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qzgy

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Everything posted by qzgy

  1. @Speeding Mullet I don't mind providing a bit more detail. The basic pallet rides on several sets of LY-05 wheels on decouplers. There are three sets of 4 wheels, one on the front, middle, and end. When staged, the decoupler at the back decouples, freeing the rest of the pallet which is attached to a drogue chute. The drogue chute pulls it out of the craft to a distance where the rest of the chutes can deploy. The wheels are also decoupled at this point, mainly because if there is a buggy or rover of some sort, it would be kinda difficult to jump off of the pallet. So technically, it doesn't really work like the ones used by the military, but it does produce the same effect. The craft file is also on KerbalX, if you want to personally take a look.
  2. I like what you did at the back, using the intake a a shroud for the junos
  3. Are those turrets just from normal BDarmory?
  4. For me - smaller wing panels. Like, smaller than the basic fin.
  5. Tested a cargo plane based on an earlier model and an airdrop system. Decided to visit Tut-un Jeb-ahn (with a dune buggy too)
  6. Finally got my airdrop system to work well! A bearing tended to blow up on release, which was fixed by adding a structural plate below it.
  7. Dumps radioactive goop on top. My radioactive hill
  8. @fourfa: Checked using debug menu, according to that the payload is shielded - no drag. I was checking drag using the red arrows, which is probably Wonder why the red arrows still show up though.Thanks. @EpicSpaceTroll139 : Payload is node attached I think fourfa is correct, since it is just the drag arrows in the aero overlay. The parts are being shielded, but the gui says differently
  9. I cant help but think that your craft is doing a split... (crappy internet picture incoming)
  10. @Rath So... I have two entries into the light category. One score is better than the other. Can the OP be updated with that instead?
  11. 1620: There is a cool demonstration of the Mayflower landing at Cape Cod (or there abouts) in 2:35 scale
  12. Tbh, I bet that about half of them are actually just slightly different iterations of each other. But I do like building in the SPH.
  13. Apparently 357 in just the Spaceplane hangar. Sucks when I need to find something (a search bar for that would be nice...)
  14. Only about 188/189 MB. Though I do have way too many craft, KSP likes to "stop responding" when opening the craft browser.
  15. Asks a god to do a personal favor and smites all the "new n' hip" hills and return to the original one and claim it. With a furry potato My furry potato and hill
  16. Like the tank. Planning to do an elkano by train. (its going to be so slow... but I have a jet engine ) Different route though. Only worry is sudden destruction of train and having to constantly send new ones.
  17. What?The planes in a dogfight? I wanna see a boxing match between the two kerbals
  18. Hmm. Personally not my style, but if you like it, go for it.
  19. qzgy

    The Pet Thread

    This is my sisters potato. It doesn't mind a hat.
  20. Suggestion for making the engines work underwater - Make the altitude cutoff at sea level? IDK if this would work, but it imposes a form of an altitude limit as "everything below sea level"
  21. Now I am interested in that. I guess it wont be choo choo, but blub blub.
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