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James Kerman

Moderator
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Everything posted by James Kerman

  1. Welcome to the forum @F-1'69. I believe what you are seeing is the information displays that come with the mod Kerbal Engineer Redux. Unfortunately there is no way to add it to console versions but much of the information has now been added to the PC vanilla game and I hope will soon be added to console versions.
  2. Welcome to the forum @ODGodW. I've moved your question to add on discussions.
  3. Welcome to the forum @CanadianDesk. I would try a refuelling mission (if your vessel has a docking port or you have unlocked the klaw). I would also add a relay antenna to the tanker to support future expeditions.
  4. Welcome to the forum @gamedaddy22. I've moved your topic to science and spaceflight.
  5. Welcome to the forum @Maggie. While it is true the game has a steep learning curve, you will find that our community is very helpful to newer players. If you need any help or advice don't hesitate to ask and I hope your KSP journey is as fulfilling as mine has been.
  6. Hello @Dylan the kermunnist. I've moved your question to tech support, PC, modded. If you mean your game is stopping half way through loading, I would try cutting and pasting all your mods out of the gamedata folder and seeing if it loads. If it does, add the mods back one by one until you find the culprit.
  7. Another milestone! You still have forgetting parachutes and ladders to go. Do you mean CommNet? That's the system that allows control and science transfer communications between Kerbin and your vessel. The wiki has a rundown here: https://wiki.kerbalspaceprogram.com/wiki/CommNet
  8. Welcome to the forum @SimAndi. I've moved your thread to add on discussions.
  9. A really common mistake is getting the direction of orbit wrong (I and thousands of others have made it). If so welcome to the club, I consider it one of the milestones.
  10. Welcome back @SpaceZealot01. I am unaware of that mod however we have recently featured a great STS mod in threads of the month:
  11. Welcome to the forum @Thelifevice. I've moved your thread to mission reports and hope SpaceX has as many funny kabooms as you have.
  12. Welcome to the forum @OM222O. I've moved your question to gameplay questions. For a craft to be controllable it needs at least a probe core and electrical supply. You should still be able to dock with it - get a vessel into orbit, click on the target and choose "select as target". I would use the advanced grabbing unit with a probe core, RCS, enough batteries to last 1 hour or so (this depends on the altitude of your orbit) and solar panels.
  13. First you should backup your save game (KSP folder/saves). Then you can cut and paste your mod outside of the gamedata folder, test, and if the problem still persists you can try verifying your files if you have the steam version.
  14. Welcome to the forum @mfgkra. The only thing I can think of is if you have set a vector with SAS (prograde, retro, ect) the RCS will assist in that. Try disabling SAS and see if it still happens. If it is still an issue, I would try cutting and pasting mechjeb out of the gamedata folder and see if the problem persists.
  15. Hello @AmpCat. I've moved your question to this thread, a place where knowledgeable users provide great advice about KSP system specification issues.
  16. @DStaal non standard fonts usually are a product of translation services.
  17. Congratulations @dnbattley, you have been awarded thread of the month for your exploration of powerless propulsion.
  18. Congratulations @DemonEin, you have been awarded thread of the month for this excellent mod.
  19. Congratulations @beik you have been awarded thread of the month for your very interesting work here.
  20. Congratulations @Simog and Rob, you have been awarded thread of the month for your great Muun.
  21. Congratulations @Munbro Kerman, you have been awarded thread of the month for sharing your excellent replica with us all.
  22. The KSP Moderation Team is proud to present Threads of the Month Awards, for August 2019! This month has marked the 50th anniversary of the first manned Moon landing and what better way to start than @Munbro Kerman's 3 year mission to create a fantastic replica to share with us all and also to include a wonderful image gallery that would be worthy of its own thread of the month if it was a mission report. @Simog and Rob have created a stockalike Muun and a fantastic cinematic to showcase all the great work they have put into this mod. You will never need electric charge if you become part of @dnbattley's battery-less movement. @beik has been experimenting with reorganization of the tweekables menu with some very cool looking results. @DemonEin has created an impressive mod that adds advanced intra vehicular activity (IVA) to all the stock pods in the game. An excellent first mod for a new member. And finally, having just marked the anniversary of the magnificent achievement of the first man on the Moon we should take a moment to remember Chris Kraft, NASA's first flight director who was instrumental in creating the organization that led to Apollo 11 and the following missions. We thank @tater for his memorial thread to this giant in the history of manned spaceflight. Congratulations to all for your wonderful contributions and please remember to report a thread (add the comment 'totm') or PM a moderator if you feel it is worthy of thread of the month. Special thanks go to @qzgy, @Servo, @Poodmund, @fourfa, @Nigel J. Cardozo and @theJesuit for your nominations. All winners are free to add the Thread of the Month badge (created by our very own @adsii1970) to their posts, signatures or have a billboard erected on their property, so long as you use a reputable company and have permission from your local authority.
  23. Welcome to the forum @PistolPete2525. This guide explains how to pull game logs from KSP:
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