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Everything posted by James Kerman
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NASA's Dragonfly mission to Titan
James Kerman replied to James Kerman's topic in Science & Spaceflight
A short video presentation by NASA about the mission: -
totm nov 2023 SpaceX Discussion Thread
James Kerman replied to Skylon's topic in Science & Spaceflight
Actually it appears that the two healthy sats coming back are testing the deorbit process: -
Drilling doesn't generate ore.
James Kerman replied to Duncan.Howell's topic in KSP1 Gameplay Questions and Tutorials
Welcome to the forum @Duncan.Howell. I've moved your issue to gameplay questions. The drill-o-matic jr will only mine if the ore concentration underneath it is above 2.5%. It also seems you don't have enough cooling on your vessel as the drill is quite hot and will only reach peak efficiency when you keep the temperature down to 500k. -
Welcome to the forum @WaitingCynicism and congratulations on your purchase. If you have any questions about the game, please ask away.
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Welcome to the forum @accueil750. I have moved your question to gameplay questions. The 1.7.2 patch makes the Breaking Ground surface features more abundant. If you mean the normal terrain features you need to go to the main menu settings, click graphics on the left and in the top left you should see an option to enable 'scatter terrains' and a slider for density.
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NASA's Dragonfly mission to Titan
James Kerman replied to James Kerman's topic in Science & Spaceflight
NASA has used Cassini data to select a landing site and timing for calm weather. -
NASA intends to utilize a quad rotor probe to sample many sites on Titan. Dragonfly will launch in 2026 and arrive in 2034. https://www.nasa.gov/press-release/nasas-dragonfly-will-fly-around-titan-looking-for-origins-signs-of-life/
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Welcome to the forum @jtwilson44. I have moved your question to add-on discussions.
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I.P. Address issues on Kerbal CurseForge
James Kerman replied to GuardianOne's topic in KSP1 Mods Discussions
Welcome to the forum @GuardianOne. I have moved your thread to add on discussions. -
What is the engine with most thrust?
James Kerman replied to SansYT15's topic in KSP1 Gameplay Questions and Tutorials
Welcome to the forum @SansYT15. I've moved your question to gameplay questions and answers. The wiki has good information on jet engines in the stock game. -
How to orbit without turning off engines
James Kerman replied to Nendra's topic in KSP1 Gameplay Questions and Tutorials
You can do this with the throttle during flight as well without having to tune thrust. In stock this is less efficient as you will be subject to more drag and gravity losses during ascent. When playing with the rescaled system, you will probably need to burn all the way up anyway so tweaking probably won't be necessary. -
How to orbit without turning off engines
James Kerman replied to Nendra's topic in KSP1 Gameplay Questions and Tutorials
Welcome to the forum @Nendra. The stock KSP system is basically a toy solar system so it takes a lot less energy to get to orbit. One thing you could do is use weaker engines (or thrust limit them) or you could try some of the rescale mods to increase the requirements. -
I confirm this. I disabled the batteries on my rover leaving 100ec. The scan refused to start.
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Hello @Dale Christopher. I have moved your topic to Breaking Ground Support. I just tested this in my stock install. What I see is that the large scanning arm uses about 26ec per second and uses about 500ec all up. The only thing I can think of is that you may have a locked 200ec battery (or two 100's) on your vessel. [Edit] You should also check pods/probe cores for locked charge.
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Overlapping threads have been merged. I'm sorry, @Lisias, @Yeet_TheDinosaur ninja'd you by 2 minutes.
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Can someone explain this contract?
James Kerman replied to SamTheShark's topic in KSP1 Gameplay Questions and Tutorials
You need to get a small scanning arm close to a mun crater surface feature, right click the scanner and select 'scan crater' and have the ability to transmit the data. They look like this: -
Welcome to the forum @Ronald L Ermey. I have moved your issue to Technical Support (PS4, Xbox One).
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Navball Bug
James Kerman replied to VoidCosmos's topic in KSP1 Technical Support (PC, modded installs)
Thread locked at OP's request. -
Black Space Center
James Kerman replied to VoidCosmos's topic in KSP1 Technical Support (PC, unmodded installs)
Thread locked at OP's request. -
Best KSP RO/RSS version
James Kerman replied to VoidCosmos's topic in KSP1 Gameplay Questions and Tutorials
Thread locked at OP's request. -
KSP Crash
James Kerman replied to VoidCosmos's topic in KSP1 Technical Support (PC, modded installs)
Thread locked at OP's request.