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Deus Zed Machina

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    Just a TV.

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  1. Oh my god a thousand times this. I've been waiting for a weapons mod that can cope with orbit for like, forever.
  2. Banned for being poor since the cryptocurrency bubble popped.
  3. So here's my dilemma, right? I've built this rad spaceship using KSPI and Procedural Parts that has a 5m-wide main body. However, I don't have any 5m-wide passenger cabins (or command modules, for that matter), and I use CLS so clipping a bunch of little passenger cabins into a big structural part ain't gonna cut it. Are there any mods that might assuage my ails?
  4. That engine model looks incredible. I can't wait to see the finished product and its variants! Also, if you're looking for ideas for other engines/vehicles, might I suggest the Von Braun and its tandem mirror fusion engine from Planetes?
  5. Any plans to use the new specular shaders to add some extra shininess to the tanks? I've been playing around with my own bump/specular maps using said shaders and I think they look really cool.
  6. This is probably the single greatest aircraft I've ever seen posted on this forum. Well done!
  7. This: Actually pretty much all of the Devilman Crybaby OST, but mostly this.
  8. Hi, I'm currently working on adding an engine to KSP, and I was wondering how to set up engine gimbal such that I can have pistons that follow the nozzle's rotation, like so: I tried writing a script in Unity for this, and, as I had feared, it didn't work. The pistons just stick out at a fixed angle no matter which way the nozzle is pointing. Does anyone know how to do this?
  9. That does sound like a much easier solution, but is it even possible? As far as I can tell, you can only modify the score based on a constant value.
  10. I'm making a mission wherein I want to time the player and reward players that complete the mission faster with a higher score. To this end, I set the score to 10,000 at the mission's start, and now I'm trying to set it up such that it subtracts 1 point for every in-universe minute that passes. However, I'm not sure how to get this to work properly. Any suggestions?
  11. I mean, I just thought I'd bring it up. But you're right, it does get pretty hand-wave-y once you get into the specifics.
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