Inverurie Jones
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Everything posted by Inverurie Jones
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I sent a probe to Eve and it landed with a 'plop' in what appears to be an ocean of Ribena, whose waves lap gently at the shores of a nearby island of Angel Delight.
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Do You Consider MechJeb Cheating?
Inverurie Jones replied to Whovian41110's topic in KSP1 Discussion
Re. the OP: Not at all. It's a non-competitive game with no governing body and no official rules. It simply isn't possible to 'cheat'. -
It kind of reminds me of the Soul Cairn.
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Eve is like Ribena-Hell. I'm scared to send anything other than probes there.
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Yeah. We never find out what happened to all the non-Kerbal animal life on Kermin. 'Mweh! Furting gurty nyurt-wurt*!' DAKKA DAKKA DAKKA *'Hey! This planet is Kerbals-only!'
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So...like Minions crossed with Orks?
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I accidentally dropped Mildie Kerman on to the Mun from a height of 5,000km after exhausting her EVA fuel. Her condition is...stable.
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Kerbals are clever but, as we say in my part of the world, 'hallyracket', that is 'possessed of a dangerous mix of reckless enthusiasm and clumsiness'. Yeah, we have a word for that.
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I was hoping to find a way to salvage the bits but have been struggling to get them with the grabber. I may have to look into this KIS/KAS thing...
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I'm trying to develop a missile for debris-splatting.
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The Munar Crusade
Inverurie Jones replied to Ehco Corrallo's topic in KSP1 Challenges & Mission ideas
I managed to get my exploration erm, truck up to the Mun and technically delivered Steadlers' new Munbase; un-kerballed and on its side after it toppled into a crater on landing. -
At KSC recovering after a tourist Munshot went horribly wrong.
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I just had 4 Kerbals killed by orbital debris... I was launching an older rocket on a tourist mission to the Mun when I noticed in map mode that some debris (an empty Mk.1-2 command module left over from a rescue contract) was going to cross paths with my ship. I popped out of map mode to watch it whizz past, but there was a slight delay in the screen changing and when it did I made a dreadful discovery: all that remained of my ship was Jeb in his Mk.1 command module sitting directly atop a massive liquid fuel tank; almost the entirety of the actual ship- including a fully-laden hitchhiker unit- had been utterly obliterated.
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What is the most HORRIBLE way one of your kerbals died
Inverurie Jones replied to 322997am's topic in KSP1 Discussion
I managed to get the ship and its crew home, only to have the lander parachute down onto the top of a slope, slowly topple over and then, having jettisoned it's 'chutes, begin a roll down the mountainside to explodey doom. I bailed out the crew but the tourists on board refused to leave the vessel and died as a result. -
Career. I don't find it enough of a challenge otherwise.
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The Munar Crusade
Inverurie Jones replied to Ehco Corrallo's topic in KSP1 Challenges & Mission ideas
I thought I'd give it a shot. -
The East coast of Scotland.
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You're not a fellow Coastie, by any chance...?
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The Munar Crusade
Inverurie Jones replied to Ehco Corrallo's topic in KSP1 Challenges & Mission ideas
Two bases so far today. Would've been more but the other two crashed and then so did the game. Probably just as well, really; the first crash was bad enough to eject a considerable amount of wreckage into orbit. Oh, well. Jeb is carrying 5 tourists up there in the KSS Prometheus as we speak to bankroll the next base. -
Pilot error or misuse of time warp. Liberal use of parachutes usually prevents catastrophic loss.
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What is the most HORRIBLE way one of your kerbals died
Inverurie Jones replied to 322997am's topic in KSP1 Discussion
Well, a rescue contract ended in disaster after the ships bumped, sending the casualty vessel (a Mk. 1-2 command module) into an extremely rapid tumble. The occupant tried to bail but the capsule had essentially become a centrifuge and he was flung 'upward'. He was last seen reachibg escape velocity from Kerbol, heading for deep space....until I reverted. Three kerbonauts were recently perma-killed on return from a crew change at Mun Base Alpha. The mission went well until something went badly wrong on re-entry and the command module was torn away, taking Jeb with it. He could only watch from his safely-parachuting capsule as the rest of the ship became a streak of red light in the sky. Landing gear, sensors and parachutes were stripped away in a series of explosions lasting less than two seconds and the outer skin began to glow yellow as the remaining crew tried to control the stricken vessel's descent. Eventually, with the ship breaking up around them and the cabin temperature nearly lethal, they elected to jump. The ship was still trailing fire when it struck the mountains West of KSC at a height of 1500 metres and a speed of over 1000 m/s. Apart from Jeb in his command module there were no survivors.