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Posts
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KSP2 Release Notes
Posts posted by James Kerman
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Welcome to the forum @Iskra Valentina Kusnetzov. You can upload your mod to ckan, github curseforge or any other code repository and then create a post in the add-on releases area of the forum. The forum has requirements if you intend to publish a mod (including selecting a licence and a link to the source code if your mod contains a .dll) so please read through this post carefully before posting:
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Thread locked at OP's request.
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Welcome to the forum @prinjrius, I've added a translation to your post because we have a requirement that all posts, outside of the international sections need to include an English translation.
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Welcome to the forum @brainstew927, your issue has been moved to tech support, PC, moded for better visibility.
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Welcome to the forum @Dadolino!
This post explains how to post log files, please remember to post your log files on a service like dropbox or google drive and link to them here as large posts tend to cause page loading issues and make it difficult for mobile users.
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Just now, Bej Kerman said:
But this is a game about near future tech, not theoretical far future tech, even if you try to use "but aliens" to explain the problems away.
Yes it is a game. As to the levels of realism, that is subjective. Luckily the devs seem to have taken that into account with all the setup options and I would hope something like this would be also.
Personally I would not use wormholes that exist between systems but I do understand that others may like that. For me a one-off planet behind a wormhole, that would require top tier technology to get to would be cool!
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I think it could be done. Something like the grand easter egg that was part of the original plan for KSP except entering the wormhole would lead to a special, unique rogue planet. It would also make a great end game for career/science modes of gameplay.
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Welcome to the forum @MinimumMun, your issue has been moved to this modded tech support section for better visibility.
Logs really help when trying to diagnose issues with modded installs and this post explains how to find and post logs on the forum:
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Welcome to the forum @CrossRoverTechnologies, your question has been moved to this sub-forum, specifically created for mod making assistance.
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Welcome to the forum @eM-Krow. Designs improve with experience and my advice is to save your early craft for future reference. I was too excited by the game to think about such things and I regret not being able to see my historical progression.
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Welcome to the forum @SaturnTR, while asking for an update is not against the forum rules, so long as the request is polite and non repetitive, the great content creators and maintainers sometimes have real life pressures and responsibilities as well so it is usually best to wait patiently for an update, particularly with this mod as it is more complex than most.
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2 minutes ago, Daddio said:
Really red faced reply here. Sorry james Kerman for wasting your time. Too embarrassed but all ok now.
Please don't be sorry, I'm glad to hear it's all good!
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Welcome to the forum @Daddio, this does not sound like stock behaviour, are you using any mods?
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Welcome to the forum @NoahLovesKSP!
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Hello @ItsSnowyy,
There is a tab in the top right of the kerbalx website:
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Hello @RandomKerbal, your question has been moved to add-on discussions.
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Welcome to the forum @Forgot the parachuter 2212, yes, sandbox mode is all buildings upgraded, no science or monetary cost for parts, no tech tree and fully experienced kerbals.
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Thread moved to KSP discussion.
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Welcome to the forum and sorry to hear about your problem, @PhilippineSpaceProgram.
Have you tried verifying your local game files? This explains how:
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 -
Welcome to the forum @warwen,
I have added an English translation to your comment because all posts, outside of the international section of the forum, require it because not all browsers and devices support automatic translation. We encourage you to use a service like google translate if you wish to post in the general forum.
The mod is currently incompatible with 1.10 (the latest KSP update) however you do have the option of running it if you install KSP 1.9.1.
[Translation]
Bienvenue sur le forum @warwen, J'ai ajouté une traduction anglaise à votre commentaire car tous les messages, en dehors de la section internationale du forum, l'exigent car tous les navigateurs et appareils ne prennent pas en charge la traduction automatique. Nous vous encourageons à utiliser un service comme google translate si vous souhaitez publier sur le forum général. Le mod est actuellement incompatible avec 1.10 (la dernière mise à jour de KSP) mais vous avez la possibilité de l'exécuter si vous installez KSP 1.9.1. -
Hello @MuriloMoreira, your question has been moved to add-on discussions.
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2 minutes ago, udkwum said:
ooh. I am sorry. I just tougt this will be an discussion.
No need to be sorry and I hope it is a discussion, it's just that yours seems to be more of a specific gameplay question where KSP discussion is for more general aspects of the game.
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Hello and welcome to the forum @udkwum, your question has been moved to gameplay questions.
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Hello @RandomKerbal, your question has been moved to add-on discussions.
Hello!
in Welcome Aboard
Posted
Welcome to the forum @Sien!