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Zenithas

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Everything posted by Zenithas

  1. Yeah, I could probably do that. O2 <-> LO2? I would be less likely to do that for ore, though.
  2. Quite welcome.
  3. Ever wonder why you can't use the hydrogen you can harvest with Nils277's Kerbal Planetary Base Systems to power Nertea's Cryogenic Engines? Wound up with excess LH2 and yet somehow you can't power your TAC Life Support Sabatier reactions so now your kerbals are dying of thirst? Hydrogen Compression is a simple way to work across these, and other related mods. Now, your 1.25m and 2.5m Convert-O-Trons can compress hydrogen into liquid hydrogen, evaporate liquid hydrogen into a gas again, or even choose to refine ore into gaseous hydrogen instead of liquid. As of version 2, it now also handles oxygen (liquid/gas, ore processing), and flags. If you're inclined, feel free to pick it up. Hosted on Curse, Spacedock, and theoretically on CKAN.
  4. Seems RemoteTech doesn't like SEP any more. Even with the Telegraph, I also can't get signal from the Mun setup I have. Removing RemoteTech fixes this - but then breaks my save. Derp. Also seems to be causing issues with Galactic Neighborhood and a few other mods as well, so I know which one I'm removing. May I humbly request making a note about RT + SEP apparently breaking SEP on the OP?
  5. Any knowledge of how this interacts with RemoteTech? I've been having issues connecting back to Kerbin from the KO worlds, but want to confirm if it's incompatibility, kraken, or some strange design flaw with a heavy dose of coincidence.
  6. I had done, but I'm unable to reproduce on my latest play. I'll assume kraken & will advise if that changes.
  7. 3100*980 and I'm running into this as well. Other than that, the suits are well-made, but so far are not aligning with the kolonists; Jeb, for example, seems to like wearing the geologist suit. Does this mod require the class suit mod as well?
  8. Interesting. I've done four engineer contracts specifically, haven't had it happen either staying with the vessel, or jumping back to the base view and returning ~10s before the timer finished.
  9. Unless this is for a version prior to 1.1.6, workaround is to stay with the drill, have the engineer leave when the training completes, step off the platform, and then recover (as an astronaut).
  10. Utterly understandable, if I sound irate, please never assume it is towards someone who is creating something I appreciate using. As for the release, perfectly fixed, thank you!
  11. It's "working" to a degree for me - I can launch telescopes fine. Also having no luck getting anything but 'empty space' results whilst tracking Minmus anything, however.
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