-
Posts
464 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by DJ Reonic
-
THESE ARE AWESOME!!! Are they going to be separate parts, or one part with an FSTextureSwitch or similar module?
- 22,673 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
@Beale Are you planning anything new for the LES? Might I suggest a two-piece version that would replace the need for those little octo-girders on top of the Soyuz? Part #1: Basically the "new" Hippo LES Part #2: A piece that acts as the "end" of the fairing, but also a spacer between the docking port and the LES. The shape could be something simple like a bolt-type shape. This way we could jettison the LES, and still have a cap on the fairing for aerodynamic and aesthetic purposes.
- 22,673 replies
-
- 1
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
I changed the patch to not do the name change, but I think there was a problem involving Kerbalism. I'm going to do another test on a vanilla build with RB and see what happens. I'd love for Kerbalism to have an option to recognize and use RB.
-
I tried exactly this, and all my parts were renamed to Real Battery names.
-
What I'm aiming to do, is to replace all stock E/c storage, whether in batteries or in command pods/probe cores, etc. with Real Batteries, if that's even possible, and then make KSP use that, if that's possible.
-
@Blackline Did you ever find that config you mentioned a few posts ago?
-
Are there any plans to redo the Progress as well?
- 22,673 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
DJ Reonic replied to Raptor831's topic in KSP1 Mod Releases
What would I have to put in an mm patch to allow for a hydrazine tank and a regular RF "whatever-fuel-applies" tank, as in a service module? -
Any way to modify Kerbalism to monitor Stored Charge for those of us using Real Battery?
-
Howdy, folks! I'm playing with MM patches and this mod. My plan is to make a patch that, instead of cloning batteries, replaces any battery whether standalone or integrated into another part. I'm also looking into making a patch to work with AmpYear, making the reserve batteries use the Real Battery mechanics. Would this be something @Blackline would interested in?
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
I believe he plans to make an Energia Stack for the Buran, but if you can't wait, download AB Launchers, and make one.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
Now THAT'S an R7! Looking good, Beale!
- 22,673 replies
-
- 4
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
@damonvv I was looking into how to make those configs. I wanted to make them for BDB, but I haven't had much of an opportunity to play with it. I for one would be very interested in that.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
Anybody else's shuttle forgetting it has RCS? My RCS is enabled and MP resources are unlocked, but the shuttle is only using it's reaction wheels to rotate.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
Amazing work, Pak! I can't wait to try a shuttle flight tomorrow with all the new stuff, and I can finally get rid of the other mods I've been using to try to do the ET/SRBs that just clutter up my parts list.- 2,351 replies
-
- 1
-
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
I think something is overriding compatibility. The Redstone rocket, for example, had the engine automatically set for Alcohol/LOX, which I believe was done by a config someone made a while back, (however the big Sarnus engines were set to Kerolox, and were not in that set of configs.) When I went to the fuel tank, to set the fuel up, there was no "Show GUI" button. There was, however, a slider thingy with different fuel types (LF/O, LH2/O, MP, etc...) I wonder if it has to do with B9PartSwitch, or Interstellar Fuel Switch, or even Cryo Tanks. I'm going to do a little investigating.