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Rocketeer
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Greetings all! Curious, for those who use a life support mod, what would you recommend and why? I have used TAC Life support in the past, however I have found it kinda "buggy" in that it will report so many days life support for an item, and then when you switch focus or time warp, it will change that valve drastically. Kinda hard to plan resupply that way. Thanks in advance for any recommendations!
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[1.0.1] Firefly - Revamped Atmospheric Effects
ItchyBrother replied to MirageDev's topic in KSP1 Mod Releases
Fantastic! Thank you! -
Picking up items with a helicopter
ItchyBrother replied to ItchyBrother's topic in KSP1 Gameplay Questions and Tutorials
I've tried that, but atlas, trying to hover over an object and get a precise connection has proved impossible for me. I have even turned up the attraction force with no luck. That would require to land... but it may be the only solution Explosions indeed! Many a kerbal have gone to their demise.... I believe landing and attaching either a KAS cable, or using the claw/docking port to force a connection is the only viable solution. I'll have to try a few more variations... Thank you for all the suggestions... -
ItchyBrother started following Picking up items with a helicopter
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Recently I have been creating a few variations on helicopters. I’ve been wanting to do a capsule retrieval mission using it but am having trouble find a solution to grab the capsule either on land or on water with the helicopter. I’ve tried the claw to no avail as my approach speed is too slow for it to grab the capsule. If I come in at a higher speed, explosions ensue. I have even restored to trying KAS, but have only had partial success as it requires me to land and attach a cable. If I switch to another craft and then switch back, the capsule I attached to “magically “ disappears. l’m looking for suggestions. I would prefer to keep it stock, however I am not beyond installing a mod. Is there something out there that has a hook and loop systems of some sort that is somewhat ridged? Any idea, suggestions welcomed…thanks!
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[1.12.x] Booster Guidance Boosted
ItchyBrother replied to linuxgurugamer's topic in KSP1 Mod Releases
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[1.12.x] Booster Guidance Boosted
ItchyBrother replied to linuxgurugamer's topic in KSP1 Mod Releases
I've tried this everyway and Sunday and still can't get it to work with my design to land on a drone ship. Always lands short. I've watched every tutorial that I can find without success. Anyone else have any success with this? -
SimpleConstruction! (SCON) Stock rocket building
ItchyBrother replied to zer0Kerbal's topic in KSP1 Mod Releases
This appears to work. No longer do my projects "fly" from the creation port. Tired a few dockings as well, and it does appear that the separation force is gone as well, but I can live with that. Looking forward full release that incorporates this new functionality. Again, Thank you! Sorry for the delay in responding, I was out of town. Again, great work! -
SimpleConstruction! (SCON) Stock rocket building
ItchyBrother replied to zer0Kerbal's topic in KSP1 Mod Releases
I am really enjoy this mod! Thank you for your contribution to KSP! I do have one question: When finalizing any project, when it is released, it flies, for lack of a better word, some distance from the construction port. Is there a way to fix this so it just releases it at the port? -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
ItchyBrother replied to Gameslinx's topic in KSP1 Mod Releases
Great job! I can see the Space Center again during nightfall! Love this work. Top 5 mod on my list! Who needs KSP 2 with this other than a faster load time and the Unity engine issues.- 3,164 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
ItchyBrother replied to Gameslinx's topic in KSP1 Mod Releases
Well, this has been an adventure getting this installed, however, it appears to be working correct. My sincere thanks to the many who have tested and especially to Gameslinx for this beautiful eye candy. A whole new level of immersion and top notch work! Thank you!- 3,164 replies
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As one who has been here from the early beginnings, let me express my sincere gratitude to the Squad team! From trying to figure out how to put rockets together to now more mods than one could imagine, KSP has not only filled me with many hours of frustration but laughter, excitement, and joy. Rarely does a game create a culture so helpful, educational, and cohesive. Everyone from Harvester, content creators, mod developers and everyone in the community has made this what it is. T H A N K Y O U!
- 321 replies
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- grand discussion thread
- on final approach
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
ItchyBrother replied to IgorZ's topic in KSP1 Mod Releases
So, I am trying to remove all Legacy parts from KAS. Simple enough to remove the Legacy folder from Game Data folder. What I am trying to figure out is if there is an easy way to remove all Legacy parts from my save file and ships. I've tried to do it in game, however detaching them turns them into a root part and the game complains that they are connect to a child (when they are not). Is there something easier out their that will just remove them entirely from the save? -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
ItchyBrother replied to IgorZ's topic in KSP1 Mod Releases
I really DO appreciate you looking into this. You have been very helpful and kind. Thank you! -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
ItchyBrother replied to IgorZ's topic in KSP1 Mod Releases
It is set to everyone with a link. please try again. https://drive.google.com/file/d/1SzeQGeBgMJIbw3m_mSZ5_eWkbmiaGTTH/view?usp=sharing -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
ItchyBrother replied to IgorZ's topic in KSP1 Mod Releases
I take from your reply then, there should be a connector. In the VAB as well as in the "field" the part has no connector on it. Something is broke somewhere. Log file here https://drive.google.com/file/d/1SzeQGeBgMJIbw3m_mSZ5_eWkbmiaGTTH/view?usp=sharing