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KSP2 Release Notes
Posts posted by James Kerman
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5 hours ago, Motokid600 said:
id much rather see the massive funding of such a lazer array ( though now that I think about it such a thing could double as a orbital debris solution. ) go to projects in our backyard. Our solar system.
Unfortunately creating a laser powerful enough to tackle Kessler syndrome would most likely upset every other space going country and look a lot like a missile defence system.
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Welcome Marzl. That sounds like a great mod.
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Welcome to the forums, @Piearesquare. KSP Fan Works is a great place to read or post KSP stories. If you are more interested in writing non-fiction on the experience and psychology of KSP I would love to read it so I could find out why I'm so addicted to the game.
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Welcome back. It's hard to kick a habit like KSP.
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So I'm out of ideas, mate. Maybe one of the space plane masters can help?
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Use a Cubic Octagonal Strut to space them out but attach the strut to the fuselage - it will look ugly and cause more drag but this is just a test.
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Looking at your design more closely I see the landing gear is attached to the wings. This may be causing the wings to flex on landing creating the bounce. Try attaching the landing gear to the fuselage and see how that goes, mate.
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ok so with some research I found this thread:
Is your landing gear clipped in any way?
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Stiffening the springs may be the culprit. Another simple test would be to revert them to default and place the landing gear on your engine nacelles - a wider wheelbase may mitigate the take-off instability.
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The bouncing around sounds like the wheel bug to me - particularly if you are flaring hard before landing. As a test you could enlarge the main wings (increasing lift and drag) and see if that helps you land. Be sure to check your center of mass and center of lift in the VAB first.
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There are some problems with landing gear, wheels and landing legs at the moment. Are you having problems on touchdown?
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I support both sides of the argument for these reasons - Beginners with no understanding of orbital mechanics (as I used to be) have a steep enough learning curve without having their crew die of starvation on their first flight to Duna. Most veterans are using house rules to make the game more difficult and life support can help this.
If it could be implemented as a Game Mode (sandbox, science, career, hardcore mode) I think most people would be happy and not conflicted by turning off such a feature in any other game mode.
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Yiasou File - I'm an Australian of Greek decent. I can speak quite well (thanks to Yiayia) however I read Greek like a child.
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I copied this from another thread - apologies to the creator as I cannot give them the credit (cant remember the user) but this might help with stock engine selection.
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I think Kerbals have antifreeze for blood - it's why they're green.
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Probably because he's driving on a ball of mint ice-cream.
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I usually intercept inclined bodies at the AN/DN if I'm going into equatorial orbit however for a polar orbit I would do the inclination burn at AP in your diagram incorporated with a retro burn to get my desired PE then circularise at PE.
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Inclination changes are cheapest at the slowest part of your orbit. Sometimes this is not possible - if so I would capture into a highly elliptical orbit and change inclination at apoapsis.
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I believe @cupcake is the VTOL master.
https://www.youtube.com/user/CupcakesLanders
http://boardreader.com/thread/Cupcakes_Dropship_Dealership_6ievmxXl5s.html
Try looking there for some inspiration, mate.
Also the asymmetrical flameout issue is more than likely related to the intakes and how KSP "sees" them related to the engines. If you have Kerbal Engineer Redux you can monitor air in while flying - you may not have enough intakes or one engine may be hogging them.
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Chuck Norris gave birth to Eve.
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Call of Delta-v
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Kerbin - God: Silenus - Fatter than expected.
Duna - Goddess: Pyrrha - The colour of fire.
Eve - God: Sisyphus - Charged with a task both impossible and futile (For me anyway).
Dres - God: Lelantos - Known to go unobserved.
Moho - Goddess: Hestia - In charge of the fireside.
Eloo - God: Hercules - Known for far-ranging adventures.
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What did you do in KSP1 today?
in KSP1 Discussion
Posted
I recruited a kerbal called Ferkin Kerman. I bet he was teased as a spore. Best generated name ever.