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Ehco Corrallo

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Everything posted by Ehco Corrallo

  1. I love it. Nice sleek designs you got there, and good camera work as well. The presentation overall was flawless. I love the table too; brilliant. You're going straight to the Board of Crusaders. Pointy Side Up's Score: 16 Birthday Candles
  2. This is the best thing ever. It's just... I'm speechless. Normally my vocabulary includes words like perfervid and vitriolic, possibly even capitulate and cozen. I can't actually find anything to say here. It's just too incredible. You just managed to blow my mind. Also, the only advantage Space Engineers had over KSP, its damage system, is rendered entirely moot by your surpassingly awesome mod. (Awesome is not a word I bandy with overconfidence.)
  3. I've got something: The Lithostick. Apparently if you use config editing to increase the crash-tolerance of a girder to 1000 m/s the result is something magical. You can drop things (even manned things) from orbit with nary a care. Well... That's not entirely true, you have to worry about tipping and the like, but otherwise you can just use the power of the soup-o-sphere to come down to a reasonably safe speed. Airbrakes are helpful, but unnecessary.
  4. BEHOLD THE TK-909 ZEUS! DOWNLOAD IT ON KERBALX! Have you ever wanted to fly a passenger plane that was actually stable, and wasn't made from a hundred and fifty wing parts? Have you ever wished that the same passenger plane had far too much power, and more than enough fuel to abuse that power and had six wings instead of just two? Even if you haven't wished even a single one of those things, the TK-909 Zeus is just what you need! It's stable, simple, and has nearly enough power to tear itself a new one. It carries 40 Kerbals, and is equipped with powerful spotlights on the nose for making difficult landings. Its slightly unorthodox wing configuration is perfect for massively unorthodox pilots. If you want a giant plane that maneuvers like it's significantly smaller than it actually is and can reach the north pole (probably) and can also carry enough crew to create a legitimate north pole colony, then you should at the very least look into the Zeus. A basic and wholeheartedly reliable aircraft. The Zeus is capable of reaching blistering speeds with it's quad-goliath powercore. When we say slightly unorthodox, we mean slightly unorthodox. The Zeus is both maneuverable and stable, and has a comparatively low part count. Just look at those Aero effects!
  5. Not so fast. 18 [+] We're making progress. (Buwhaha?)
  6. I haven't built rockets in a while. Today I tried going to the Mun. Yeah... ...The thing flying away very quickly is a single SRB that didn't quite stage properly and detached along with the docking clamps, leaving my rocket to well... ...You know the rest. I also hooked up an old joystick and spent an hour tweaking and re-tweaking the sensitivity.
  7. I'm not going to be so bold as to say that KSP is better outright, but I prefer it immensely. Minecraft lost my interest some time ago, and I haven't really gone back to it. I usually return to KSP. Mods are easier with KSP, but I can play LAN Minecraft with my bro, but glorious, glorious SRBs, but Minecraft is definitely more stable, but the call of space... Space is beautiful. The games are definitely different. But one has space. I will always default to the option with space.
  8. I play a lot of different games, on a lot of different platforms. I just got Total War: Shogun 2, I've been playing that. I've been playing XCOM: Enemy Within (PS3) lately, while I wait for XCOM 2. XCOM 2... I also have Just Cause 3 and Star Wars Battlefront on console. They're fun. By the numbers though, KSP is my favorite game. 305 hours! Woo! Yeah, I need to get out more.
  9. Para el amor de dios! 100! Seriously though, 11 [+].
  10. BEHOLD THE SKYMAULER! DOWNLOAD IT ON KERBALX! The Skymauler is the pinnacle of stunt-fighter technology. Simple, light, fast, and stable, the Skymauler is a god of the skies. It doesn't have much in the way of range, but it more than makes up for it in maneuverability and blistering speed. With its dual-canards, and afterburning engine, the Skymauler is very close to the sexiest thing the Foundry works has put in the sky. Oh, and something else. It won't stall. It refuses to. You can try; you can spin it in circles, and upside down, and crank on the pitch but it will not stall. We tried. We really, really tried. Nothing. This beauty won't let you down. Unless you want it to stall. Then you're going to have a bad time. The Skymauler has an operational ceiling. We're just not sure where it is. Look at those lines! Not only do the lower wing and frontal canards make the Skymauler look gorgeous, they contribute massively to its maneuverability.
