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Fraston started following Deus Zed Machina
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Deus Zed Machina changed their profile photo
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Banned for being poor since the cryptocurrency bubble popped.
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So here's my dilemma, right? I've built this rad spaceship using KSPI and Procedural Parts that has a 5m-wide main body. However, I don't have any 5m-wide passenger cabins (or command modules, for that matter), and I use CLS so clipping a bunch of little passenger cabins into a big structural part ain't gonna cut it. Are there any mods that might assuage my ails?
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Banned for not making any sense.
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This is probably the single greatest aircraft I've ever seen posted on this forum. Well done!
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totm march 2020 So what song is stuck in your head today?
Deus Zed Machina replied to SmileyTRex's topic in The Lounge
This: Actually pretty much all of the Devilman Crybaby OST, but mostly this. -
Engine gimbal piston setup
Deus Zed Machina replied to Deus Zed Machina's topic in KSP1 Modelling and Texturing Discussion
Awesome, thanks! -
Hi, I'm currently working on adding an engine to KSP, and I was wondering how to set up engine gimbal such that I can have pistons that follow the nozzle's rotation, like so: I tried writing a script in Unity for this, and, as I had feared, it didn't work. The pistons just stick out at a fixed angle no matter which way the nozzle is pointing. Does anyone know how to do this?
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How to subtract score every minute?
Deus Zed Machina replied to Deus Zed Machina's topic in Making History Support
That does sound like a much easier solution, but is it even possible? As far as I can tell, you can only modify the score based on a constant value. -
I'm making a mission wherein I want to time the player and reward players that complete the mission faster with a higher score. To this end, I set the score to 10,000 at the mission's start, and now I'm trying to set it up such that it subtracts 1 point for every in-universe minute that passes. However, I'm not sure how to get this to work properly. Any suggestions?
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I mean, I just thought I'd bring it up. But you're right, it does get pretty hand-wave-y once you get into the specifics.