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Everything posted by CheckYoStaging
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I recently put a space station in orbit of the Mun, along with a few relay satellites. The next time I launched my game and went to the map screen, they weren't there. They were in high, stable orbits, and the icon list in the tracking station says that I have no stations or probes available. Using 64 bit KSP. Mods: KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Filter Extensions - 2.8.1.2 Toolbar - 1.7.13 USI Tools - 0.8.17 B9 Animation Modules - 1.0.5 B9 Part Switch - 1.7.1 B9 Aerospace - 6.3.1 B9 Aerospace - 6.3.1 B9 Aerospace Procedural Parts - 0.40.11 BetterTimeWarpContinued - 2.3.7.4 Community Resource Pack - 0.6.6 CommunityTechTree - 3.0.3 CSIFreighter - 0.1.7 CryoEngines - 0.4.6 DistantObjectEnhancement - 1.8.1 Extraplanetary Launchpads - 5.7.1 Firespitter - 7.5.1 Interstellar Fuel Switch - 2.4.6 RasterPropMonitor - 0.28 Kerbal Attachment System - 0.6.2 Kerbal Joint Reinforcement - 3.3.1 KerbalAtomics - 0.3.5 Kerbal Engineer Redux - 1.1.2.8 Kerbal Foundries - 2.0.1.5 Kerbol StarSystem - 0.4.1 Kerbal Inventory System - 1.4.3 KSP-AVC Plugin - 1.1.6.2 KSPWheel - 0.9.4.15 Infernal Robots - 2.0.10 ModularFlightIntegrator - 1.2.4 NearFutureConstruction - 0.7.6 NearFutureElectrical - 0.8.7 NearFuturePropulsion - 0.8.7 NearFutureSolar - 0.7.2 NearFutureSpacecraft - 0.6.3 Kerbal Alarm Clock - 3.8.4 TweakScale - 2.3.4 UbioWeldingLtd-Continued - 2.5 Universal Storage - 1.2.2 KSP Interstellar Extended - 1.12.23 [x] Science! - 5.6 Logs: https://db.tt/GQW6xaOhqk https://db.tt/XRlo7zAxNm https://db.tt/pqGoFyzmye
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Game Crashes on Launch
CheckYoStaging replied to CheckYoStaging's topic in KSP1 Technical Support (PC, modded installs)
Never mind, I updated my graphics drivers and closed all other applications, and now it works fine. Thanks for the help, though. -
Game Crashes on Launch
CheckYoStaging replied to CheckYoStaging's topic in KSP1 Technical Support (PC, modded installs)
So what do you think it is? -
Game Crashes on Launch
CheckYoStaging posted a topic in KSP1 Technical Support (PC, modded installs)
I decided to try realism overhaul, and my game is crashing as soon as it finishes loading. I am not sure what is causing it. Log: https://db.tt/pqGoFyzmye Mods: KSP: 1.2.2 (Win32) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Toolbar - 1.7.13 Advanced Jet Engine - 2.8 B9 Aerospace Procedural Parts - 0.40.11 Community Resource Pack - 0.6.6 CommunityTechTree - 3.0.3 Connected Living Space - 1.2.4.2 Contract Configurator - 1.22.2 CustomBarnKit - 1.1.12 Deadly Reentry - 7.6.0.1 Ferram Aerospace Research - 0.15.8.1 Firespitter - 7.5.1 Kerbal Construction Time - 1.3.9 Kerbal Joint Reinforcement - 3.3.2 KSP-AVC Plugin - 1.1.6.2 MagiCore - 1.2.5 ModularFlightIntegrator - 1.2.4 Procedural Parts - 1.2.11 RCS Build Aid - 0.9.1 RealChute - 1.4.3 RealismOverhaul - 11.5.1 RealSolarSystem - 12.0 RemoteTech - 1.8.6 RetractableLiftingSurface - 0.1.3 RSSDateTime - 1.1 Saturatable RW - 1.12 SCANsat - 1.1.6.11 Ship Manifest - 5.1.3.3 SolverEngines - 3.1 SXTContinued - 0.3.12.1 TAC Life Support - 0.13 TweakScale - 2.3.4 VenStockRevamp - 1.9.5 -
KSP Interstellar Extended Support Thread
CheckYoStaging replied to FreeThinker's topic in KSP1 Mods Discussions
The helium cryostat is missing from my download. I reinstalled the latest version, but it is not in the files. -
KSP Interstellar Extended Continued Development Thread