  11. I built some planes. Both are designed for Search and Rescue operations at low altitudes. They fly just stably enough that cruising 200 meters of the ground at 200 m/s isn't absolutely terrifying. It's only mostly terrifying. The plane above is capable of flying without its tail. I haven't had the chance to see if its older brother can do the same.
  12. I'll second (third) this statement. KJR is especially helpful with tall rockets (like yours). Not with Kerbal Engineer Redux. Someone else already has recommended it here, but it's worth mentioning again. KER basically does the math so you don't have to. It's incredibly helpful if you need to put more thought into your rocket. It also helps when people ask, "Well how much Delta Vee do it have?"
  13. BEHOLD THE ABALONE SAR JET! DOWNLOAD IT FROM KERBALX A slightly smaller, slightly slimmer, slightly lighter version of the Chiton. Other than the visual differences from the Chiton, and the slightly lower part count, and the slightly smaller powertrain, and the decreased crew-capacity (3 instead of 4) it flies just as well, and is just as stable. The Abalone is so stable in fact, that it can fly with only half of its tail. Like this... The Abalone is slightly less suited for Search and Rescue, but it makes a better luxury transport. It can land on water without too much trouble or damage thanks to the double tail and single part wings, but don't expect it to get airborne again. The high visibility cockpit on the front affords gorgeous vistas. Caution should be used when taking off. The double tail configuration is BadS but fragile. As always, requests are welcome!
  14. BEHOLD THE CHITON SAR JET! The Chiton SAR Jet is the stablest, most comfortable, awesome plane to come out of the Foundry Works so far. It's intended for use in Search and Rescue, and comes equipped with a BadS twin-tail design and a pair of jumpseats in the cargo bay for transporting stranded Kerbonauts. The Chiton has more than enough power and more than enough fuel to tackle (almost) any mission you throw at it. The Chiton flies beautifully at low altitudes, and is stable enough to control comfortably at altitudes as low as 200 meters and speeds as high as 250 m/s (or something). A set of powerful searchlights make tracking down enemies of the state stranded colleagues and carrying them back for interrogation their welcome home party! The Chiton has room for two in the cockpit, and two more in the cargo bay. A drone core can be added for a "small fee".
  15. Yeah, these are all old designs, but I'm working on making more. The rover pusher was the last in a long line of designs for getting a rover somewhere other than KSC. I tried rockets, cargo bays, rear deployment, and eventually settled on the design above. You just throw the nose down and decouple the rover. The plane falls completely out of control, and completely out of the way of the rover, which is at this point drifting gracefully to the ground. I ditched the save that contained the blueprints though, and forgot about this plane until too late. Oh well, I'll just make another...
  16. Welcome to the Flaming Goat Foundry Works Showroom of Death-Defying Machinery! We're glad to have you! Take a look around! The Foundry produces everything from low-altitude short-range aircraft to low-altitude medium-range aircraft... All with one goal in mind: Awesomeness. Awesomeness and maneuverability. Two goals. Also wicked aesthetics. Awesomeness and maneuverability and wicked aesthetics. Three goals. IMPORTANT NOTE: The majority of these designs are barely tested and wholeheartedly awesome. OTHER IMPORTANT NOTE: Overexposure to awesomeness may induce transcendence and/or insanity. For the moment, the Foundry Works are dedicated to creating semi-rediculous aircraft for people who want to pull absolutly ridiculous stunts, or just have fun flying aircraft with far too many moving parts. Droptanks, canards, airbrakes, and VTOL engines are only four of the Foundry Works' specialties. Acronyms and bizarre wing configurations are another two. There are some more, but I can't list all of them. The Foundry Works has many, many specialties. The Foundry Works is getting in gear, and looking for requests. If you want an insane vehicle but don't quite posses the lobotomy arsenal of tools to build it, just let us know, and we'll hop right to it! Within a minimal amount of time and parts, you'll have exactly what you need. BEHOLD THE GAPWING DUAL-THRUST SCREAMJET! [Not available for download - I blew up the save file] Using the innovative reverse-thrust feature added in 1.05 the Foundry designed the Gapwing Screamjet. A semi-passenger plane with excellent low-altitude capabilities and four engines in the wing space of two. BEHOLD THE WHALE ST! DOWNLOAD IT FROM KERBALX! The supercharged younger brother of the almost-not-a-boat-plane