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KSP2 Release Notes
Posts posted by James Kerman
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Tired of eating the same bland food every day? Is dinner time boring?
Spice up your life with the "Scorpion Chilli Only Diet".
Does this man look bored to you? -
We're just getting into summer here in Western Australia. In 8 hours it's going to be 38 °C.
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I believe that's what this thread is all about:
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Ok so I hope KSP isn't ported to mobile platforms because watching someone fail a Duna landing on a train would be too sad and hilarious to watch.
It has been mentioned in other threads that an app that allowed you to build vessels while away from your gaming rig would be a very welcome addition.
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I would love to see more video tutorials on using assists.
50 minutes ago, Ty Tan Tu said:I will second that. I have a miner on Minmus, but it is a one shot design. Once the tank is full, my ship can transfer it to the ship orbiting Minmus, but after that the miner is useless. What are you suppose to do? Build a rover with a large tank that can dock with both the miner and a transport?
This is an older pic but I still use this basic design to build fuel rovers.
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Neutralised:
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banned for posting aboot being Canadian, buddy friend guy.
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I fell for it (you scared me there).
I heard a rumour that KSP playing ability will be the method the reptilians use to separate worker humans from food humans.
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Happy Thanksgiving to all the American and Canadian members.
"Festevus for the rest of us".
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@AdmFranzvonHippie Please don't lose heart or interest in the game.
It is quite common for people to post without reading a complete thread.
There are other players here who have physical limitations that also use mechjeb out of necessity and there are a great many more who use the mod to cut down on the grind factor after thousands of launches. There is also a mod called kOS that adds a scriptable autopilot function (It's not updated to 1.2.1 but I'm sure it will be).
If you love to build there are many advanced techniques that you will discover and hopefully you might invent some of your own. The creativity of other players never ceases to amaze me.
KSP is a single player game and as such is an individual experience for every player so no-one should be telling you how to play your game.
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40 minutes ago, kBob said:
The ability to have randomly generated solar systems (as an alternative to the current Kerbol system). With various controls like min/max number of different planet types moons etc. sizes of various planet types and so on (don't want to get detailed here). These would be for people who want a new solar system after becoming tired of the default current one which would still be available of course.
This is a WIP:
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Mars is the current "world's first contract".
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I was a youngster when Skylab came home. Some debris landed in Western Australia - I'm sure the teacher told us to duck and cover if it looked like we were going to be hit - but maybe that's just my memory playing tricks.
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Due to the fact it's pulling to one side or the other it sounds like an asymmetrical flameout - one engine is starved of air. You can test this by monitoring the airflow into the engines when getting to the problem altitude.
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Just now, Red Iron Crown said:
That one is possible through a mod, Principia.
Thanks, mate. I'm out of likes right now but you have my gratitude.
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3 hours ago, NSEP said:
Zero gravity is something different than Zero-G!
I stand corrected, Sir.
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Yes, you will get more dv burning your less efficient fuel first - this means your more efficient fuel pushes less mass.
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Zero gravity is a bit of a misnomer.
The easy way to experience microgravity:
Elevators and alcohol. -
When that Eeloo mission is more important to you than your anniversary.
P.S. If you're reading this honey I'm just kidding.
P.P.S. I'm not kidding.
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That's an interesting looking bondage device - you must be human if you're into pleasure and pain.
Click here:
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I prefer modular as opposed to reusable systems.
If I am building an interplanetary drive module for a mother-ship going to Duna then I will leave that module in orbit on return. Any other missions returning to Kerbin will de-fuel into the IP module before de-orbiting on RCS.
Base and station contracts are built in the same way to add habitation and science modules.
Reuse is better than recovery IMHO.
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Banned because you did not state the type of sandwich and now my mind is racing with all sorts of imagined variations of sandwich.
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Banned for making me open all those nested comments.
What are you buying this Steam Sale?
in The Lounge
Posted
Arma 3 Apex DLC.