CheckYoStaging replied to FreeThinker's topic in KSP1 Mod Development
The helium cryostat is missing from my download. I reinstalled the latest version, but it is not in the files. -
[1.12] Extraplanetary Launchpads v6.99.3
CheckYoStaging replied to taniwha's topic in KSP1 Mod Releases
Using 5.7.1. I'll try downloading the latest version and see if I can figure it out. Thanks. -
[1.12] Extraplanetary Launchpads v6.99.3
CheckYoStaging replied to taniwha's topic in KSP1 Mod Releases
How exactly do I stop my spacecraft from materializing in the ground when using a survey stake? -
Coyote Space Industries - Dboi's Dev Thread
CheckYoStaging replied to dboi88's topic in KSP1 Mod Development
Thank you so much! -
Coyote Space Industries - Dboi's Dev Thread
CheckYoStaging replied to dboi88's topic in KSP1 Mod Development
I can't seem to use the workshop module. I put one on a mun base because I don't like the look of the default epl workshop, but the UI says "locked" and there is no option to convert my metal into rocketparts. It is fully stocked with engineers. The only USI mod I am using is USI Core. -
I have recently started playing a modded save, and have been experiencing some oddities. When I load the save, the orbits of all of my existing ships are shifted. The semi-major axis remains the same, but the periapsis is lowered while the apoapsis is raised. I have already lost two sets of relay satellites this way. The editor also freezes occasionally whenever I hover over the parts that I have placed. I just launched a Duna lander. When I attempted to enter Duna's atmosphere to aerobrake, the game still registered my ship as being in space. As time went by, the atmosphere indicator went down a small bit, and rapidly went back up to space, but my altitude stayed constant, almost like Duna's atmosphere was disappearing momentarily. A few ships equipped with robotics parts have spazzed out. Any thoughts? Mods: KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Filter Extensions - 2.8.1.2 Toolbar - 1.7.13 USI Tools - 0.8.17 B9 Animation Modules - 1.0.5 B9 Part Switch - 1.7.1 B9 Aerospace - 6.3.1 B9 Aerospace - 6.3.1 B9 Aerospace Procedural Parts - 0.40.11 BetterTimeWarpContinued - 2.3.7.4 Community Resource Pack - 0.6.6 CommunityTechTree - 3.0.3 CSIFreighter - 0.1.7 CryoEngines - 0.4.6 DistantObjectEnhancement - 1.8.1 Extraplanetary Launchpads - 5.7.1 Firespitter - 7.5.1 Interstellar Fuel Switch - 2.4.6 RasterPropMonitor - 0.28 Kerbal Attachment System - 0.6.2 Kerbal Joint Reinforcement - 3.3.1 KerbalAtomics - 0.3.5 Kerbal Engineer Redux - 1.1.2.8 Kerbal Foundries - 2.0.1.5 Kerbol StarSystem - 0.4.1 Kerbal Inventory System - 1.4.3 KSP-AVC Plugin - 1.1.6.2 KSPWheel - 0.9.4.15 Infernal Robots - 2.0.10 ModularFlightIntegrator - 1.2.4 NearFutureConstruction - 0.7.6 NearFutureElectrical - 0.8.7 NearFuturePropulsion - 0.8.7 NearFutureSolar - 0.7.2 NearFutureSpacecraft - 0.6.3 Kerbal Alarm Clock - 3.8.4 TweakScale - 2.3.4 UbioWeldingLtd-Continued - 2.5 Universal Storage - 1.2.2 KSP Interstellar Extended - 1.12.23 [x] Science! - 5.6 Log: https://db.tt/7N8iGsr6X4
