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Everything posted by DJ Reonic
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
There is no Block 3. There's the Block 1 (Space Shuttle) and the Block 2, which is the fancy one with the CERV cockpit.- 2,351 replies
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@Beale I believe @Pak may have discovered a workaround solution. He mentioned it in his Shuttle thread. It may be worth a look if Squad takes their time releasing those tools.
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- totm march 2020
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
DJ Reonic replied to Raptor831's topic in KSP1 Mod Releases
The lifting bodies have RCS tanks in them. "A" is for STS based craft,and "B" is for Buran based craft. They all have fuel switching as well as the External Tank, so in this case, that function would need to be overwritten via mm patch. -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
DJ Reonic replied to Raptor831's topic in KSP1 Mod Releases
I got the STME (SSME) and STBE (STS Block 2 LRB engine), as well as all the smaller engines working, but I need to get the External Tank and the lifting body fuselage segments working. I wrote an RF config before for BDB tanks, but I can't remember the multiplication factor you used for the Stock Fuel to RF conversion. -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
DJ Reonic replied to Raptor831's topic in KSP1 Mod Releases
Any plans to update the configs for Cormorant Aeronology? I've started working on it, but I need to figure out how to do the tanks properly. If I can make that functional, I'll work on Tundra Exploration and Tantares. -
When they have time to finish it.
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So I have both the latest RF and Kerbalism Continued from the github, and I'm still seeing the same issues I had before with no life-support resources save for a ton of nitrogen.
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It's a little more complicated if you want more than what the buttons give you. You have to go into the UI and manually input the amounts of each resource. Your best bet would be to leave the fuel for your main engine last. For example: for a Service Module, you would do your life support supplies first, then fuel for your engines/RCS using the buttons up top in the UI to fill out the rest of the tank.
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I use FMRS. I've had pretty good luck with it and MechJeb, as well as Smart Parts to decide how much fuel to separate at.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
Using the 2.5x config in a 2.5x rescaled system, I feel like the SRB's drop way too early. I'm usually still near-vertical when the SRB's fall off, but in a stock system with the default config, the SRB's come off about where I'd expect them to. Anyone else noticing this?- 2,351 replies
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Look at Engine Ignitor Reignited and Throttle Limit Extended. Those should give you what you want.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
@Pak Have you considered thrust profiles for your SRBs? I was looking at trying to make an MM config for the SRBs to use with Boosteriferous. https://forum.kerbalspaceprogram.com/index.php?/topic/125618-12beta-boosteriferous-srb-thrust-profiles/- 2,351 replies
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Interesting... I'll have to try again.
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Has there been any thought into setting up some sort of compatibility with Real Fuels? If I load a ship in the VAB with RF and Kerbalism installed, all the default Kerbalism resources are gone except a ton of Nitrogen, and my volume and mass are in the red in the RF tank editor.
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I had issues with my Buran-Energia stack turning too early...way too early. I was launching heads-down with Gravity Turn. Also, how do you set up the separation rockets to keep the boosters from hitting the shuttle?
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Any craft files for the Energia?
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
LCA project by Alcentar, or AB Launchers by Beale.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
I can happily report that I can now land the shuttle properly, but only if using a joystick.- 2,351 replies
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I came here to download a better-than-AB-Launchers Energia, but it seems this mod is no longer available for download. I hope this comes back, as I'm looking to pair this with the Cormorant Aeronology Buran Shuttle.
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Then you don't survive first contact with the enemy.
- 22,673 replies
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- totm march 2020
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