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Thatguywholikesionengines

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Everything posted by Thatguywholikesionengines

  1. I'm serious. The icon of the planet moves out of place. A LOT. Also, whenever i warp at 5x or more, my ship just teleports to the other side of its orbit.
  2. Hello, i can't seem to find the Gnat Mk2 link in the OP. I downloaded it yesterday, but it was just the Gnat Mk1.
  3. Oh, so not a permanent one way! that makes sense. How many crew will it accomodate?
  4. I think the unit is liters, as the measures are in meters. Also, if its a one way trip, would it actually need to take off from eve?
  5. It would have to have an aerospike or vector, both of which are heavy and not very efficient.
  6. Why not use Matt Lowne's crew spaceplanes? They can't get back, but who cares?
  7. Why is BDArmory required for the Fury? Its weapons look stock...
  8. Dang, Cupcake! Back at it again with the awesome crafts!
  9. For some reason, when i make a maneuver node the delta-v for it increases with no input. Help please? Also, when i warp very fast, the planets are moved in their orbits, but their trail stays the same.
  10. What was the 0.9 nerv's fuel ratios? I want to know because I want to add it to my game in 1.2.
  11. They fixed the occlusion bug? WHOO! *downloads indigo and catalyst*
  12. Now that's what i call fresh flying! If i had any , i woulda given it to ya a long time ago. Too bad it was spent on kheezy poofz.
  13. I almost did it, but for some strange reason my craft disentegrated, leaving only the cockpit and a fuel tank... It would have made it though...
  14. It's 1.25 meters, so I guess it counts. Also, the MRS engine is OP as frick, so when Tweakscale updates to 1.2, I'm gonna replace it with a downscaled panther/whiplash.
  15. Modded engines are banned? Oh dear. I used MRS for the engine and Taerobee for the cockpit. However, i can sacrifice high altitude and supersonic operating by replacing the engine with a Juno.
  16. Dangit, I had made a plane a while back with just two modded parts and incredible speed and manueverability AND a very low weight, but I now see I have to redesign it from the landing gear up if i want it to count for no mods.
  17. Help! For some reason, all the kerbal kampus buildings are above the level of the ksc. How do i fix this?
  18. The mod doesn't work for me. When i start up KSP, it loads fine but when it gets to the title screen, it freezes up.
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