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Everything posted by KamenRiderzero1
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Unity 5 engine vs Unity 4 on the older versions.
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"Location: NYC" No, Just a REALLY big fan of the show. through, if it makes you feel any better, I had a Japanese great aunt (she died before I was born), and through her I have several 1/4 Japanese second cousins.
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still waiting, so I cobbled this together.
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Put a small, cheap space station in Kerbin synchronous orbit. I've basically spent all day sitting around waiting for the freaking UPS guy, so I figured I could do something constructive...
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Latin jokes. "Veni, Vidi, volo in domum redire" "I came, I saw... I want to go home."
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I made this... "In the not to distant future...."
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oh boy, where do I start... Let's start here: and an general explanation can be found here
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There's Something Not Quite Right...
KamenRiderzero1 replied to Kerbin vonKerbal's topic in KSP1 Discussion
I had one just yesterday where the rocket was straight... but the ground was tipped sideways and it fell over anyway. -
where was YOUR first interplanetry land?
KamenRiderzero1 replied to Parv Kerman's topic in KSP1 Discussion
Duna north pole. this was after three aero breaking pass bys and some fun with RCS. feels like it took me half an hour. -
Surface attachable probe core
KamenRiderzero1 replied to pandaman's topic in KSP1 Suggestions & Development Discussion
I built several rovers designed to drop probe cores for geological relay units. I found using a plate made it easy to attach them to the body of the rover -
hauled a nice big base, one shot, to Minmus... Only to be just short on freaking monopropellant to qualify for a contract.
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Sometimes I think these things just disappear. I had a Mun geological survey orbiter disappear on me when I turned my back. Are you sure you didn't accidently destroy it?
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What do you think the Kerbin universe is like?
KamenRiderzero1 replied to GarrisonChisholm's topic in KSP1 Discussion
It's quite possible for the Kerbol system to exist in a fictional world along side other systems that are like our own. take, for example, the planet in the Star Trek: Voyager episode "Blink of an Eye". It's core is made of tachyons and it spins so fast that a day on the planet is one second to an outside observer. A planet that is spinning at 1/7th c does not make logic sense, but there it was. -
Thunderbirds are GO!
KamenRiderzero1 replied to Logan.Darklighter's topic in KSP1 The Spacecraft Exchange
Oh, on the subject, http://www.comingsoon.net/tv/news/655633-thunderbirds-are-go-to-make-us-debut-on-amazon- 50 replies
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Thunderbirds are GO!
KamenRiderzero1 replied to Logan.Darklighter's topic in KSP1 The Spacecraft Exchange
been trying model the thunderbirds myself. painful, but worth it.- 50 replies
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Stop drawing fuel across stages?
KamenRiderzero1 replied to martincmartin's topic in KSP1 Gameplay Questions and Tutorials
Not using a decoupler is like building an erector (meccano) set model without using nuts, just sticking the screws in and hoping it stays together. -
That route was starting to sound like the Cheese Shoppe.
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Good news and bad news. The good news is I've gotten in a lot of practice of the finer points of Kerbal. The bad news is it's been all in a massive attempt to rescue Crew A from the surface of the Mun. As I mentioned in my report about Luna 10's mishaps, my next plan was to attempt to land two ships, Lunar 11 and lunar 12, on the Mun at the same time. Unfortunately, upon landing, Lunar 11 came down at a bad angle and lost it's engine. I could have simply reverted, but no, I had to do the macho thing and try to rescue the Jeb, Bob and Bill. First I attempted to land an Emergency Crew Return Vehicle ("ECRV", an automatic version of my direct Assent lunar ship). I was able to drop the ECRV, with some considerable effort, about 12KM away from where Lunar 11 landed. I then spent about three days designing and testing some sort of rover develry system that would be able to get the boys from their stuck command module to the rescue ship. Each and every attempt ended in disaster. Then I decided to just have them walk. When I realized how slow they moved, I had to make plan C. after trial and error, I finally had something that world work. The "ECRV Super Heavy", the same craft with a few tweaks, launched from the bigger and stronger Moho Six booster. All said and done, with a massive amount of mid landing course corrections, my final landing... 1.6 KM from Lunar 11! Walking distance! almost as good as Pete Conrad. Now I just need to get the crew to the other ship and off we go.
