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Choctofliatrio2.0

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Everything posted by Choctofliatrio2.0

  1. Having struts and fuel lines be dumb. I was building a skycrane for a rover, and for some reason it was saying the engines (which were right on the fuel tanks) weren't getting fuel. So I had to run fuel lines linearly, and it was very buggy and difficult. Took me nearly 10 minutes. And with struts, it's frustrating I can't strut things to fairings easily, so payloads often wobble.
  2. I figure manned missions can return many more samples than a robotic mission. Apollo 11 brought back many kilograms of materials, while similar robotic missions like the Luna program only returned a few grams at most. Besides, from a gameplay perspective, it makes manned missions have a more value and use
  3. I was under the idea that more powerful engines = more gooder, and that flying straight up would eventually lead to orbit. I also didn't realize what stages were for a while, so most rockets activated their parachute and spun off into the ground.
  4. That could be pretty interesting. Sample return could give you some science upon taking it, more if you return it, but shouldn't be worth as much as a manned sample.
  5. I think it all depends on the program you want to run. Do you want efficient ships that can travel all over in one flight? Refueling is for you. Direct flights to one specific destination? Not really. Personally, I mine rarely, never in Career. Once, I got a contract to set up a mining operation on Minmus. It was one of my biggest projects. I sent an ore scanning satellite, and a big mining lander. It mined pitifully slow (I didn't realize the small drills were so slow), but thankfully due to some bug the solar panels generated power at night. Then, I sent storage tanks to the Minmus space station. I heard having an engineer on the lander speeds its mining, so I added a detachable cockpit to put on the miner's docking port. Everything was going smoothly. When the miner was full, I launched it and rendezvoused with the station. Dropped off my ore, and realized the first mistake. Remember the detachable cockpit? I had it on the top of the ship when I launched storage tanks, so it was docked between the ore tanks and the station. *sigh* So I detached the ore tanks, and then the cockpit. Mistake #2. I realized the ore tanks had RCS, but no control. Alternatively, the cockpit had control, but no RCS. It did have reaction wheels, though, so I could orient it. So I tried to move the VERY bulky miner towards the cockpit. Mistake #3. I forgot to refuel the RCS tanks on the miner, so it quickly ran out of RCS and was dead in the water (dead in the space?). The cockpit, with no solar panels, ran out of power, and I gave up, watching my very expensive and time consuming mining operation slowly drift away. So yeah, mining isn't really my thing.
  6. If it's something like the Stayputnik, I'll clip batteries and science instruments into it (Sputnik had stuff inside it, no sense ruining the look by attaching outer parts)
  7. Looks good! I've built stations before, but never had much patience to make them big
  8. Cons: Expensive, time consuming, tough to build, represents NASA's decline from the Apollo-era... Pros: You built a space shuttle
  9. Banned for confusing fish and mammals
  10. Choctofliatrio can't figure out what USILS is, so the mission fails. I build a Sputnik clone and launch it.
  11. 10/10 you're on the forum games a lot.
  12. I have no idea how the aerodynamics in career mode are any different from those in sandbox... KSP is meant to be realistic. Otherwise, what would the point be? If you want an unrealistic space game, here you go:
  13. For the most part... I may have shattered one of mine into many pieces by leaving it in a backpack It still works, there's just nothing holding the screen in place except a little ribbon of wire. Gets Avengers. Inserts broken gameboy...
  14. Banned for making me have to copy and paste the last line of your signature in order for me to read it.
  15. Um... 42. (321,000+x*54²)⁰
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