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Dusty9261

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Everything posted by Dusty9261

  1. Wonderful mod! Unfortunately, when using the probe room at all, the game for the rest of the flight believes that it's still in Internal view, even after exiting the probe room.
  2. Very much loving the mod! However I find myself unable to rotate the camera in Stationary Mode, even using the Middle Mouse + Right Click combo. All that does is move the camera and pan it at the same time, instead of roll. Is this a bug, or am I simply doing something wrong?
  3. Hey, pardon me for asking, but do you use F.A.R at all? I ask because I saw your reusable launcher going in with heat fx, and they start very very late [or sometimes not at all] in the atmosphere for me ;~; Still, absolutely loving the mod, and that album is gorgeous!
  4. Duna gets my vote. Sucks because I'm SO close to loving it! And you know what, I AM in love with Duna!... Pre-0.21 Duna. Now it's just kinda same-y and doesn't at all have that Mars-esque feel to it for me. I do wish I could get old Duna back though, as I do love travelling there anyway. Would only make it more enticing if the terrain was back to interesting status.
  5. Hey, just a small thing, but I'm playing with the KScale2 mod [Upscales the whole system by a multiplier of two] and it seems to mess with the clouds and various other EVE aspects. For instance, Kerbin clouds at 6000 meters are raised up to around 10000-12000. I don't expect much of an answer considering it's a totally different mod from this, but I just wanted to know for sure if you think maybe, Sigma Dimensions causes it? I'm still messing around with things. Still, other than some annoyingly high moon dust or funky Eve clouds [Both of which I have the rescale thing to blame], this is an outstanding mod! Really great work, I hate to be a graphics _____ but I don't see myself playing KSP without this mod, it just makes the whole game that much more beautiful.
  6. I think it's worth chipping in that the N1 moon rocket failed 4 times [its only flights too] BECAUSE it used so many engines, which made for complex and fragile plumbing/wiring/etc. Versus, of course, the Saturn V, and I think we all know how that went. Not saying many small engines are bad, but I feel the need to point out that one can only have so many before it becomes a problem in and of itself.
  7. I'm no expert but I'm decently sure that volumetric meshes are more expensive than sprites. If you want better plumes then know about the mod RealPlume and its respective dependencies. http://forum.kerbalspaceprogram.com/index.php?/topic/130576-105-realplume-stock-configs-continued-v094-201622/
  8. Did some searching as I have this bug too; Seems to be a current problem with Scatterer, and blackrack says he should be able to fix it for the next version.
  9. Hm, yeah, saw that reply earlier. Not the exact same issue I'm having, but I'm trusting that's the cause. Well, thanks for lookin' around for me. 'Least we found something. I do appreciate it.
  10. Okay, so, I'll admit two things right off the bat: 1. 64 bit work around. If that answers it all, I wouldn't be surprised, but I'm too in the deep-end to try reverting to 32-bit. 2. 125 folders in my GameData directory. That's at least 125 mods. Heh, yeah, a lot. Sorry. XP So, I decided to download Kronal Vessel Viewer, looked fantastic, only, when I open it to setup a screenshot, it only displays a single, stretched texture. Initially, it's my flag, but moving around using the keys yields different textures for the variety of parts on my current ship. Would anyone perhaps know anything about this, or how to fix it? If more info is needed please let me know, I'd be happy to grab what I can if it'd help.
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