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Everything posted by qzgy
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That was really cool. Just wondering, are the formations actually multiple craft or the same craft with seperate "jets" just offset from each other?
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The Elkano challenge (all versions accepted!)
qzgy replied to rkarmark's topic in KSP1 Challenges & Mission ideas
Following @NotAnAimbot, is it okay if I launch the craft with pontoons that I detach for the land vehicle I am actually using? -
Wrong plane! To quote the most reliable source in the world (Wikipedia): " The bomb is designed to be delivered by a C-130 Hercules, primarily the MC-130E Combat Talon I or MC-130H Combat Talon II variants. " Edit: I'm not angry... - Just making a minor point
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Nah, just stick more fuel on. The goliaths have plenty of power. The cargo is the mallard (train, not the stock plane. I wonder now if anyone has airdropped a mallard from a mallard? Tweakscaled, of course), but I can put in a dune buggy I made a while back. As targets for new missile tests?
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Either drop tanks or just sticking on more fuel tanks. The cargo is that train I made a little while back. Theoretically, I could build a dune buggy to fit inside The part count of the combined ships is a bit high, considering the number of wing panels used and the replica Mallard inside (thinking about it, has anyone tweakscaled a mallard (palne) to be dropped from a mallard yet?).
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Testing a transport plane. Need to make it fly farther, it only got to the edge of the big desert with the intended payload.
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totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Ok, that's bad. Just out of curiosity, on KSP is frames per second or seconds per frame? -
totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
c'mon... How bad can it be? -
totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Yeah something like that. You can also stick on d-structural wing (the small delta one) and align it to the rest of the wing to make it nice and straight after clipping the elevon into the fuselage a little bit. That is probably what I would do. Alternatively, another elevon could be put there to make it square, but I'm not sure how it would look deployed.. Also, you're welcome -
totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
@Triop - Have you considered using normal elevon controls for the front controls? It seems that elevon 3 could work for that - or the slanted one maybe... -
mk 1-2 NEO Command Pod (New Equipment Option)
qzgy replied to Raptor kerman's topic in KSP1 The Spacecraft Exchange
Does the airbrake block the EVA hatch? -
Give me a sec, I'll be back Edit: parentheses now unecessary
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I lie in wait for the cookie and take it back to the hill and destroy it. This is not the cookie game. My Hill.
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Cool. I like what you did with the turbo fan blades, instead of using goliaths. Any particular reason?
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Granted. Plane accidentally clips into a mountain. I wish to post here
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I make stock hinge so that it is still attached (sorta)
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1615 You find a 1:100 scale model of the netherlands. Nothing else.
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I use a net on small, innocuous drone before it reaches your hand. My cookie.
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[FORUM GAME] Rate the avatar of the person above you.
qzgy replied to mincespy's topic in Forum Games!
9/10. It is grey. Dres is grey. I like Dres. Therefore I like. -
How To Have Submarines Work Correctly On KSP.
qzgy replied to Julian.'s topic in KSP1 Suggestions & Development Discussion
People have made stock submarines, using ore tanks as ballast.... -
How To Have Submarines Work Correctly On KSP.
qzgy replied to Julian.'s topic in KSP1 Suggestions & Development Discussion
What do you mean by "work correctly" Also, it is kinda hard to make submarines in KSP because of super buoyant parts -
Please test this .craft
qzgy replied to klesh's topic in KSP1 Technical Support (PC, unmodded installs)
I'm testing this at the moment, but does seem to wiggle more than it should.I think this was a bug from sometime ago, I'm not sure. Seems if you just autostrut or use some struts, it should stop wiggling. Also, for testing, try putting the decoupling force at zero - should help align everything.