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First off, I should note most of my gameplay mimic's NASA methodology. My in game roster on my primary career mode save is broken up into three crews. Jeb, Bob and Bill make up crew A. I hired an engineer and a scientist to serve under Valentina's command on crew B and three other random lug nuts as crew C. First, a summery My current program to Kerban's moons is termed Project Luna, and all missions are named "Lunar x". Lunar One was an ambious attempt to put two probes on Mun at once. One a real lander, the other a cheep "Impactor" built around a large nose cone. But I was unable to slow the horizontal movement and the ship slammed sideways into the ground. Everything past mission four uses the same Booster, what I've named the "Moho Five". None of the other planet names struck me as something I could name a rocket after. Stage one uses a cluster of 5 S3 KS-25x4 engines connected to two Kerbodyne S3-14400 each. The second stage is powered by a Skipper attached a Jumbo 64 and a X200 to avoid the Jumbo's heat issues. There is also Moho Six for Beyond Kerbin missions, an extra tank on each section of the first stage and the second stage is replaced by two 23-14400s with a Rhino engine. Lunar Two and Four were successfully placed into orbit to scan the surface. Lunar Three missed Mun and was renamed as an "Beyond Kerbin Explorer" class probe Lunar Five was a successful unmanned soft landing. Lunar Six sample return mission suffered a "Rapid Unscheduled Disassembly" when it snapped in half just about the Stratopause when a SRB sep went wrong. Lunar Seven-ECRV Test One was an attempt to soft land an automated duplicate of my crewed moon ship, the Emergency Crew Return Vehicle (ECRV), to be used if any of the landings proved to only be "good landings". You know, as in the old saying "A good landing is one you walk away from. A great landing is one where they can use the thing again". The ECRV One ran out of gas in a high ApoMun orbit. ECRV Two crash landed. When I got to Lunar Eight it was time for the first crewed mission to orbit Mun. Much like NASA, I was tired of worrying about landing, I wanted to get bodies around Mun. It was carried out by Crew A. Crew A returned to Mun on my next flight, Lunar Nine, my first ever (in any save) crewed landing on Mun. After ECRV One got stuck, I switched to using "Saddle Bag" fuel tanks on lander missions to ensure safe return, except ECRV Two, which carried a Converatron. These are not connected to the main fuel supply. The second stage engine is used to begin powered decent. Once it's fuel is gone, I have two X200 main tanks attached to the ship to handle the rest of the trip. The mission plan is once the craft has landed, to transfer fuel from the saddle tanks to the main, and then dispose of the tanks so surface EVAs can begin. You can see the tanks below behind Jeb. On Lunar Nine, everything went smoothly. Next, I intended to send up a rover, naming the Mission Lunar-Sirius One. yes, I borrowed that from Andy Wier, but I don't think he cares. A stage misfired and everything went RUD from there. now onto the featured event Lunar Ten was to be Crew B's first trip to the Mun. Everything started nicely. Good clean launch. Then things started to go downhill. First, I misstimed my TMI and put the ship with enough Delta V to escape Kirbin. No matter, not the first time I'd done that, I was still on an intercept course with plenty of gas in the tank to do a retro-burn and park in Mun orbit. I freely admit I was binge watching "From the Earth to the Moon" on DVD at the same time. Next I get to the Mun, and burn the second stage engine to depletion. Not enough. I burn the lander engine for a few seconds to try to get a low point I could work with. Then I was intending to warp to the apsis and retro again. But I was distracted and I warped too much and overshot. Panicking slightly for still being on an escape trajectory, I check the maps and noticed, "hey, wait, I'm heading towards Minmus!" I still needed Delta V to get the ship to intercept and ended up going through all my saddle tanks keeping the mains full. I made the mistake of jettisoning one with my solar arrays still extend, and it took one of my three Testusjin 28go... I mean Gigantor solar arrays with it. When I got to Minmus, I was more worried about landing. I wasn't sure as to my fuel reserves, I had never intended to fly out there and back, and worst case could send an ECRV to pick them up. I entered orbit then right away committed to landing. Not paying attention to where I was going. I ended up on the night side. being careful, I lowered the ship slowly, never more than 20 m/s once the sun had set. As you can see, I wisely included landing lights around the legs. Once I saw the ground was flat I was able to make a nice, soft landing. Unable to see anything around me. I extended my solar arrays and waited/warped till the sun came up. As the sun rose, Crew B found themselves on the Lesser Flats, about 400 meters north of the southerm slopes. I ran some surface operations, and noted how much fuel I had left, which was plenty. Once everything way packed up. I took off and parked in a low orbit for TKI. I was able to swing back into Low Kerbin orbit with enough fuel for a nice retro burn, slowing enough that re-entry and splashdown was not an issue. My next major project will attempt to land two ships, one carrying Crew A (Lunar Eleven), the other Crew C (Lunar Twelve) on the Mun at the same time.
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I tried to fly a crew to Mun via direct assent, but I screwed up the insertion burn by warping too much and shot right past it. But that was a blessing in disguise as I was actually able to recover and I ended up landing on Minmus instead. Then I messed up my approach to that and ended up on the night side of Minmus. In pitch darkness I found the Lesser Flats. I missed the side of a nice big hill by about 400 meters. And I was able to get data from two biomes in one landing. And I had enough gas in the tank to still get me home. I'll give you guys the full details in the mission reports.
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I'm not one much for these, bit shy in new social situations, but I don't feel it's right to just barge right in. You can call me Zero. I only got started playing KSP about three weeks ago. I found Kerbal in a rather roundabout fashion. I was watching video clips of the Falcon 9 booster landing when I noticed someone had shared a video of a mod for this using the Falcon 9 as strap on boosters for an SLS. ...And then I found Scott Manley's channel and the rest is basically history.