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James Kerman

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Everything posted by James Kerman

  1. A short video presentation by NASA about the mission:
  2. Actually it appears that the two healthy sats coming back are testing the deorbit process:
  3. Congratulations. No need to do anything with the topic - it might be helpful for anyone with the same problem.
  4. Welcome to the forum @Duncan.Howell. I've moved your issue to gameplay questions. The drill-o-matic jr will only mine if the ore concentration underneath it is above 2.5%. It also seems you don't have enough cooling on your vessel as the drill is quite hot and will only reach peak efficiency when you keep the temperature down to 500k.
  5. Welcome to the forum @WaitingCynicism and congratulations on your purchase. If you have any questions about the game, please ask away.
  6. Welcome to the forum @accueil750. I have moved your question to gameplay questions. The 1.7.2 patch makes the Breaking Ground surface features more abundant. If you mean the normal terrain features you need to go to the main menu settings, click graphics on the left and in the top left you should see an option to enable 'scatter terrains' and a slider for density.
  7. NASA has used Cassini data to select a landing site and timing for calm weather.
  8. NASA intends to utilize a quad rotor probe to sample many sites on Titan. Dragonfly will launch in 2026 and arrive in 2034. https://www.nasa.gov/press-release/nasas-dragonfly-will-fly-around-titan-looking-for-origins-signs-of-life/
  9. Welcome to the forum @jtwilson44. I have moved your question to add-on discussions.
  10. Welcome to the forum @GuardianOne. I have moved your thread to add on discussions.
  11. Welcome to the forum @SansYT15. I've moved your question to gameplay questions and answers. The wiki has good information on jet engines in the stock game.
  12. You can do this with the throttle during flight as well without having to tune thrust. In stock this is less efficient as you will be subject to more drag and gravity losses during ascent. When playing with the rescaled system, you will probably need to burn all the way up anyway so tweaking probably won't be necessary.
  13. Welcome to the forum @Nendra. The stock KSP system is basically a toy solar system so it takes a lot less energy to get to orbit. One thing you could do is use weaker engines (or thrust limit them) or you could try some of the rescale mods to increase the requirements.
  14. I confirm this. I disabled the batteries on my rover leaving 100ec. The scan refused to start.
  15. Hello @Dale Christopher. I have moved your topic to Breaking Ground Support. I just tested this in my stock install. What I see is that the large scanning arm uses about 26ec per second and uses about 500ec all up. The only thing I can think of is that you may have a locked 200ec battery (or two 100's) on your vessel. [Edit] You should also check pods/probe cores for locked charge.
  16. Overlapping threads have been merged. I'm sorry, @Lisias, @Yeet_TheDinosaur ninja'd you by 2 minutes.
  17. You need to get a small scanning arm close to a mun crater surface feature, right click the scanner and select 'scan crater' and have the ability to transmit the data. They look like this:
  18. Welcome to the forum @Ronald L Ermey. I have moved your issue to Technical Support (PS4, Xbox One).
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