Roxor
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Everything posted by Roxor
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Ok I did not know that it had an external plugin and config editor. Nice! I found that when I turn on the plugin it did lag just as bad as the IVA MFD. Then I checked out the config editor, and under Other Configurations: I found Latency Mode: Low. As soon as I put Latency Mode: High, the Plugin lag stopped and it's working perfectly. But then when I switch it IVA and turn on the VV MFD, same lag. Latency Mode: High stopped the lag on the plugin side, is there any way that I can switch it for the MFD as well? Latency Mode: Obscene is even better.
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IVA
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Thanks. I will also try to do more testing to find out at what point this lag starts. At some point I could try to rebuild from the ground up doing testing in between.
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idk I tried to put a finger on whats causing it. I thought it could be the procedural wings or parts but I tested it and its not. It only seems to happens with craft over 100 parts. is this normal? I don't think its the number of mods but the number of parts on the craft, or the kind of parts on the craft.
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I have a AMD 8350 8 core, gtx 1080, 16g ram using 4k w/ SSD Log: https://www.dropbox.com/s/34cim8i9zaasucj/KSP.log?dl=0 Changing the resolution dose not seem to make it better. It is most likely because I'm running 70+ mods. I searched the log but I did not know what i was looking for. When spawning in a basic pod with VV on it dose not lag but while I'm in my 170 part shuttle it dose lag. Could it be because I have parts clipping inside other parts? e.g. landing gear, food&water tanks ect. Database:
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Is it normal for it to lag when I switch on vessel viewer? Any time I activate it on the MFD, my IVA starts lagging like crazy. When I turn it off on the MFD, the lag stops. Any ideas? I'm running in 4k
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[IVA][1.1] MK3 Pod IVA Replacement by Apex (WIP)
Roxor replied to robertlong13's topic in KSP1 Mod Releases
thx! -
[IVA][1.1] MK3 Pod IVA Replacement by Apex (WIP)
Roxor replied to robertlong13's topic in KSP1 Mod Releases
Do you know if this can be fixed? Its saying "#ffffoo" everywhere. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Roxor replied to sirkut's topic in KSP1 Mod Releases
So this will fix my arm from tweaking out while in time warp? I will test. -
[IVA][1.1] MK3 Pod IVA Replacement by Apex (WIP)
Roxor replied to robertlong13's topic in KSP1 Mod Releases
Will there be an updated to 1.2.1 some day? -
Ok cool..TY!
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Anyone know if this will work in ksp 1.2.1?
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
Roxor replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Thank you so much for doing this for the community -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Roxor replied to ferram4's topic in KSP1 Mod Releases
Yes it will work.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Roxor replied to Ger_space's topic in KSP1 Mod Releases
Thanks, best mod. -
[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
Roxor replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
I would also like to know this -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Roxor replied to Galileo's topic in KSP1 Mod Releases
Cool. I can't wait till it updates.- 1,019 replies
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- kopernicus
- svt
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Roxor replied to Galileo's topic in KSP1 Mod Releases
@Galileo. Will this mod be compatible with the Outer Planets Mod? I remember using Sigma addons with OPM a few versions back.- 1,019 replies
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Roxor replied to sirkut's topic in KSP1 Mod Releases
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Result I did it step by step I don't understand why because I put everything to 1% nothing is at 0% Why do I need that extra blank layer? (#3)
- 888 replies
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- texturereplacerreplaced
- visual
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Ok so to recap Starting from the beginning? I'm somewhat confused. #1. I take the Cormorant Aeronology texture and make all but the windows 1% #2. Make a new layer on top of the window texture and paste an unedited texture and set to 1% #3. Make a new blank layer under #2 #4 Merge #2 on top of #3 #5 Save with Flatten
- 888 replies
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- texturereplacerreplaced
- visual
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When you say 1% transparency, my slider is 0-255 dose that mean I do 2.55?
- 888 replies
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- texturereplacerreplaced
- visual
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