

Benti
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Everything posted by Benti
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Benti replied to Gameslinx's topic in KSP1 Mod Releases
And I want this Pandemic to end.- 3,170 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Benti replied to Gameslinx's topic in KSP1 Mod Releases
this is the right time to come back to ksp, thanks so much for this, incredible work!- 3,170 replies
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I haven't tried it extensively, but after one rocket launch yesterday on Kerbin, it seemed to work flawlessly. (1.10) I'll let you know if I find any further issues.
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Hmm, I tried it as well, but couldn't get the clouds to work. Not entirely sure why it's not working. Sorry buddy, let's hope someone comes along who has the knowledge.
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Awesome screenies! And I love your profile pic!
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- beautify
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I haven't tried it with TRR and the shadow file, but if you try, please be so kind and share your results with us! From the OP post on page #1: It says you only need Kopernikus, there is a link as well, so all you need is 2 clicks and a bit of scrolling :-) Best regards
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@Nate2k probably because TextureReplacerReplaced hasn't been updated yet. It's one of the dependencies of the mod and as long as it's not compatible with 1.4.[x] it won't show on ckan. @Trenkiw you are using Real Solar System. I'm not certain but I'm pretty sure Astronomers Visual Pack is for Stock only and not Real Solar System.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Benti replied to Galileo's topic in KSP1 Mod Releases
@Papa_Joe I'll try that too. I just checked my log, as I don't have cloud integration on the other planets either. Got a strange output or is this normal?: I'll check back once, I tried it with a new EVE install. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Benti replied to Galileo's topic in KSP1 Mod Releases
I'll check for the other planets, then let you know! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Benti replied to Galileo's topic in KSP1 Mod Releases
Hey @Galileo, I've got a quick question about EVE and scatterer. I don't know what is causing it, but on my install the integration of scatterers effects to EVE clouds is not working with SVE installed. I tried it without SVE and it worked fine. I tried to make sense of the configs, but I'm not really understanding every parameter here. Therefore I thougt I'd ask you for a possible solution. It is of course not gamebreaking, but it would make the game look more beautiful. best regards and cheers for the mod! -
@PaperPlanets could you be so kind and show a screenshot of your gamedata folder? With all mods installed and your directory.
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[1.4.0 - 1.5.x] Audio Muffler Redux [v2.6.1] (2018 May, 7)
Benti replied to Ser's topic in KSP1 Mod Releases
awesome @Ser one of my must haves -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Benti replied to Galileo's topic in KSP1 Mod Releases
Thanks for the headsup @Burning Kan will try it and see what happens. Happy easter to you too! cheers- 1,019 replies
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[1.4.0 - 1.5.x] Audio Muffler Redux [v2.6.1] (2018 May, 7)
Benti replied to Ser's topic in KSP1 Mod Releases
tried it yesterday on my 1.3.1 install. I didn't encounter any frame drops though. specs: Ryzen 5 1600, 8 gb ddr 4 ram, gtx 970. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Benti replied to JPLRepo's topic in KSP1 Mod Releases
hey @JPLRepo I've got a quick question. I read yesterday on your github tutorial that the life support is configured in a way that kerbals permanently use EC etc when on EVA, even on Kerbin. Just out of curiosity, why is it like that? I mean that Kerbals are getting hungry and thirsty seems legit, but using EC for their EVA suits while being in a breathable atmosphere seems kinda off. Looking forward for your answer, and thanks for this mod! cheers benti -
Thanks for the clarification @Galileoand thanks for the repack and your work @themaster401
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- renaissance compilation
- visual enhancements
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got you. Thanks for pointing that out, I didn't know.
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- renaissance compilation
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here is the link: xxx from the instructions it seems to be just a repack, so no offical release.
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There is a nice and thorough instruction, just a few posts above you...
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Benti replied to Starwaster's topic in KSP1 Mod Releases
@New Horizons I just downloaded the version myself but used it with the latest MM. Now I don't have the time for a thorough test, but the DRE heatshields are showing up in the vab. I did a quick rescue mission with a craft that uses the stock heatshield (1.25 m) but the heatshield didn't use any ablator. The solar panels on the craft on the other hand did overheat.. I should have some more time tomorrow, maybe I can find out what is causing it. Apart from my experience, you could try it with a fresh install of the latest MM and the DRE version.- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Benti replied to Starwaster's topic in KSP1 Mod Releases
@Calvin_Maclure this is a post from @Starwaster on Sunday. I'm sure he's working on a final version for 1.2.2 as there will be a RO update soon.- 5,919 replies
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@THX-1138 thanks for the instructions, they work fine in 1.2.2
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Kerbal Construction Time/StageRecovery Dev Thread
Benti replied to magico13's topic in KSP1 Mod Development
@eberkain awesome dude! -
Hi @Kerbonaut.Bacon I had the same issues yesterday and then remembered that scatterer itself doesn't have any configs provided for RSS or HSRSS. What I did was that I opend the planetsList cfg file in the scatterer folder and I changed the name from Kerbin to Earth and Duna to Mars. Now I haven't done any fine tweaking just this first step but it was enough for scatterer to start working. Now I'm sure that these settings can be fine tuned quite more. But I don't plan on doing this right now. Let me know if this hint is working out for me, otherwise just pm me and I'll try to explain it a bit better. Check the spoiler for cfg changes: Hope it helps Here some screenies that I just took: and thanks @pap1723 for the update. I took quite a break from KSP but saw your mod yesterday as updated. It is much appreciated
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[1.2] Mission Patch Manager v1.2.0 - 15th September 2016
Benti replied to udk_lethal_d0se's topic in KSP1 Mod Releases
you are awesome!