DStaal
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Everything posted by DStaal
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This mod is not compatible with KAS versions above ~1.0, when the link structure changed, and won't be updated since the Breaking Ground expansion provides similar parts in stock.
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Infernal Robotics or Breaking Ground DLC?
DStaal replied to Neil Kermstrong's topic in KSP1 Mods Discussions
Just to confuse you further - for that specific need there's a third option: (Honestly, this mod is worth it for the construction docking ports alone.) -
I remember Calc II from college - or as I liked to call it 'problem solving for engineers': Here's this formula, memorize it, when the numbers look like *this* plug them in *here*. Here's the next formula... I'd liked math until then. (I don't think that is the only - or best - way to teach Calc II. It was just the only way it was taught at the college I was at.)
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You mean the Paradox Interactive business model?
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What OS? What version of KSP? What mods, if any, are you running? Do you have logs? (And this really should be in one of the support sub-forums.)
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I haven't tried it. I'm saying that the [v0.2.2] in the thread title would typically be the *KSP* version, not the *mod* version.
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Just to let you know, by the guidelines of this forum your subject says that this mod only works in *KSP* v0.2.2. (I know that's not what you meant, but it's the convention here.)
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[1.12.x] Near Future Technologies (September 6)
DStaal replied to Nertea's topic in KSP1 Mod Releases
There was a discussion on it before it happened - it should be here a few (or a few dozen) pages back. Basically: 1. Nertea didn't like the look anymore. 2. They were mostly excess parts. 3. Restock/Restock+ have similar parts. 4. They mostly weren't all that useful, or used. -
[1.12.X] Neptune Camera - Basic Camera Utility [4.3][21.06.2023]
DStaal replied to Beale's topic in KSP1 Mod Releases
Digital could be fairly resistant to the error level - but at an expense: It would allow you to *detect* errors in transmission, but *fixing* them either requires always transmitting a large overhead of checksums (which also requires extra processing at the remote end before send), or you have to have the remote resend the image (or some portion of the image) if there's an error. (You could of course ignore errors in a portion of an image if you've blocked your images correctly - which would be how you get the noise pattern in the current version.) Analogue lets more noise get in, but you can still get a fairly useful image even with a lot of noise. Either of these can be alleviated by slowing down transmission of course. -
I think the idea of increasing the cost would be that it was being made out of more expensive materials - You could make fairing out of aluminum steel, or you could make it out of carbon fiber, and get the same strength - but the former likely would have higher mass.
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[1.12.X] Neptune Camera - Basic Camera Utility [4.3][21.06.2023]
DStaal replied to Beale's topic in KSP1 Mod Releases
Interesting. I'll have to play around with this. One thought: Have you thought about tying the error rate or noise (or both) to the signal strength of the probe? That is: you can send a good camera out, but if you're barely in-network you'll get a poor quality picture back. Then the quality in the part config is the max quality the part can have, under ideal conditions. -
TCA does it all the time. Thrust limiters and throttle control. You could probably set something up with action groups and robotics controllers if you want something manual.
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This looks interesting, but very similar to MOLE. What's the differentiator at this point?
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You may be interested in this: https://vivaldi.com/ (I apologize for the minor off-topic digression.)
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You sure by 'logical, intuitive' you don't just mean 'what I am used to'? (I can see arguments either way, but I know that changing UI often has people feeling the old way is 'more comfortable' - even if you can verifiablely point out that it's better.)
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[1.12.x] Near Future Technologies (September 6)
DStaal replied to Nertea's topic in KSP1 Mod Releases
My first thought is: How do I change how much power it's putting out? That's my most typical use for the current panel - adjusting reactors between 'perform burn' and 'coast' modes. -
Then you don't have enough. MJ only uses a portion of the reaction wheels, so if it's barely enough for a manual turn it's not enough for an MJ turn. Given that ship design, I'd do one of three things: 1. Drop the booster stages before circulization. (No need to leave debris in orbit anyway.) 2. Add vernor thrusters/RCS to the booster stage. Might as well use that fuel. 3. Add more reaction wheels to the center of mass during ciriculization. That's my rough order of precedence as well. If you're just looking for this function - TCA has a couple of variants of it, depending on exactly how far you need to go.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
DStaal replied to IgorZ's topic in KSP1 Mod Releases
KIS containers do not work with stock deployable parts. The inventory systems are incompatable. -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
DStaal replied to JadeOfMaar's topic in KSP1 Mod Releases
Thanks, just asking since it's unusual to see a newly updated mod marked as for an old version. -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
DStaal replied to JadeOfMaar's topic in KSP1 Mod Releases
Hi Jade - I'm noticing updates to all of your mods on SpaceDock for KSP 1.9.1 - what are the chances those will work in 1.10.1? -
Except that the only reason to consider using metallic hydrogen would be if it were metastable. If it's not metastable, there's no advantage to metallic hydrogen over liquid hydrogen in energy density - you can react it either chemically or atomically and get the same amount of energy out of it regardless of what form it's stored in. If it were metastable, that calculation would change: disturbing that 'stable' situation would release a large amount of energy as it reverted to more conventional forms of hydrogen. You could in theory *then* react it like any other hydrogen, but the best-case on the theory was that you wouldn't bother as that breakdown of the metastable state would release more energy than any chemical reaction, and be on par with an atomic reaction. (Without all the pesky radioactive side effects.) Think of metastable MH as perching a bolder on top of a cliff, right on the edge. As you raise the cliff up (return the surroundings to more normal temperatures/pressures) there will be more and more energy released when someone knocks the bolder off - but only if the boulder can sit there. And it will only sit on that edge as long as it's metastable - if it's not, then it falls off, like everything else. Without being metastable, metallic hydrogen is an interesting scientific experiment and little else. We can prove it exists and it'll tell us a bit more about how well our theories of the universe work - but it's not useful for anything on it's own.
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[1.12.x] Near Future Technologies (September 6)
DStaal replied to Nertea's topic in KSP1 Mod Releases
I'm still waiting for 1.10.1 to be *available* to me... (Bought through GOG, they haven't updated yet.) I'm amazed at how fast Nertea has updated. Congrats, and thanks.