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Everything posted by qzgy
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I'll have to ask Vanamode to ban you for discussion of moderation. Apparently that's a thing.
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Granted. Unfortunately, moogles are extinct now, so you get sent back to the 1300s to find one. It fails, and you end up in Europe, where the black plague is. Have fun not dying! I wish for 2 dollars in pocket money.
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No, I think that's the new modpack called RL (you know, rl = real life)
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KSP In Stereoscopic 3D
qzgy replied to ZooNamedGames's topic in KSP1 Suggestions & Development Discussion
if it could be implemented properly, that would be really cool. By properly, I mean that the actual judgement of scale and distance is intuitive enough and accurate enough for our normal 3d to work. Although, it may be a pain to share videos if you start to play exclusively in stereoscopic. -
I tested another variant of a shuttle. Didn't get into orbit, launcher needs more delta-v (I should actually try putting nukes on a shuttle....) Spoiler, cause I take many pics
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Banned for anglais (english)
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These all look good. What irks me a little bit is how sometimes, the lines don't perfectly match up... (but I guess its really hard to)
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Usually, look at whatever other thing I have on my web browser. Usually YouTube or forums.
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Reasonably warm during the end of the week. Actually too warm for my preference (28 C!) Winter, come back! I like you more!
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I do a handstand in the crater. The world is flipped, I'm In the hill! My weird perspective hill.
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On Fairing Parts [Includes Poll]
qzgy replied to Speeding Mullet's topic in KSP1 Suggestions & Development Discussion
One arguement for leaving them be is in-game usability. If the plates were smaller, it might be harder to click on them.... -
Why not?
- 5 replies
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- craft
- master thread
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(and 3 more)
Tagged with:
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Actually worked on my career save. Honestly, its a bit too grindy for me, so I usually just play sandbox. Survey Mission I have to do (again, since I crashed) Reentry of a tourist pod Contractual space station Mun Rendezvous mission, transfer. Packed wayyy too much delta v, still was using my orbit/transfer stage, not even the one on the probe
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Checking my username shows that I am not who you called. @StupidAndy?
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no sound on jetpack
qzgy replied to SimonSyz's topic in KSP1 Technical Support (PC, modded installs)
Check your volume levels. RCS and jetpack sounds can be soft/nonexistant due to volume settings. Also, try in stock, just with all the mods removed. (Which mods do you have?) -
Can't Finish Satellite Mission!
qzgy replied to KaliYuga's topic in KSP1 Technical Support (PC, unmodded installs)
I noticed it also says to put it into a specific orbit. Mind showing a map view? Also, what is under the notes section for the antenna and power generation requirement? -
On Fairing Parts [Includes Poll]
qzgy replied to Speeding Mullet's topic in KSP1 Suggestions & Development Discussion
I have to agree that the actual plate sizes are way too big on the 1.25 m size. On smaller rockets, it looks ridiculous cause it can take 10 to 20% of the upper stage. The banding is ok on smaller craft where there is only one or two stripes, but it gets repetitive on some really big fairings. I think one of the problems of KSP parts is proportions. I find that often its so much harder to build on a small scale since most of the parts are built for larger scales. On small scale detail work, you often see people using odd parts such as parachutes or solar panels since non of the other parts are suitable for that kind of detail work. Wings are my main problem. On a big 747 or so, or even a mk2 scale craft, it works fine, but if you want to make a tiny plane like Cupcake's stuff, you have to get really inventive. On the other hand, the solar panels are the opposite. The gigantor panels are reasonable for large stations and so on, but not really on smaller SSTO's, but the small retractable panels look too small to actually be useful, even if the mechanics are fine. -
No. @legoclone09?
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Did another thing! Modified my previous design with an extended cargo bay and change in OMS, to put a space station to ~350km orbit, with required parts (1 launch. I guess that counts?). Works well, still scraping the Delta-V barrel on landing (I had none.) Also - wings are repairable, right? https://drive.google.com/open?id=0B1-uDOLSBWj7aHo5Q1RpWXA1aW8 Most of it is kinda boring. Not exactly an editing person. Edit: Oh, wait I forgot the mod list.... KER, PreciseManeuver, CorrectCoL, Editor Extensions, RCS BuildAid, PlanetShine, EasyVessel Switch, Reentry Particle Effect, Trajectories. No parts mods. Pilot assistant was not used, IIRC. Edit No2 - This is entry is probably invalid, as it used onyl one launch instead of the 4 assumed by the challenge. Also done out of order. If you'd still like to see the very long video - new link (that may work):https://drive.google.com/open?id=0B1-uDOLSBWj7NWsyOThIZjFyR28
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Shuttle things! Again. Landing was.... less than ideal. Parts of the wings broke off.
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[Showcase] Replica Craft thread!
qzgy replied to Mr. Pseudonym's topic in KSP1 The Spacecraft Exchange
Older Craft. Based on the Mallard train. -
Known for running the 3rd or 4th version of the STS challenge.
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Or... Sacrificial pieces? Like, sticking a couple ibeams on the end to absorb the shock..