Jump to content

Daeridanii

Members
  • Posts

    137
  • Joined

  • Last visited

Everything posted by Daeridanii

  1. Indeed, I hear it's quite a delicacy in New Kerbaldonia. Waiter, there's a water molecule in my soup!
  2. Banned for having a two-word username.
  3. How to Slow: IN 3 EASY STEPS! Tape feet to black hole. Walk down street while taped to black hole. Slow! What is the square root of a potato?
  4. I'm quite impressed with the blinking light that is just touching the event horizon. It would be perfect if it wasn't blinking. Or a light.
  5. I suppose I'm bumping this, but I am quite impressed. I downloaded the "Prototype Zero", and it seems solid. I look forward to a full release (at whatever time in the future, quality is more important than rushing!)
  6. I honestly think this is the best thing that has happened to Kopernicus since Kopernicus. I can now run Uncharted Lands without my game going for a coffee break ever 3/4 of a second. This is amazing.
  7. I have no idea how to PQS, but I'll try to whip something up for this. I have a few handmade textures lying around.
  8. There is one mod I'd like to recommend. Time Control (github link). I found it on the forums somewhere, and it allows you to slow down time. Otherwise timing is very very hard. (for me at least)
  9. My idea would to have him "sculpting" the old parts in the Island Airfield.
  10. I haven't played KSP for long, but it has been a thoroughly enjoyable (and educational) experience. Such work is rare and deserving of thanks. So farewell, and good luck.
  11. Well, it's your mod, but I don't like the idea of gas giants without moons, personally. It gives you very little incentive to go there.
  12. You could move Moho and Dres in orbit around Bellero, which would occupy Moho's orbit. Herrah could orbit between Eve and Bellero. Verta could occupy the space between Kerbin and Duna. Jatus could take the place of Dres in the asteroid belt. Aruna and Nurr could orbit outside of Jool's orbit, and I honestly don't know what to do with "Xenofied" Kerbin. Nice binary system as well.
  13. There are none attached directly to the command pod. Does that mean that the thrust must be applied to the opposite side of the center of mass as the payload? If so, I believe all entries must be categorized as trebuchets, as they propel the payload using a counterweight (or in this case counter-thrust.)
  14. Well, I hope this counts. It isn't really a traditional catapult, but it works (very well). And it didn't go directly down the runway (but isn't the distance the same?) If nothing more, it is a proof of concept: can you build a self-catapulting catapult? Yes. Final distance is 1034.7 meters. (Now time to apologize to Wernher about his lawn.)
  15. Honestly, once I get them, they're practically the only parts I use. They're just SO BEAUTIFUL!
  16. There was a mod that did something similar, but it wasn't updated for 1.1. Here's the link. So, the answer is probably yes, but I'm not sure.
  17. I am very impressed. These planets look even better than your other packs, and that's an achievement. Personally, I would like to see an option to add this to the current system rather than replacing it, but I might very well trade it in for this. Good job!
  18. Interesting. I do like the art style, although I think that Grillian being molten and Moho not being so is a bit strange. Overall, I'm impressed. I look forward to the continual development of this mod.
  19. The only mod that I absolutely have to have is KASE. Without it, I would be very, very sad.
  20. I really like this, simply because I can get two nice propellers without a huge amount of other stuff that probably isn't even up to date. This is wonderful! (Unfortunately, I'm afraid I won't be able to help you with configs. I'm no better at it. )
  21. I really like the new pictures (They look better in grainy black and white than the original NH did in color). Good job!
  22. If you want war games, there are plenty of war games out there. If you want KSP war games, then there are plenty of BD Armory mods out there. I know there's nothing currently that satisfies exactly what you want. If you want something EXACTLY, then get involved with modders. Work with them to create projects, and if you want, make your own mod. Don't just ask people to make massive mods all by themselves that they might not like the idea of in the first place.
  23. Nope, working fine for me. Do you have the latest Kopernicus update (1.0.4)? Do you have ModuleManager installed?
×
×
  • Create New...