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Jso

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Everything posted by Jso

  1. It's definitely TweakableEverything. I have no clue how to correct the behavior. I think @linuxgurugamer is maintaing that. Pics:
  2. Yeah, that looks like the likely culprit. I don't use it, is this just user error or is TweakableEverything doing something it shouldn't? I don't see how removing nodes is useful.
  3. Try a clean install and see what happens. That Max Capture/Acquire Roll Angle in the popup menu isn't stock so something is installing itself in there. If you want to upload a ksp.log and GameData\ModuleManager.ConfigCache somewhere (not in a post, use dropbox or something) we might be able to narrow it down before telling you to start uninstalling mods till it works again.
  4. The Gemini/Agena ports are gendered. You can't dock Gemini to Gemini, only Gemini to Agena. If you've got the cap surface attached somehow you won't get the decouple node option, and it will get in the way of docking. Just leave the cap off while you work out docking it. With and without the cap. The node is pretty obvious. Try building it from scratch.
  5. Setting SMURFFExclude on the part is the usual way. @PART[Whatever]:NEEDS[SMURFF] { %SMURFFExclude = true }
  6. I thought the NEEDS[!RealFuels] stuff to skip installing the B9 tanks was included in BDB 1.1, if not it will be in the next release. There's configs in progress here.
  7. The original many words and letters were not working right (or so I'm told) so the file was disabled by giving it a .txt extension. Eventually a new set of fewer words and letters was created that judging by the lack of complaints is working out. No magic was used that I'm aware of.
  8. Because the Skylab foreman forgot to divide 80 by 11,300. It's under construction, it takes time to get the numbers right.
  9. Yes, when you compare the water consumed to the water recovered from waste water you'll see the Kerbals produce more than they consume. The additional water is coming from the food consumed. The total mass of a Kerbals intake (Food+Water+Oxygen) is equal to the total mass of their production (CO2+Waste Water+Waste) so nothing is created or lost. The mass of the CO2 input is equal to the mass of the O2 and Waste(C) output so in that sense it's balanced. 1 kg of CO2 converts to 0.7270884695 kg of O2 and 0.2729115305 kg of Waste (C). We'll need someone with better chemistry grades than me to answer if that's correct. I have a feeling these numbers have been vetted by now. TAC-LS doesn't have a concept of CO2 saturation like would happen in reality, it's just stored in tanks. You can load up on stored CO2 and convert it to O2 later. Storing water and using the water splitter to make oxygen would probably be more authentic.
  10. Either delete the Bluedog_DB\Parts\Skylab folder, or install WBI Tools. That will be a dependency for the Skylab release. Hopefully that's the problem. Edit: I don't know if anyone's tried the WBI 1.14 release yet. 1.12 is ok.
  11. There's no pre release, do you mean the files on Github? Make sure you're B9PartSwitch is up to date (it's included in the download). We're using features that require the latest version.
  12. The Fenris-B "Dioscuri" would represent a Castor 1 or 2. Due to the large scale of the Scout model, the Dioscuri-I 'Dziran' would be a Castor 4. It's possible to convert any part into a wet workshop. If you're asking if we intend to make one, I don't know. That would be a pretty big lab.
  13. I didn't even know there was an auto detect feature, and I currently remove any managed resources from the part. But were I taking advantage of auto detect (and I might now that I know about it), and then added the proposed default = subtype I would expect it to do something. That's a very direct way of telling B9 my intentions vs guessing based on the default resources. Getting cost to display sensibly in the VAB pallet is a bit counter intuitive but I don't think there's much you can do about that without breaking a lot of configs.
  14. I have no idea what you're talking about. There's no RF configs in this mod. However... I took my very very old set of RF configs and brought them up to date. There's just Apollo left to do. Since I don't use RealFuels anymore, I need a person or two that both uses BDB/RF-Stockalike and is knowledgable about RF configs to give them a dry run before I turn them over to @Raptor831. There's probably a few NEEDS[!RealFuels] we need to sprinkle around for the next release.
  15. It's a whole different game. The HP All-In-One with integrated graphics was getting 8 fps looking at the sky when I retired it. I wish I could remember that setting - I think it made the water not transparent. Helped a lot when I accidentally let the planet come in to view.
  16. I used to before I got a proper gaming computer. There's an obscure setting I can't remember that can help with it a little.
  17. There are no RF Stockalike configs for BDB. The latest version is less broken than the previous versions since we disabled the B9 patch when RF is present. RF uses Modular Fuel Tanks. Other than the cryogenic tanks that RF Stockalike is not picking up on the tanks appear to be ok.
  18. It's more than the tech tree. Nodes were moved, in one case to a completely different part. Resources moved around. Solar panel EC production is very different - a sat that was working won't now. A lot of confg file changes. Etc. Once the save breaking bridge was crossed it was open season.The good news is I think we're safe from save breaking updates for a while.
  19. The CSM and LEM shouldn't be attached. The LEM is inside the petal adapter, and the adapter is attached to the CSM. After building the CSM, attach the petal adapter to the hidden node inside the SM engine so the adapter covers the engine. Then open the petal adapter. The LEM attaches to the floor of the petal adapter - not the CSM. It's possible to build the LEM bottom up or you can use a subassembly. When you stage the petal adapter the doors should open and the CSM will detach and move away. Turn around and dock to the LEM. Once docked, right click on the petal adapter and you can decouple the CSM-LEM. Welcome to the forums
  20. The repo is pretty stable so... BDB 1.1 is up. This will be save breaking to some degree if you've been using the October release. Backup your saves before updating. 1.1 -SAVE BREAKING UPDATE - Backup saves (KSP\saves) and remove any previous version of BDB (KSP\GameData\BlueDog_DB) before installing. -New parts. Apollo Block V and AARDV, Scout rocket, Centaur T stage redone, Vega upper stage, OSO experiment. -Tech tree completely redone. -Lots of testing and adjustments by minepagan, IronCretin and Komodo and probably others. -Far too many bugs fixes, tweaks and graphic improvements to list. Backup your saves before updating.
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