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Everything posted by DJ Reonic
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I am attempting to finish out RF configs for Cormorant Aeronology. I am having significant issues with the Shuttle External Tank parts. I can't seem to get them to lose the FSfuelSwitch module or their LF/Ox fuels. Does anyone have any insight on this? Someone please let me know what I'm doing wrong. It would be much appreciated.
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@Beale Have you considered making your own radial decoupler for the rockets that need them? I know we can use the stock ones, but I am curious. I know some of us like to use Janitor's Closet mod filters, and It would be nice to just be able to enable Tantares and TantaresLV in the mod filters and not have to have anything else enabled to build a rocket. Just a suggestion. Keep up the amazing work, Beale!!!
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Another option you could consider for the RSS supports is to have a track that the RSS runs on. The supports for the track would clip into the launch pad, which won't matter much, and the RSS supports would ride on wheels which would run on the track, eliminating the need for moving objects to clip through the pad. i'm not sure how much more work that would be to implement, but it's just my $0.02.
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Have you considered adopting this launchpad? It works quite well with the Proton from Tantares.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
What parts show up and what's missing? To make the full Petrel stack, you need the Energia ("Rotanev") parts from TantaresLV.- 2,351 replies
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@Beale I'd love to see both. I think since we have the ability now to recreate tons of real-world spacecraft through Tantares, BDB, Cormorant, Probes Plus, CxAero, etc (both flown and planned) it would only be fair to throw something like Voskhod in the mix.
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I can't wait for this!!! It looks so awesome. Is there any special part to add to Vostok that would make a good Voskhod?
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Anyone have a link to those cool configs that added fairing bases to certain parts? I could go through the topic to find them, but I figured I'd check before starting my quest.
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I'm finding that rescaling does not seem to work...at all. Whether editing the cfg file in SigDim, or using a premade mm file, I get nothing. Anyone able to confirm?
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TRANSMOGRIFIER - Real-size rockets - stockalike gameplay (ρ)
DJ Reonic replied to Nightside's topic in KSP1 Mod Development
Me Likey. -
This is a very nice looking setup. I've been looking forward to an Almaz analogue. Keep up the great work!!!
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So I'm back after a little hiatus. I'm having trouble with the alternate sizes cfg file. It's only rescaling some of the parts, and it seems to remove others. Have the alternate sizes been abandoned, or are they still usable?
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
Just build an orbiter and save it. Easy peasy lemon squeezy.- 2,351 replies
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I would suggest balancing the energia relative to your other rockets. All of your rockets work well in a 2.5x system, as do BDB, Commonwealth, reDIRECT, and the Shuttles (with the 2.5x config). I hardly play with stock scale anymore.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
I'd love for @Pak to integrate the payload bay with the radiators into his pack.- 2,351 replies
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@damonvv I'm loving your KSC. I need to get mine like that, just with the 2.5x rescale.
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I have just thought of an amazing use for these. Solid fuel versions set up as separatrons, for those of us who like clean designs but want retro rockets to deorbit our spent stages.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
One option for landing gear would be the Adjustable Landing Gears from Kerbal Foundries. Add Back in Black, and you have black-colored landing gears that you can customize. I use the larger gear for block 2 shuttles, as they are heavier.- 2,351 replies
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Any plans to add tweakscale compatibility?
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Suggestion: Some of us use MandatoryRCS, or another similar mod that nerfs reaction wheels. Would it be possible to make small aerodynamic RCS thrusters that would allow the descent capsule to be rotated once the OM and SM are dumped?
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That kind of green, along with a black/Charcoal grey. I'm pretty sure @Deltac and @DeltaDizzy are working on it, though. I definitely like that less-saturated look.
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This is exactly the kind of post that makes mod makers put things off. These guys (and girls) do this in their own free time. Be thankful for what they give you, because they don't have to. According to the OP, it seems there already is RealPlume compatibility. Recommended Mods: Real Plume Stock Configs.