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Everything posted by Komander Faul
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https://www.facebook.com/photo.php?fbid=2253229671614538&set=gm.933913126797643&type=3&theater&ifg=1 heres my ship (the craft to the right of the sea plane) an example of a futuristic BB on the seas
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Yea, I think that an update would be required, tho it works well in the current version, idk if the shells are updated along with it.....I would either re-update it, or wait for the newest update also, my apologies for the confusion, but I didn’t know that the turrets shoots cake or sandwiches
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i was wondering if i can add an idea, since i already asked about it on NAS, but sadly, they wont take it, so i was wondering if i can ask here: can the main turret on the submarine M1 and a dual/triple versions be possible to make, and would a surcouf turret also can be made? ty!
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https://imgur.com/irw47pW https://imgur.com/lKmWCds what parts are the ones that cover the torpedo area? it is B9 procedural wings part?
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is there any ways of having a 5, or 6-way torpedo option for the ijn torpedo launchers? i would like to build this super akiziki, but also play around with it....sadly, it only has a 4 way option the 5 way is historically in the Shimakaze class destroyers....
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M1 submarine turret https://imgur.com/gallery/RpjwK Was wondering if we can have this turret? It is real, just haven't been fired in anger....
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Komander Faul replied to sirkut's topic in KSP1 Mod Releases
I was wondering if this part can be movable in 1.3 ? It should be circled, and spannermonkey brought me here.... -couldn't load in the pic, cuz I'm using my phone to use the forum, my bad- https://imgur.com/gallery/Gr0Qq -
Ty for the info.....tho i wasn't sure if there's one for 1.3 version for ksp, but ill ask there
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Hello... I noticed that the grab fork tool part and the heavy duty ir crane part doesn't seem to move.... Is there a plugin that I needed for them to work, or is it just a generator ? Ty This is for the current version of ksp...
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I happen to update the version to 3.0, but ever since then I have two icons of bda when I am in the hanger, and when I tried to use the weapons, it says that there is none onboard.... Is there a fix for this?
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can there be one for LBP and SM Marine? btw...nice job on the mod
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- tires and rims
- part skins
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can there be a way to add submarine with a inline torpedo launchers for both bow and stern, maybe even inline ones in the hull.... like the Vulcan guns in a sense of being inline ? ty!
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can there be a way to add submarine with a inline torpedo launchers for both bow and stern, maybe even inline ones in the hull.... like the Vulcan guns in a sense of being inline? ty!
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Would it be a good idea to make the 18"/47mk1 and the 18"/48mkA battleship main guns , in dual and three- gun configuration, on the slightly larger turret version of the 16"ers? These guns where experimental....
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Same here
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Ah.... OK... Ty for the heads up
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Lol, nice... xD