that everyone doesn't know yet but already loves. Comes equipped with a QuickStart SRB for taking off really fast. There's no real practical purpose for having an SRB strapped to the underside of a plane, but that's the fun of it. BEHOLD THE WHALE XL! DOWNLOAD IT FROM KERBALX! The upscaled older brother to the very-nearly-not-a-boat-plane that everyone almost knows and doesn't quite love as much as the should. Comes with detachable wings for boat conversion (or semi-planned demolition) and more than enough space in the undercarriage for cargo drops (heh heh). BEHOLD THE WHALE! DOWNLOAD FROM KERBALX! It was intended to be a boat. Then the Foundry tied wings on it and tossed it into the air. Surprisingly it worked. Because of the unorthodox fuselage shape, it's easy to mount cargo (or SRBs) to the underside without unduly disturbing the CoM or drag. BEHOLD OUR SELECTION OF DROP ROVERS AND CARRY VEHICLES! [Not available for download - I killed this save file too - built on request] I can't dig up this particular design, but the Foundry put enough hours into this project to be able to replicate it in spirit, if not exactness. Rovers for extended journeys and large planes for their transport are Foundry Specializations #6 and #7. If any of of your test pilots are feeling the need... the need for a very long fall followed by more falling followed by some parachuting and then some driving, let us know and the Foundry will leap into action full-time, possibly double-time, to ensure that your order gets completed. If anyone wants to make requests, feel free! The Foundry is perfectly willing to build anything, but we specialize in bizarre, multistage aircraft.
  17. Fantastic, both of you. I set up this challenge more out of simple curiosity than anything else: "How far will someone take this?" I now know just how far it's possible to take a Mun mission. There are too many entries in too little time to do a full score tally, but I'll still keep the ridiculous totals. Norcalplanner's Score: 2,204,622.6 Pounds of Awesome. CrashTestDanny's Score: 60 Stranded Vacationing Scientists.
  18. Awesome. I don't feel like tallying up your score right now, but I'll add you to the Board of Crusaders. Excellent video by the way. (I don't mind the F12 fuel cheatiness, this mission seemed like enough of a challenge without limited fuel to deal with. Besides, you tried.) TSO was apt. Gojira1000's Score: 12 Days of Khristmas.
  19. Done. I'm slightly confused. Are you going to attempt this mission or are you just mentioning a worthwhile entry? If you do try something similar I wish you the best of luck.
  20. This is beautiful. Excellent camera work by the way. You get some serious bonus points for using dropships: "'cause dropships are cool." I was really impressed by your dropship design; can you post the .craft file? I'd love to use it for my own mission (if that's alright). This was an incredibly photogenic mission overall. I'll tally up your score and add you to the Board of Crusaders. Dafni's Score: 2x multiplier for 2 dropships, 10 Kerbals, 4 Launches, 3x multiplier for an original dropship design, 6 docking ports, And 2 modules with big windows, For a total of 132 possible follow-up missions.
  21. I really do want to say that a science station is enough, but this challenge is about mastering Munar travel, and unless it's a really, really big station it doesn't qualify for those criteria. Sorry. Again, best of luck with your two-stop mission.
  22. So many replies, so little time. I'll keep my responses short. (For my sake not yours, in case you thought I was being magnanimous; I need to sleep eventually.) So... ...a Munar cruise missle network? Sounds good. It sounds like you've got the spirit of this challenge well in hand. We'll be glad to have you. Unfortunately that won't count for this challenge. It's purely focused on the Mun. I wish you the best of luck with your landings. If you finished your station (around the Mun I'm assuming) that's a different story altogether... Great! I'm glad you had fun, and I'm excited to see how things turned out. I love your mission plan by the way.
  23. I have absolutly no clue how badges work IF SOMEONE COULD TELL ME THAT WOULD BE GREAT but I'll subtly suggest that someone explain them because I'd really like to be able to award them. I'm glad you like it. I've been playing KSP for about a year now and I haven't yet attempted to build a space station. I just made it to Jool though. This challenge was intended to suit players at our level; we're good enough at the game that we want to be challenged, but not quite good enough that we can go to Jool and back with six parts like most other challenges want us to. (I haven't actually seen a Jool challenge asking for a six part ship, that was just hyperbole.)
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