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DJ Reonic

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Everything posted by DJ Reonic

  1. This is looking promising. I will watch this with great interest.
  2. I will be following this as well. Looks pretty good.
  3. I'm having an issue with FMRS, Stage Recovery and Recovery Controller. I am unable to select the "Recovery Owner" in the VAB, and FMRS does not work in flight. Here's my mod list, in case anything has an adverse interaction with FMRS. I can upload a log file, if needed.
  4. What someone would need to do is to make a Sigma Dimensions config file that scales 2.7x, but has planet specific settings for JNSQs stuff to keep it all at 1x, so that people can use other planet packs. In order for the Muun to work, a config would have to be written to scale it up and replace JNSQs Mun.
  5. Wow. Amazing work! The servo controller is exactly what I'm looking for.
  6. Tantares is set up with the "Lego Mindset." Pick what you want to build, and build it using the parts provided. This way you can make your own take on various stations or spacecraft. Put "TKS" or "FGB" in your search bar in the VAB.
  7. Thanks. I thought I had this installed already. New question: Any recommended rover mods that work well with Restock?
  8. @Nertea If it's not too much trouble, would it be possible to have the emissives/lenses on the lights change color with the actual light color? It looks a little odd when the light being cast is red, but the emissive texture is the standard white. Just a cosmetic thing, not a huge deal. This is some phenomenal work, and I look forward to seeing more.
  9. I haven't been to Duna yet in JNSQ. Are there dust storms? I know one of the visual packs I used for stock had them. If not, are there plans for dust storms on Duna?
  10. Remember, modders put lots of time into their creations. Please don't disrespect them by telling them what they should do with their mod. These kinds of things are what eventually push modders into abandoning mods and leaving the KSP community. Ask and suggest, don't demand things or tell a modder they are wrong for doing or not doing something. If you ask nicely, you may just get what you want. Make good enough suggestions, and you could change the roadmap of a particular mod. That being said, I also would like to see a MM patch to give the SSME the Restock treatment. I may look into it myself this weekend, as I am also looking to make configs adding in the LWT and SLWT variants/upgrades of the shuttle tank, as well as up-rated SSME variants/upgrades. I think it will add a neat feature to this mod.
  11. IVAs are almost universally considered secondary to all other aspects of a part mod. From what I understand they are notoriously difficult and time-consuming to make, and for some modders they are the proverbial "3rd rail" for interest in KSP. Try to make an IVA and lose all interest in KSP. There are far more constructive uses of a modder's time, like bug fixing, new features, etc. An IVA will be done if/when benjee10 has the inclination to do it.
  12. @benjee10 Any luck on figuring out that SRB sound issue? Also, are you planning to include a version of the RS68 that cannot be throttled, if such a thing is possible, to simulate the Delta IV Heavy side boosters? Obviously we can just use fuel lines or manually adjust the thrust output slider, but it would be pretty neat if it were possible and not too much extra work.
  13. Absolutely stunning work, @benjee10!!! Any plans to add texture variants or decal setups for things like the flag at the back of the payload bay, the worm logo on the payload bay doors, or the black areas on the wings near the elevons that only Challenger had? I know those are rather niche requests, but since you're going for the "kerbalized-realistic" look/feel, those would be cool to have. I'm enjoying this mod so far. I'm still working on getting into orbit, and MechJeb's PVG is definitely not behaving well for me. https://upload.wikimedia.org/wikipedia/commons/a/a1/Shuttle_profiles.jpg
  14. This stuff is amazing. I'm trying to get my game to look like this with JNSQ.
  15. @DiscoSlelge Is that your "Koviet Union" flag? If so, any chance I could get my hands on it?
  16. That sounds like something I dealt with. I believe I had to play with an MM config to disable a fuel switcher when RealFuels is installed.
  17. Is anyone having an issue with no sound from the Ares I SRB? My launches are silent. All my other rockets make noise. @benjee10 Are you planning to add the separator rockets from the tail end of the SRBs, and are you planning to do anything like Pak's stuff for the payload bay? I'm thinking of making a tweakscale patch for the satellite shelter to get it to fit in your shuttle's payload bay.
  18. (possibly stupid question) How does this mod interact with Restock? I'm at work so I can't check it myself.
  19. This is exactly the kind of planet pack I've been looking for. Amazing job, guys!!!
  20. If you want, you could take a look at Cormorant Aeronology to see how @Pak did the textures for the shuttle wings. It may make things simpler if/when you decide to do black and white wings.
  21. @Pappystein I was simply chiming in on the discussion about variants. I was sitting in my work truck on my phone, so I did not have access to specific textures with which to reference my suggestions. Had I been at home on my computer, I would have had 3 monitors worth of information to look at, and could have been more specific. As such, my suggestion was meant to be very generalized. I know he has plans for various color schemes, and I was simply suggesting that he do textures consistent with the most commonly used paint jobs. I was not asking for a gazillion parts to make every possible variant of every Titan rocket. That would be insane, and nobody would want that many parts in their game. I respect Cobaltwolf tremendously. I know he pours an incredible amount of time into his mods, as is evident by the pictures in this thread, and I definitely will enjoy what he releases in the coming days and weeks. If you have any further questions or concerns, please feel free to PM me.
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