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DJ Reonic

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Everything posted by DJ Reonic

  1. @Ratzap I have the Kerbalstuff Repository that was made available for download after the site went under. If you know what version it was, I might have it. It seems I have every version from 10 to 33. If Beale OK's it, I might be able to get it to you.
  2. I know solar panels have a mechanic for detecting sunlight exposure, so maybe that mechanic could be used to activate the lights. (if Sun exposure = 0, then activate lights) or something like that. If I had the time, I'd take a crack at it myself. Thanks for looking into it.
  3. Are there any mods out there that include the ability to set lights to activate when a ship or station goes into a planet's shadow? I've been looking, but have yet to find one.
  4. Would there be a possibility of getting support for Bluedog Design Bureau?
  5. Is there a list somewhere of what contares craft goes with what real-world craft, where applicable? I've been looking, and I'm unsure if I'm just not looking in the right place. (Example: the "Khi-" stuff corresponds to the Shenzhou, and the Krepir is the Dnepr.)
  6. I'm trying to kitbash everything so I can have KSPRC and Ven's Stock part Revamp without having to delete specific parts and stuff. I love KSPRC, but if I use it as-is I have issues when using VSPR parts, so I'm playing with it to get the best of both worlds.
  7. Kopernicus: yes. Proot's config: I'd have to check when I get home tonight. (I'm at work) I'm planning to replace the SVE cloud config with the KSPRC one, and I need to fiddle with the city lights (both textures show up) but other than that it works great.
  8. Anyone know how to make the retractable periscope jettison like the real thing? I want to be able to bind it to the action group I have set for my reentry prep.
  9. Looking great! I've been waiting for one of these for a while. I would suggest maybe looking for a different name than "Onion", as the HGR Soyuz-style orbital module is called "Onion." It's completely up to you, of course, as it's your mod, but it may help prevent confusion down the road. Again, amazing capsule. Looking forward to seeing more!
  10. Nothing is broken, per se, but I'll see VSPR textures on top of KSPRC textures/models. In particular, the handrails from KSPRC are protruding through the VSPR textures on the MK 1-2 pod. Since VSPR puts the hatch in a different place from stock, it looks...interesting.
  11. Hey, folks, I just installed KSPRC on my 1.1.2 Win10 x64 build. I had Ven's Stock Part Revamp (VSPR) and had to delete it because of overlapping textures, particularly on the Mk 1-2 command pod. I prefer the parts from VSPR, so does anyone know what to erase from the KSPRC folder to allow me to have the VSPR textures on the parts? I deleted the KSPRC\Textures\Squad folder, and that didn't seem to do it. Am I missing something?
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