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Everything posted by Thatguywholikesionengines
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[1.12.x] Near Future Technologies (September 6)
Thatguywholikesionengines replied to Nertea's topic in KSP1 Mod Releases
I think a good candidate to base it off of would be the YF-215 from CASC, intended for the Long March 9. - while not quite fully realized yet, it seems broadly similar in a lot of regards, and thrust/ISP-wise would be a very good fit IMO. -
[1.12.x] Near Future Technologies (September 6)
Thatguywholikesionengines replied to Nertea's topic in KSP1 Mod Releases
Lovin' this move. Anyway, a fuel switch option allowing Magnetoplasmadynamic thrusters (or PITs or VASIMRs, whichever's more realistic really) to use Hydrogen (probably just LH2 from CryoTanks) would be sweet! There's already the Plasma RCS pods that allow it, so extending that to engines would be great. -
[1.12.5] Supplementary Electric Engines
Thatguywholikesionengines replied to triple cheeseburger's topic in KSP1 Mod Releases
loved the green plume, alas... I NEEEEEEEEED IT. i'm gonna use some of these on crewed ships and by god will it be cursed -
Screenshot tax, featuring BDB (plus a few Tantares) parts, Tweakscale, and my friend Techo/Mrpasta44's stock planet revamp. That upper stage has its own probe core, and is decked out with science gear, having gone from a planned flyby to an elliptical orbit - The Surveyor-with-a-fat-antenna on top separated and successfully landed on the very rocky/icy ringed world. Love the Surveyor parts, the overpowered-but-non-tracking Agena solar panels, and how well everything TweakScales.
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Techo's (Stock) Planet Revamp V0.10
Thatguywholikesionengines replied to Mrpasta44's topic in KSP1 Mod Development
Dear Dres: I love you.- 119 replies
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There's no non-SAF version of the 3.125 -> 3.5m fairing base for Herakles/LDC. Love that fairing base and the included fairings, but some designs just need more complexity there. The Atlas V 5XX 2.5m to 3.5m adapter's fairing works just fine, so it's not a diameter issue. Hoping a customizable/non-SAF version of the big LDC fairing base gets added soon. https://imgur.com/a/rkToNDC
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lenticular mesbin now lives in my nightmares thank you
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- kopernicus
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Techo's (Stock) Planet Revamp V0.10
Thatguywholikesionengines replied to Mrpasta44's topic in KSP1 Mod Development
Insider on development here... Bad news, you're getting Dres! Good news, though, it's a very pretty Dres. ;D- 119 replies
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This looks great! How can we help? Playtesters, art/assets, mod compatibility, etc. I don't see "HELP WANTED" on mods much, and this looks outstanding, and I wanna see it developed further.
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Techo's (Stock) Planet Revamp V0.10
Thatguywholikesionengines replied to Mrpasta44's topic in KSP1 Mod Development
Better Kerbol is next on the chopping block for my install once this comes out! I've been exploring with this revamp, and it's given me a whole new love for the stock system.- 119 replies
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[1.5 - 1.10] Kerbalism 3.11
Thatguywholikesionengines replied to Sir Mortimer's topic in KSP1 Mod Releases
psst, how do i turn the radiation detox unit off? my crew aren't getting that much radiation, and the power draw is really big on my tiny craft. https://imgur.com/a/KxEACXl -
Techo's (Stock) Planet Revamp V0.10
Thatguywholikesionengines replied to Mrpasta44's topic in KSP1 Mod Development
AW YEAH BABY SWAG- 119 replies
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
Thatguywholikesionengines replied to Boris-Barboris's topic in KSP1 Mod Releases
Weird nose dives can happen when the 'Moderation' feature of the fly-by-wire gets a bit confused. Try turning it off while firing missiles, if you have it on! -
Does Snacks always use a flat 6-hour day? It's a bit difficult to schedule for trips in a rescaled stock system, as I don't know whether the mod follows the clock (which still sits at 6 hours a day, 425 days, inducing a lot of jet lag for my poor kerbals) or the rotation of Kerbin. Also, the duration calculator gets stuck at 1 year, 209 days, and doesn't pass that. Would setting it to use days (whether they be 6 hours or kerbin's rotation) help that?
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CBM's not docking. Both are active type II, for looks. Extending the cover petals doesn't help, nor does changing rotation. For a 1.0 release, this feels silly - It's a common berthing mechanism, not a probe-drogue! Make 'em look realistic, but keep gameplay (and dumb players like me ) in mind. It'd be nice to be able to remove the petals/fins in-flight, or have passive/active types being part variants, et cetera. At the very least, document this sort of thing! Haven't seen a single mention of this on the whole forum, or in the github/readme.
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Love it! Always need more 5m diameter stuff...
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[1.12.x] Ejected! V0.02
Thatguywholikesionengines replied to Mrpasta44's topic in KSP1 Mod Development
hell yes. look at that lumpy star. live in fear -
[1.8x - 1.11x] Kerbal Weather Project (KWP) v1.0.0
Thatguywholikesionengines replied to cmet24's topic in KSP1 Mod Releases
Does this work with rescales? Like, bigger kerbin and all that. -
Real Solar System Grand Tour (Voyager 2)
Thatguywholikesionengines replied to BevoLJ's topic in KSP Fan Works
Curious of the same thing myself - Sorry for the second necro-post, I just miss the video, and wish to find the song names of the music used in it. -
Havin' a bug - I'm using a docking port attached to a robotic piece on an SSTO for space reasons. I leave it extended while i go do other things with other craft for clearance issues. I come back, undock, and try to retract the robotic bit - But it's reset to zero extension. Extending the robotic piece just makes it stick out unnaturally far. It's like it got offset in the VAB. Dunno if screenshots would be needed (i object-throwered the offending parts already) but I can provide more info. The attachment order is - dockingport | structural panel (caps off the truss piece) | truss piece | robotic extendy/retracty hydraulic piston.