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DJ Reonic

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Everything posted by DJ Reonic

  1. There is no Block 3. There's the Block 1 (Space Shuttle) and the Block 2, which is the fancy one with the CERV cockpit.
  2. @Beale I believe @Pak may have discovered a workaround solution. He mentioned it in his Shuttle thread. It may be worth a look if Squad takes their time releasing those tools.
  3. @benjee10I will be watching this mod with great interest. Any plans for Jupiter III?
  4. The lifting bodies have RCS tanks in them. "A" is for STS based craft,and "B" is for Buran based craft. They all have fuel switching as well as the External Tank, so in this case, that function would need to be overwritten via mm patch.
  5. I got the STME (SSME) and STBE (STS Block 2 LRB engine), as well as all the smaller engines working, but I need to get the External Tank and the lifting body fuselage segments working. I wrote an RF config before for BDB tanks, but I can't remember the multiplication factor you used for the Stock Fuel to RF conversion.
  6. Any plans to update the configs for Cormorant Aeronology? I've started working on it, but I need to figure out how to do the tanks properly. If I can make that functional, I'll work on Tundra Exploration and Tantares.
  7. I have it working in 1.3.1, however I have no lights. I also scaled it down to 75% of it's original scale so it would fit better with BDB's Atlas (Muo) V. As far as the decoupling issue, I've had this problem before, but I can't remember how I fixed it. Maybe something with Animated Decouplers?
  8. So I have both the latest RF and Kerbalism Continued from the github, and I'm still seeing the same issues I had before with no life-support resources save for a ton of nitrogen.
  9. It's a little more complicated if you want more than what the buttons give you. You have to go into the UI and manually input the amounts of each resource. Your best bet would be to leave the fuel for your main engine last. For example: for a Service Module, you would do your life support supplies first, then fuel for your engines/RCS using the buttons up top in the UI to fill out the rest of the tank.
  10. I use FMRS. I've had pretty good luck with it and MechJeb, as well as Smart Parts to decide how much fuel to separate at.
  11. Using the 2.5x config in a 2.5x rescaled system, I feel like the SRB's drop way too early. I'm usually still near-vertical when the SRB's fall off, but in a stock system with the default config, the SRB's come off about where I'd expect them to. Anyone else noticing this?
  12. Look at Engine Ignitor Reignited and Throttle Limit Extended. Those should give you what you want.
  13. @Pak Have you considered thrust profiles for your SRBs? I was looking at trying to make an MM config for the SRBs to use with Boosteriferous. https://forum.kerbalspaceprogram.com/index.php?/topic/125618-12beta-boosteriferous-srb-thrust-profiles/
  14. Has there been any thought into setting up some sort of compatibility with Real Fuels? If I load a ship in the VAB with RF and Kerbalism installed, all the default Kerbalism resources are gone except a ton of Nitrogen, and my volume and mass are in the red in the RF tank editor.
  15. I had issues with my Buran-Energia stack turning too early...way too early. I was launching heads-down with Gravity Turn. Also, how do you set up the separation rockets to keep the boosters from hitting the shuttle?
  16. Any craft files for the Energia?
  17. There was something out there at one time for a reentry profile. I use MJ to set a 40° AoA and then use Atmosphere Autopilot's Fly-by-wire and a joystick to fly the rest of it. I just wish there was a good setup with Kramax to do a good Shuttle reentry.
  18. LCA project by Alcentar, or AB Launchers by Beale.
  19. I can happily report that I can now land the shuttle properly, but only if using a joystick.
  20. I noticed this doesn't seem to scale very well with rescaled systems. Is there any way around that, other than manually re-positioning waypoints?
  21. I came here to download a better-than-AB-Launchers Energia, but it seems this mod is no longer available for download. I hope this comes back, as I'm looking to pair this with the Cormorant Aeronology Buran Shuttle.
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