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Everything posted by DJ Reonic
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
DJ Reonic replied to EnzoMeertens's topic in KSP1 Mod Releases
G:\KSP 1.3.1 KSS\GameData\KerbalKrashSystem\Configs\KerbalKrashSystem_Other.cfg G:\KSP 1.3.1 KSS\GameData\KerbalKrashSystem\Plugins\KKS-mods\KerbalKrashSystem_Leak\Configs\KerbalKrashSystem_Fuel_Leak.cfg G:\KSP 1.3.1 KSS\GameData\KerbalKrashSystem\Plugins\KKS-mods\KerbalKrashSystem_Repair\Configs\KerbalKrashSystem_Repair.cfg G:\KSP 1.3.1 KSS\GameData\KerbalKrashSystem\Plugins\KKS-mods\KerbalKrashSystem_Science\Configs\KerbalKrashSystem_Science.cfg Those are the error paths I see on load.- 735 replies
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@Beale Are you going to use the old Eridani parts for Salyut and the new ones for Mir?
- 22,678 replies
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- totm march 2020
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Dammit Beale!!! Your mod is too awesome!!!
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- totm march 2020
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
Anyone have a workaround for the thrust offset causing issues when using the OMS? My maneuver node target goes froggy as i progress through a burn.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
@Pak Have you considered making thermal textures for the landing gears in Kerbal Foundries? It may add some versatility and variety for those who want heavier gears for their shuttles.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
Just out of curiosity, has anyone managed to set up the shuttle with jet engines to use after reentry to help those of us with horrendous piloting skills, or just for flight testing like the Buran?- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
DJ Reonic replied to Pak's topic in KSP1 Mod Releases
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
DJ Reonic replied to Ven's topic in KSP1 Mod Development
Deploys the bumper. Sarcasm aside, there's a docking bumper on the ports. If they don't work, then there's something up with a dependency, I think. -
I agree. Definitely like the direction this is going. @Beale New thought. If you send that color palette over to the Colorful Crew, they may be able to add that to the existing part retextures they have, while you work on the new parts.
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- totm march 2020
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Now THAT is a Mir Core/Zvezda!!! Now all we need are versions of all the FGB parts in this scheme.
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- totm march 2020
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Do you use the ASDS barges for Kerbal Konstructs? I have them, but I'm trying to make them workable landing sites.
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That looks like a wipe-and-reinstall situation. To the devs: are there any plans for more launcher skins?
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[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
DJ Reonic replied to Whitecat106's topic in KSP1 Mod Releases
Awesome! I'll have to put this back on my KSP install. -
Looking good, guys! Keep 'em coming.
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Looking good! @Beale, Any chance of getting flags back on the various parts that used to have them?
- 22,678 replies
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- totm march 2020
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@Deltac@Drakenex I'm loving the new color schemes for Tantares. I have two requests, however. Could a set of recolors be done for the Soyuz docking ports? Also, I noticed there is no green version of the Older Service Module. Was that intended? You guys have done a phenomenal job, keep it up.
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- totm march 2020
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Yay!!! A new decoupler!!! So if I understand this right, there are models to make the entire rocket scale up a bit to be more realistic, or just the central stack? (Stupid question)
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- totm march 2020
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Are there any plans to, or is there a way already, to handle hot staging with MJ? We've been chatting about it over in the Tantares topic, as the Soviet/Russian rockets use(d) it. Right now the only way is to manually do it, or use smart parts to time it. Would it be possible to set a mode that will light the next stage's engine just before blowing the decoupler?
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TRANSMOGRIFIER - Real-size rockets - stockalike gameplay (ρ)
DJ Reonic replied to Nightside's topic in KSP1 Mod Development
That's the version I was using. I'm not sure if it's your mod or something else. I had this kind of problem before, but I managed to fix it, I just don't remember how, and the behavior of the issue was slightly different. -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
DJ Reonic replied to StarCrusher96's topic in KSP1 Mod Releases
Dear God this looks amazing!- 4,170 replies
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