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qzgy

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Everything posted by qzgy

  1. Mind putting up a picture? I made some minor modifications. I switched out the landing gear for smaller ones, moved a wing panel back to make the CoL/CoM relation better (I suspect you had flipping issues, yes?), removed some of the RCS ports (there are two many, use RCS buildaid to optimize), clipped in slightly the NERVs to prevent tail strikes, and increased control authority on the canards and elevons slightly. As a recommendation, use RCS for translation and reaction wheels for rotation. Hangar pics below. During flight it handled really well. (post slight modification) It SSTO'd fine, and had ~4000 m of DeltaV in orbit, so I don't see why it shouldn't work. It may have been a problem with your ascent profile, so I tried it out and put what I did below. Annotated Pics of ascent below. What seems to work best (in general) is to get to past 400 m/s on rapiers at sea level, then go up slowly (10-20 degree climb) before switching when the air breathing mode on the rapiers cut out. Overall, its not too bad (apart from the CoM/CoL thing) for an SSTO, and should work fine. Just try practicing more. Hope this helps. Modified craft file on KerbalX (link in signature). EDIT:Also, the mods I'm playing with shouldn't affect stock performance. For the control authorities, it was 150 pitch on the canards and rear pitch elevons, and turning off roll on the vertical stabilizers
  2. I'm not sure of a dedicated part, you could try using TweakScale to scale the part appropriately.
  3. qzgy

    The Pet Thread

    I have two guinea pigs, both quite old now (nearing 4 yrs). One of them is my sisters. This one is mine
  4. The engines look... over sized. Maybe a Mk0 version of engine would be more appropriate?
  5. Hi. Not a modder. Haven't been on eve before. So completely unqualified. But I don't mind giving a bit of input. It seems like the atmosphere is super thick. Personally, I would do what you suggest, and reduce the thrust values for an (proportional-ish)increase in ISP so that the lift values themselves are so that aerodynamic craft performance is about the same on Eve as on Kerbin. Nobody (i think) would reasonably go too fast to avoid overheating.
  6. I think radial heat shields are always going to look funky, unless specific parts were made for each fuselage type. Even then, for the Mk2 and mk3, you may need to add two types - normal top/bottom ones and ones for the left/right sides
  7. It could just be the radiator panels, just as a heat shield....
  8. You are now stuck in a literal void. you can do nothing (including eat and sleep, or move) I wish for a tiger to go to my neighbors house
  9. Good as always, even though its a bit shorter Have to remind myself to give you likes in a bit... (why is there that limit?)
  10. I have a large and complicated craft in an enclosed mark 3 cargo bay, however the f12 screen shows drag from it any way. Any reason?
  11. Oh, I also returned a kerbal from Gilly (I did have to cheat a bit, I was lazy for a good transfer window.) Subject in question Also modified a previous cargo plane and left it on a testing run. I actually forgot about this!
  12. 9-1-1? Edit: Oh, should have read rest of post. Well played
  13. X is .... your mom (say that in a posh british accent). If I eat spaghetti tonight and pasta tomorrow, am I Italian?
  14. I find a perpetual motion machine. Breaks one of the laws of thermodynamics
  15. Mind explaining what this is to an uninformed person? It would be helpful as I have a design that doesn't always work cause some ii-eams are kinda inside some rover wheels.
  16. To really weird them out, replicate this situation in KSP!
  17. I think the main reason is part count. Also, less fiddling since toe radiators are naturally curved
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