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I am running a modded install including Kethane, and the map overlay is not showing properly. Every tile on the map is purple, and I cannot see the positions of ores without hovering my pointer over them, which is very frustrating. Is this supposed to be happening? Screenshot: https://db.tt/5hU46gO66K KSP.log: https://db.tt/F7rkgZJPeH Mods: KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Filter Extensions - 2.8.1.2 Toolbar - 1.7.13 B9 Animation Modules - 1.0.5 B9 Part Switch - 1.7.1 B9 Aerospace - 6.3.1 B9 Aerospace - 6.3.1 B9 Aerospace Procedural Parts - 0.40.11 Community Resource Pack - 0.6.6 CommunityTechTree - 3.0.3 CryoEngines - 0.4.6 DistantObjectEnhancement - 1.8.1 Extraplanetary Launchpads - 5.7.1 Firespitter - 7.5.1 Interstellar Fuel Switch - 2.4.6 RasterPropMonitor - 0.28 Kerbal Attachment System - 0.6.2 KerbalAtomics - 0.3.5 Kerbal Engineer Redux - 1.1.2.8 Kerbal Foundries - 2.0.1.5 Kerbal Joint Reinforcement - 3.3.1 Kerbol StarSystem - 0.4.1 Kerbal Inventory System - 1.4.3 KSP-AVC Plugin - 1.1.6.2 KSPWheel - 0.9.4.15 Infernal Robots - 2.0.2 ModularFlightIntegrator - 1.2.4 NearFutureConstruction - 0.7.6 NearFutureElectrical - 0.8.7 NearFuturePropulsion - 0.8.7 NearFutureSolar - 0.7.2 NearFutureSpacecraft - 0.6.3 TweakScale - 2.3.4 Universal Storage - 1.2.2 KSP Interstellar Extended - 1.12.23 [x] Science! - 5.6
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Crash on startup
CheckYoStaging replied to CheckYoStaging's topic in KSP1 Technical Support (PC, modded installs)
I thought so. Thanks a lot! OpenGI breaks my game, but I could try adding memory. am using an HP pavilion laptop. How would I add more RAM? -
When I try to launch my game, it crashes as soon as it finishes loading. I suspect that it is because of lack of memory, but I would like some more input. Mods: KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Filter Extensions - 2.8.1.2 Toolbar - 1.7.13 B9 Part Switch - 1.7.1 Basic Orbit - 1.0.5 Community Resource Pack - 0.6.6 CommunityTechTree - 3.0.3 CryoEngines - 0.4.6 DistantObjectEnhancement - 1.8.1 Extraplanetary Launchpads - 5.7.1 Interstellar Fuel Switch - 2.4.6 Kerbal Attachment System - 0.6.2 KerbalAtomics - 0.3.5 Kerbal Joint Reinforcement - 3.3.1 Kerbol StarSystem - 0.4.1 Kerbal Inventory System - 1.4.3 KSP-AVC Plugin - 1.1.6.2 ModularFlightIntegrator - 1.2.4 NearFutureConstruction - 0.7.6 NearFutureElectrical - 0.8.7 NearFuturePropulsion - 0.8.7 NearFutureSolar - 0.7.2 NearFutureSpacecraft - 0.6.3 TweakScale - 2.3.4 Universal Storage - 1.2.2 KSP Interstellar Extended - 1.12.19 Error Log: https://db.tt/ueqmyfBeAp Output Log: https://db.tt/080KMTMJff
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I am running a 64 bit install of ksp 1.2.2, and it always crashes to desktop during the loading screens. I have tried using opengl, but it breaks my game. Here is my log: https://db.tt/F7rkgZJPeH
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
CheckYoStaging replied to bac9's topic in KSP1 Mod Releases
Sorry, I just realized that I unistalled it. Thanks for the help, though.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
CheckYoStaging replied to bac9's topic in KSP1 Mod Releases
Here is my KSP.log. https://www.dropbox.com/s/fd6kjrd9rqcmxpw/KSP.log?dl=0- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
CheckYoStaging replied to bac9's topic in KSP1 Mod Releases
Is there any way that I can upload my files directly to a post? Pastebin crashes for me with files this long.- 4,460 replies
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How can you find out what parts of a body have what resources? Do you use the stock survey scanner?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
CheckYoStaging replied to bac9's topic in KSP1 Mod Releases
I have RPM version 0.28.0 installed.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
CheckYoStaging replied to bac9's topic in KSP1 Mod Releases
My kerbal's portraits aren't on my screen, and I can't use IVA.- 4,460 replies