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Everything posted by Jso
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Try a clean install and see what happens. That Max Capture/Acquire Roll Angle in the popup menu isn't stock so something is installing itself in there. If you want to upload a ksp.log and GameData\ModuleManager.ConfigCache somewhere (not in a post, use dropbox or something) we might be able to narrow it down before telling you to start uninstalling mods till it works again.
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The Gemini/Agena ports are gendered. You can't dock Gemini to Gemini, only Gemini to Agena. If you've got the cap surface attached somehow you won't get the decouple node option, and it will get in the way of docking. Just leave the cap off while you work out docking it. With and without the cap. The node is pretty obvious. Try building it from scratch.
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I thought the NEEDS[!RealFuels] stuff to skip installing the B9 tanks was included in BDB 1.1, if not it will be in the next release. There's configs in progress here.
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Jso replied to JPLRepo's topic in KSP1 Mod Releases
Yes, when you compare the water consumed to the water recovered from waste water you'll see the Kerbals produce more than they consume. The additional water is coming from the food consumed. The total mass of a Kerbals intake (Food+Water+Oxygen) is equal to the total mass of their production (CO2+Waste Water+Waste) so nothing is created or lost. The mass of the CO2 input is equal to the mass of the O2 and Waste(C) output so in that sense it's balanced. 1 kg of CO2 converts to 0.7270884695 kg of O2 and 0.2729115305 kg of Waste (C). We'll need someone with better chemistry grades than me to answer if that's correct. I have a feeling these numbers have been vetted by now. TAC-LS doesn't have a concept of CO2 saturation like would happen in reality, it's just stored in tanks. You can load up on stored CO2 and convert it to O2 later. Storing water and using the water splitter to make oxygen would probably be more authentic. -
I didn't even know there was an auto detect feature, and I currently remove any managed resources from the part. But were I taking advantage of auto detect (and I might now that I know about it), and then added the proposed default = subtype I would expect it to do something. That's a very direct way of telling B9 my intentions vs guessing based on the default resources. Getting cost to display sensibly in the VAB pallet is a bit counter intuitive but I don't think there's much you can do about that without breaking a lot of configs.
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I would use a default = Subtype Name parameter.
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I have no idea what you're talking about. There's no RF configs in this mod. However... I took my very very old set of RF configs and brought them up to date. There's just Apollo left to do. Since I don't use RealFuels anymore, I need a person or two that both uses BDB/RF-Stockalike and is knowledgable about RF configs to give them a dry run before I turn them over to @Raptor831. There's probably a few NEEDS[!RealFuels] we need to sprinkle around for the next release.
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It's more than the tech tree. Nodes were moved, in one case to a completely different part. Resources moved around. Solar panel EC production is very different - a sat that was working won't now. A lot of confg file changes. Etc. Once the save breaking bridge was crossed it was open season.The good news is I think we're safe from save breaking updates for a while.
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The CSM and LEM shouldn't be attached. The LEM is inside the petal adapter, and the adapter is attached to the CSM. After building the CSM, attach the petal adapter to the hidden node inside the SM engine so the adapter covers the engine. Then open the petal adapter. The LEM attaches to the floor of the petal adapter - not the CSM. It's possible to build the LEM bottom up or you can use a subassembly. When you stage the petal adapter the doors should open and the CSM will detach and move away. Turn around and dock to the LEM. Once docked, right click on the petal adapter and you can decouple the CSM-LEM. Welcome to the forums
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The repo is pretty stable so... BDB 1.1 is up. This will be save breaking to some degree if you've been using the October release. Backup your saves before updating. 1.1 -SAVE BREAKING UPDATE - Backup saves (KSP\saves) and remove any previous version of BDB (KSP\GameData\BlueDog_DB) before installing. -New parts. Apollo Block V and AARDV, Scout rocket, Centaur T stage redone, Vega upper stage, OSO experiment. -Tech tree completely redone. -Lots of testing and adjustments by minepagan, IronCretin and Komodo and probably others. -Far too many bugs fixes, tweaks and graphic improvements to list. Backup your saves before updating.