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JoeSchmuckatelli
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KSP2 Release Notes
Everything posted by JoeSchmuckatelli
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Bought the game - Instant Regret - i hope this is a joke
JoeSchmuckatelli replied to Moons's topic in KSP2 Discussion
Oddly, you have been here long enough and active on the forums enough that you had to know what you were buying. I'd say that you don't qualify for a refund. You were a knowledgeable purchaser. Enjoy your Bug Hunt - and remember, please keep your posts constructive and professional! -
Why I'm Excited - An overview of HDRP and CBT Studies
JoeSchmuckatelli replied to RayneCloud's topic in KSP2 Discussion
I fully expect the port to the other system to be a very long term project. Nate mentioned it without giving any clue as to an expected timeline - but from what he said pre - release, the implications are that it was underway back then. The other thing that he said in pre release interviews was that they were aware of performance hits in other areas (fuel, etc) and again those were being worked on (parallel process). That said - I fully agree that they were ill served by the Alpha / Beta process - if they existed at all -
Developer Insights #18 - Graphics of Early Access KSP2
JoeSchmuckatelli replied to Intercept Games's topic in Dev Diaries
Point. Missed. -
Why I'm Excited - An overview of HDRP and CBT Studies
JoeSchmuckatelli replied to RayneCloud's topic in KSP2 Discussion
Welcome to the internet - we do that all the time here! Actually - I agree with what you wrote. This development process will be very interesting to watch. @RocketRockington 's link to the Reddit discussion is kind of telling. There is fantastic potential to do something great / beautiful with the game... But also making it performant on potato machines may be a bridge too far. Although... I'm remembering from the SZ interview that the current focus of the work is to have Mortoc make the game performant at low settings. -
I'm finding plenty of bugs with a 3070. But I do think that there are people who mistake performance issues for bugs. Bugs are things like 'undocking blows up both ships' Performance issues are 'blocky graphics at coastlines'
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Why I'm Excited - An overview of HDRP and CBT Studies
JoeSchmuckatelli replied to RayneCloud's topic in KSP2 Discussion
We don't know. We are working off two pieces of information - a Shadowzone (maybe others) pre-launch interview with Nate where he refers to a massive overhaul of the PQS and the post by Modoc (Dev 18). No timelines were suggested. Rayne... -
Observations on aero and part balance
JoeSchmuckatelli replied to Streetwind's topic in KSP2 Discussion
Actually I appreciate your write up. I've had the vague concern that it's much easier to get to orbit than KSP was. Didn't know exactly, how, but the sense was there. If I may suggest - this is a post about 'balance' which is a great discussion to have when the game is performant - and everyone is in the massive bug hunt mode. So if you don't get much response now, bump it after the second patch! (Presumes most of the game is functional because of the second patch) That is pretty much what I did in KSP - but I don't trust 'hold prograde' in 2. Need to play around with it if it is working for you - but for me? It's like instead of holding prograde and getting pulled by gravity into a turn - the SAS is looking way ahead for the PE marker and using it as a target. (hence the flip) -
That is interesting. This isn't about making the media happy. It's about responsibility. China cannot treat the rest of the world as callously as it has its own citizens. We get that there are reasons - everything from the race to catch up, the concept of 'acceptable losses' and a culture that recognizes collective action /sacrifice for the good of society - such that you guys are willing to accept what your government has done inside China... but the rest of the world expects 1st Tier nations to act like responsible members of the world community. China has proven it has 1st Tier capability with the Moon and Mars. It is perfectly reasonable for the world community to demand of China that it act like a responsible nation. In this context - that means adding the systems to dispose of parts appropriately... When you refuse to do the minimum thing that others do? It looks childish /selfish. So - back to the first quote - the technology of peaceful space flight is not mature or reliable if you are randomly endangering people (when you have the opportunity not to).
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I let Bill fly... Val was not amused. Jeb reminded her, "Any landing you walk away from..."
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I get what you're saying - but to me its more analogous to 'cheat codes' - which I think I stopped using back in the days of the original Duke Nukem. No - I take that back. I did use the bug in Diablo that let you recreate stuff you'd dropped. I guess what I'm saying is that exploits are there, and yeah, people are gonna use them - but when you have full sandbox mode available, I just don't see any purpose in doing the Time-Warp exploit; it's just a waste of electricity, if nothing else.
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I'm not 100% on this - but if I've left the game running for a while and just 'worked around' the bugs, shutting down for the night and reloading into a previous save seems to recreate all the bugs I'd been hoping to avoid. Simple solution seems to be to start a new campaign for every test / craft. Still find bugs - but they're new and different each time!
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FWIW - the magnetic power of docking ports right now is insane. I put a docking port low on a rover to line up the COM for a vertical take off, which meant that the center-mounted docking port on an XL fuel tank kept my rover fairly elevated. Undock, it drops - and often as not, bounces right back up to be snatched into docked again! When I do get it free and drive it around - backing up looks like it should not work... but then the ship snatches that whole rover off the ground and back into docked again.
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There is a private ocean under the runway that only flight rated Kerbals know about. After they've gone out and been 'recovered' they like to disappear for a while. Don't worry - they'll be back on rotation after a little R&R
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Developer Insights #18 - Graphics of Early Access KSP2
JoeSchmuckatelli replied to Intercept Games's topic in Dev Diaries
Actually - that may be a performance issue / memory issue. I saw that for the first time today while flying near the coast due west of KSC - in the direction you'd go if you were flying to the pyramids (thank you warp!). I'd had the game on for a very long time and was getting about 12 FPS. Thought I saw an interesting object in the distance - very square; the straight lines distinct against the normal Kerbin background. Then - I caught on. It was (like my plane) glitching. The plane, FWIW had parts that worked floating about and disconnected from the craft, so something larger was going on. Thus, I'm guessing that for some people, on weaker systems especially, grossly cubic terrain might be what they're seeing. -
Developer Insights #18 - Graphics of Early Access KSP2
JoeSchmuckatelli replied to Intercept Games's topic in Dev Diaries
and @Dakota - would you mind asking Mortoc to add a bit to his article? Specifically how the new system he's developing will be able to take the existing assets the environmental artists created and port them to the new build? That kind of information is fascinating for those of us who don't work in game development but have followed the industry for a while. FWIW I really enjoyed his article... just eagerly want more (when he's got time!).