever.
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If I were to release just some ASET/RPM configs as well as a ModuleManager patch, does this still require a licence?
[1.4.1] Kerbal Construction Time 1.4.0.69 (2018-03-24) - Unrapid Planned Assembly
in KSP1 Mod Releases
Posted
I tried this now. Several times and still 9 days to complete. It would seem as KCT regards the thermometer as something really advanced. In comparison, a modular girder takes just 7 hrs to edit onto the (already existing, 100% finished) plane.