

Jeorge
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KSP2 Release Notes
Everything posted by Jeorge
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That's like rockets in real life, fixed size fairings, the payload design accounts for the fairing size of the launch vehicle that'll be used.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Jeorge replied to ferram4's topic in KSP1 Mod Releases
I don't know why Squad didn't just full-blown implemented the joint-strengthening by default, I thought it was a waste. Is it because of "heheLOL funny wobbly rocketz.gif" or "MOAR strutz" joke that has became pathetic overtime.- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Jeorge replied to linuxgurugamer's topic in KSP1 Mod Releases
If I remember correctly, it does appear even if CCT is not installed, It's just under a new 9th tier node called Experimental Rocketry. -
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
Jeorge replied to NecroBones's topic in KSP1 Mod Releases
Just had to comment, You've killed it NecroBones, You just keep on improving.- 966 replies
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- rsb
- real scale
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Jeorge replied to linuxgurugamer's topic in KSP1 Mod Releases
This requires ModuleManager. Make sure you have the latest ModuleManager -
@Felbourn Thanks man, Although I only tried two parts 1.25 expanded and 2.5 expanded, It solved the problem, I just added a minus sign to the ejectionForce number.
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I'm running Felbourn and MM only. It kinda jettison inward then outwards after. It doesnt matter if it's in the atmosphere or space. I tested 1.25/2.5 standard and expanded and 3.75 standard.
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Kw fairing seems to smash into the center instead of jettisoning to the sides. Well to be fair I'm using 1.1.2 with module manager 2.6.24
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oh that's new, the kwrocketry folder, I just started putting mods again in 1.1. Sorry @linuxgurugamer for the bother.
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Jeorge replied to linuxgurugamer's topic in KSP1 Mod Releases
The folder OldFarFairings folder is optional It will add files but not replace them. It will just add the old fairings, those files are the missing parts 5m expanded nosecone and fairing wall from the oldfarfairings folder. Just in case people wants to use the old fairings. EDIT: You can ignore this now as the new Old school fairings now includes the kw fairing. Sorry for the bother -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Jeorge replied to linuxgurugamer's topic in KSP1 Mod Releases
Nope. You just need to drop this files from 2.6d2 GameData\KWRocketry\Parts\Fairings\UnifiedFairings5m\KW_Fairing_ExpandingCone5m.mu GameData\KWRocketry\Parts\Fairings\UnifiedFairings5m\KW_Fairing_ExpandingWall5m.mu To your mod directory's oldfarfairings folder KWRocketryRedux_-_For_Manual_Installs-3.0.3.zip\KWRocketry\Extras\OldFARFairings\GameData\KWRocketry\Parts\Fairings\UnifiedFairings5m edit: Ignore the other quotes. Those are instructions for people who wants to use the oldschool fairings edit2: Those are the missing 5m expanded fairings parts(nosecone and wall) for people who wants to use the old fairings. You don't need to change anything, just copy over that files. -
hello @Felbourn The latest kw rocketry doesn't include the 5m expanded nosecone and fairing wall. You still need to download from 0.90(2.6d2 version) http://kerbal.curseforge.com/projects/kw-rocketry-v2-7/files/2216751 I asked the kw redux op to include this in his mod the files are GameData\KWRocketry\Parts\Fairings\UnifiedFairings5m\KW_Fairing_ExpandingCone5m.mu GameData\KWRocketry\Parts\Fairings\UnifiedFairings5m\KW_Fairing_ExpandingWall5m.mu Does your patch work on this specific parts?
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Jeorge replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello @linuxgurugamer I hope you integrate the missing original 5m expanded fairing wall and nosecone from KWrocketry 2.6d2 in the oldfarfairings folder. here's the download link: http://kerbal.curseforge.com/projects/kw-rocketry-v2-7/files/2216751 EDIT: oh you don't need to now, Felbourne included the fairings on the new build. For people who wants to use the original fairings after copying and pasting the gamedata from oldfarfairings you still need to manually remove the procedural fairing bases to avoid redundant parts For stock aero you need to install old school fairings plugin from Felbourne (download link for 1.1 is on page 6) -
[0.23.5] MapShowNavBall - show navball by default
Jeorge replied to bawr's topic in KSP1 Mod Releases
I don't know if it still works now on full release(1230?) -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Jeorge replied to Ven's topic in KSP1 Mod Development
I really hope Ven would just not use the black/yellow stripes, kinda ruins the beauty of the parts, just my opinion. -
Advance happy Christmas Proot
- 3,405 replies
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- renaissance compilation
- visual enhancements
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