Jump to content

Mycroft

Members
  • Posts

    638
  • Joined

  • Last visited

Everything posted by Mycroft

  1. So it's back to my post of -75, huh? Okay, @JoseEduardo, @PB666back to work! @RainDreamer, you wanted to ping some positives? Cause Atlas is or was negative. @legoclone09 is a solid positivist. And to @TopHeavy11. @Vysionone, the if you think nobody is fighting for the positive side, then don't just give up and leave! Fight for the positives! You would make it even! I can't be quite as heavily involved as last time, though.
  2. @Wildcat111, I'm sorry. I was unaware that I was pressuring you. I'll stop. Your schedule is much more important than this. I don't think I posted here before, so I'm assuming you're referring to ASC IV...
  3. Ummm… my version (1.1.3) is reporting that the save is incompatible with that version of KSP. I literally just downloaded the save again, so I could see the bushwhacker, but could you do something about that? Also, is anyone else having this problem with this? @Pine help mee?
  4. Ooh sweet!!! Thanks a bunch! I’ll join everybody backstage when I have leave from managing CMAU! Nice challenge!
  5. I think a VTOL aspect to this challenge would be good. I have precisely the VTOL for the job! BTW, just re-installed the squad folder to my game data from an extra copy I threw away… Now to see if it works...
  6. Yeah! The more I think about it, the more it seems like a WW1 challenge. I think the speed at least should be raised.
  7. Thank you for taking the time to visit my profile! First, due to a warning from Vanamonde, I will be significantly reducing my content count, especially in the forum games. I am a builder of ridiculously large craft, inadvertently following in Whackjob's large footsteps. I am also the owner and CEO of Coalonia Military Aerospace Unlimited Inc., proud home of the Leviathan, most massive ship on KerbalX so far, and the Spirit of the Stars, the second most massive craft, and the highest modded crew capacity. We pride ourselves on building multi-purpose military craft capable of facing tremendous odds and winning. Though lately, we have started on the Swarm class of craft, a class designed to be smaller, lightly armed, but operate in large packs. Many employees have an inside joke that the secret company motto is: "Go big or go home". We manufacture tanks, space dreadnoughts, fighters, bombers, heavily armored personnel carriers, and more! Once again, thank you for taking the time to read this, and have a wonderful day! We hope to see you soon!

  8. Dangit, out of likes already! That sounds like a fabulous idea, and I second it.
  9. Danny2462, and I posted his transcendence device vid on here a bit ago. I love his videos! If there is a glitch, he's sure to find it!
  10. Yeah, I know it's simple, it's just frustrating. I have a store copy, so I just have to re-download it and steal its squad folder. Ugh. Can't fix it till tomorrow, though. I will definitely attempt this! Question. From various posts, it seems like I have multiple bases to visit. Is that true? If so, could you please mention it in the OP? About OPT: I'm assuming it's a go, then? If so, sweet! Most of the engines are similar to modern jets, except for the dual mode one and the Dark Drive. Thanks!
  11. @Wildcat111, about the 50cal Turrets, the rules are just wayyyyyy the heck too strict. I have literally never heard of a plane made in KSP or the real world (post WW1) that cannot fly faster than 65 meters per second. That is ridiculous. How about craft that fly slower than 80? Not to mention that I think that size, not speed should be the limiting factor. Try wingspan. Craft that have large wings can't pull turns as tightly. As far as turrets go, I think that for better coverage, two turrets (one on top and one on the underside) would be much better, but the limit is fairly reasonable. Reason why I bring it up is because if a craft attacks from a side with no fixed guns, the turrets are its only defense, whereas the other plane can be hammering it with 10 guns of equal power. I dunno. Maybe I'm just super ignorant. But 65 seems awfully slow to me. I mean, cars went faster back then! Am I just being stupid?
  12. Sorry, no, mate. That means that only the Juno is allowed, it being the closest to WWII power. I wish I could use them, but that would be too modern. If you wanna use them, then wait like me for an ASC that's more modern.
  13. Well. @Van Disaster, it seems you are right. How??? Whaa? I have no idea how that happened! So, does anyone have a spare Squad folder? I'll be definitely fixing that... Wierd. I would never delete my Squad folder! How on earth? Okay, thanks! Umm note on OPT: they have one engine, the dual-mode one, that in my humble opinion is waaaayyyy overpowered. I will NOT be using that. Also, I had tried to post the log before and my computer shut down in the middle of doing so, so it may pop up at some point. If so, I will attempt to get it deleted. I'm on mobile now.
  14. Okay, so I loaded up the save and got this: I will attempt to find the log later.
  15. Ooohh! Mee likee! This sounds so cool! I will definitely try this out! Is OPT allowed? I want to use an advanced atmospheric turbo ramjet that makes for good speed but marginal efficiency. Mod found here:
  16. @HatBat, I had a question for you. What kind of crafts do you need most? I'm looking for more ideas for what to build, and I thought I'd see if you have a specific lack of crafts that not many have built yet. Also, are you actually using the Kethane mod, or just the stock drilling system and calling it Kethane? If the latter, I might be able to submit my Mun mining system.
  17. Sooo forgive me for asking the obvious question, but is this 1.1 compatible, and if not, any plans at all to become so? This just looks like a really cool idea, but I don't want to use it if it won't work.
  18. @Abraxsas, if you could do some craft reviews, I would subscribe to your channel. If you're ever in need of craft to review, (which you almost certainly won't) take a look at my KerbalX page. I'll be doing an official submission later, but I would be ecstatic if you would do reviews.
  19. LOL!! #unintentionaloffense, #oops #awkward #awkwardmoments #toomanyhashtags
  20. @katateochi, so just looking at the open hangars, I thought of a feature that would be nice. I don't think it's implemented yet, but could you maybe add an option to change a closed hangar an open one, and vice versa, so that say if I had an open hangar for craft submissions, and wanted to shut it down temporarily, I could turn it into a closed hangar, then change it back when I want to.
  21. That's what I meant. For like when the ships warp. But gee, it would be cool if we could submit ships with that mod.
×
×
  • Create New...